Now this wonder is nerfed compared to vanilla, it halts a unit when moved inside border (in vanilla you have -1 move inside borders like how ostrogs work in VP).
It is a strong defensive wonder that is in effect for atleast 3 full eras, more if you wait with dynamite.
Usually I can find a way around it but I will take losses even when ahead in army and tech.
Maybe it isnt such a big issue and its of course not a wonder that gives you any yields per se.
But I would if possible I be happy to see the AI behaviour improved when assessing and dealing with a civ that has Great wall.
The AI struggles with great wall even when in a big tech and army lead, I would guess that it moves in and out of the great wall border too much, you can't play that same retreat game vs GW.
If its not workable with the AI some sort of nerf would be appropriate, for example to let it go obsolete on gunpowder.
It is a strong defensive wonder that is in effect for atleast 3 full eras, more if you wait with dynamite.
Usually I can find a way around it but I will take losses even when ahead in army and tech.
Maybe it isnt such a big issue and its of course not a wonder that gives you any yields per se.
But I would if possible I be happy to see the AI behaviour improved when assessing and dealing with a civ that has Great wall.
The AI struggles with great wall even when in a big tech and army lead, I would guess that it moves in and out of the great wall border too much, you can't play that same retreat game vs GW.
If its not workable with the AI some sort of nerf would be appropriate, for example to let it go obsolete on gunpowder.