One of the difficulties, I know that some may argue the only real difficulty, of a deity game is the randomness of available resources for your starting position. Since I am not above restarting a game when I see that I am starting in a suboptimal area, I am soliciting input for what factors you consider when scouting an initial starting position for the various wins. Consider generic maps, not specialty maps like mesopotamia that has a LOT of desert for you to get stuck with. What makes for a great (vs good) starting position for a culture win? diplo? escape to outer space? warmongerer?