Where does the 3.3 gold/hammer calculation come from?
realistically most are going to be 2 or even 1 cog
Yeah, you'll have to post a starting save for that. At least for all Standard/Continents/Deity there are no unwinnable. It's about as hard as Monarch back on CIV:Warlords, it's laughable to think the best players back then could lose on Monarch.
Lol, I disagree, some games are just not winnable
However, there isn't a way to say if this is actually a great strategy or not.
I don't know what Victoria has against building wonders every game. I mean you don't HAVE to if you don't want to, but realistically after a while you're always doing the same things in a game anyway what's one more thing to add to that checklist?
If you conquer your neighbors until you have 8-12 cities, then winning is easy, regardless of great zimbabwe. may as well go for a domination victory.Hello!
Just did deity science win twice in one day using this easy strategy. Standard/standard/continents(pangea).
- Build only slingers/archers until you have 8-10. Use them to conquer your neighbours while you have no penalty. On Deity civs forward settle you, and this is good. Fill in the holes with your own cities afterwards. You should end up with 8-12 cities. Peace out and play defensivly.
Thanks for the strong counter points trendy.
I agree that 5 cogs is quite optimistic by shortly past banking tech, but I think 4 is quite achievable. If I target my capital its the most likely to be high pop, and developed. Start with a commercial, then industrial, then one of military/dock and I'm at a 4 cog route.
For a science victory having this city then build the space port or big ben then makes sense too because I'm not giving up any science projects. Plus it gets all the extra bonus's from city states.
It my opinion (maybe I'm wrong) a super early campus isnt even that helpfull anyway because if you steam through the early parts of the tech/civics tree, districts go up in prodution by a lot; and what is it that really makes a fast any victory type? Having a large numbers of cities with high per turn output in your chosen VC type. The sonner my science output is 1 turning techs the sooner I'm winning. How far I was in the tree before this makes little difference because science overflows.
Also, gold = production is not true, because districts, wonders and projects cannot be bought. Yes you can buy builders to chop things, but this is regularly going to very limited.
Also I think Victoria is right that ocasionaly a 3f 2p type route can be really strong for a food poor city. Gold dosnt equate to food either. Sure you can also buy things like a granary or watermill but these are mostly inefficent in my experience.
Another thing to consider. If I'm spending gold to make up for less production then I'm not doubling it later on so you would need to calculate how many turns it will take you to get to around 20K in my experience and stop spending (depending on how many are left and if you get lucky) to turn into 40 ,to afford the rest of the Great Sienctists.
I'm actualy keen to give it a try. the only problem is you would have to find a good city to build it in and thats just not going to be every game.
I have nothing against wonders per se. If I am sitting there with big production city with nothing to do then sure. I'll always look for certain wonders like Extra card wonders but my window of opportunity seems to be smaller than others .
Early game wonders I normally prefer an extra district because that is stronger in my opinion.
Mid game is typically when I will try a few if I am not doing something else I feel I need
Late game I would rather have a settler or a builder for resorts.
I do not push strong production everywhere and I certainly rarely have a +5 production trade route.Just my style.
What I really do not like is following formulas to victory. When you can only win this game doing the same thing like V on high level I'll probably stop playing it.
The day I am forced to have every city with each city having a worker 1 turn from being built just so I can max the feudalism boost I will cry because I love the flexibility of this game and the options of doing things rather than the necessity
some games are just not winnable
The two wonders you can usually get on Deity are Great Zimbabwe and strangely enough Coliseum
Venetian Arsenal is a much safer bet than the Colosseum, the AI never gets it. With the Colosseum there's a weird situation, either the AI gets it really early or they don't get it at all (the latter can happen even with China or Brazil on the game, on Deity). I have no idea why it happe
There was a deity game a long time ago where some mountains were in a shape that forced all 5 of Japan's club men straight into my capital. I restored a few times but it was pointless, even running away did not help. A couple of other people have had other similar losses around T10-15 that are just bad luck.
These other people can step up and post a 4000BC.
There was a deity game a long time ago where some mountains were in a shape that forced all 5 of Japan's club men straight into my capital