FornaxTorak
Chieftain
Hello!
Just did deity science win twice in one day using this easy strategy. Standard/standard/continents(pangea).
- Build only slingers/archers until you have 8-10. Use them to conquer your neighbours while you have no penalty. On Deity civs forward settle you, and this is good. Fill in the holes with your own cities afterwards. You should end up with 8-12 cities. Peace out and play defensivly.
- Beeline for great zimbabwe tech. On 2 out of 3 starts you got cows in your cap, otherwise take over a city with cow and com district. Plan early and mark your zimbabwe spot and build it asap. Usually your cap has alot of bonus resources, so zimbabwe gives you +10g pr trade route.
- In ALL cities, build com district first. Need those trade routes.
- Beeline spies tech. Build spies as soon as you get them. Use one to protect your capitals com district, and use the rest to steal techs.
- Buy trade routes as soon as you get a new one. Of cource chose trade republic for cultural, then democracy.
- Use +4g policy card, and if you lack some science use the +1c+1s card as well.
- Instead of producing stuff you simply buy it. +250g pr/turn after zimbabwe is built is not uncommon.
Prepare your cap for massiv production. Plan out your industry zones. Buy the great people you need for space race, and ezy win.
Just did deity science win twice in one day using this easy strategy. Standard/standard/continents(pangea).
- Build only slingers/archers until you have 8-10. Use them to conquer your neighbours while you have no penalty. On Deity civs forward settle you, and this is good. Fill in the holes with your own cities afterwards. You should end up with 8-12 cities. Peace out and play defensivly.
- Beeline for great zimbabwe tech. On 2 out of 3 starts you got cows in your cap, otherwise take over a city with cow and com district. Plan early and mark your zimbabwe spot and build it asap. Usually your cap has alot of bonus resources, so zimbabwe gives you +10g pr trade route.
- In ALL cities, build com district first. Need those trade routes.
- Beeline spies tech. Build spies as soon as you get them. Use one to protect your capitals com district, and use the rest to steal techs.
- Buy trade routes as soon as you get a new one. Of cource chose trade republic for cultural, then democracy.
- Use +4g policy card, and if you lack some science use the +1c+1s card as well.
- Instead of producing stuff you simply buy it. +250g pr/turn after zimbabwe is built is not uncommon.
Prepare your cap for massiv production. Plan out your industry zones. Buy the great people you need for space race, and ezy win.
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