rhettrongun
Prince
---LATEST UPDATE---
Version count is reset to 1. I corrected the spelling... The scenario has basically been updated to support play with the current build of Civ5. I made various other adjustments as well, but they aren't worth detailing. I doubt anyone remembers the 2012 version of this scenario.
I have not playtested every civ. In fact, I've only tested out Persia. Persia works perfect, and it's by far the most memory intensive faction in the scenario. All other civs worked fine in the previous version. With that said, let me know about any problems found with them.
If you have an older version of the map, be sure to select the one that comes up with the suffix in the selection menu.
Known Issues
-There is a bug where all conquered cities are automatically annexed without a hit to happiness. When you save->reload the happiness hit goes into effect. My advice is to work around this by saving->reloading the game after the first turn or so before any cities are captured.
GRECO-PERSIAN WARS
The civs are as follows:
Athens/Paricles
Sparta/Leonidas
Persia/Xerxes
Egypt
Indus River India/Porus
Arab Nomads (Probably almost impossible to even survive very long with)
Massagetai/Tomyris
Turkish Nomads
Deep India/Asoka
The target historical time frame is around 490 BC, though the scenario is set to start at 500 BC. If played all the way out it should be about 437 BC or so (assuming it works correctly). Overall this updated version is far improved over the initial download I submitted a couple days ago.
Research is slower than normal (~100% more costly on avg) & great scientists have had their free tech ability removed. Libraries/Paper Makers/Universities provide a small amount of culture now.
Many techs have been made overwhelmingly costly. This should effectively end the tech tree early in the Renaissance era.
As for wonders, all civs have their historical wonders plus:
Athens has stonehedge
Sparta has the great wall
Indus River India has Manchu Pichu
Oxford University, The Porcelain Tower, Himeji Castle, and the Kremlin are all removed from the game. The Great Library has been changed so that it no longer gives a free tech. It has higher culture and great scientist points to make for this.
To keep unhappiness from getting out of hand colosseums/theatres have been bumped up by 1 each in terms of happiness provided. Barracks provide +1 happiness, and the unhappiness added from #cities is reduced slightly. Natural wonders are also placed at various spots on the map to help with happiness as well.
Version count is reset to 1. I corrected the spelling... The scenario has basically been updated to support play with the current build of Civ5. I made various other adjustments as well, but they aren't worth detailing. I doubt anyone remembers the 2012 version of this scenario.
I have not playtested every civ. In fact, I've only tested out Persia. Persia works perfect, and it's by far the most memory intensive faction in the scenario. All other civs worked fine in the previous version. With that said, let me know about any problems found with them.
If you have an older version of the map, be sure to select the one that comes up with the suffix in the selection menu.
Known Issues
-There is a bug where all conquered cities are automatically annexed without a hit to happiness. When you save->reload the happiness hit goes into effect. My advice is to work around this by saving->reloading the game after the first turn or so before any cities are captured.
GRECO-PERSIAN WARS
The civs are as follows:
Athens/Paricles
Sparta/Leonidas
Persia/Xerxes
Egypt
Indus River India/Porus
Arab Nomads (Probably almost impossible to even survive very long with)
Massagetai/Tomyris
Turkish Nomads
Deep India/Asoka
The target historical time frame is around 490 BC, though the scenario is set to start at 500 BC. If played all the way out it should be about 437 BC or so (assuming it works correctly). Overall this updated version is far improved over the initial download I submitted a couple days ago.
Research is slower than normal (~100% more costly on avg) & great scientists have had their free tech ability removed. Libraries/Paper Makers/Universities provide a small amount of culture now.
Many techs have been made overwhelmingly costly. This should effectively end the tech tree early in the Renaissance era.
As for wonders, all civs have their historical wonders plus:
Athens has stonehedge
Sparta has the great wall
Indus River India has Manchu Pichu
Oxford University, The Porcelain Tower, Himeji Castle, and the Kremlin are all removed from the game. The Great Library has been changed so that it no longer gives a free tech. It has higher culture and great scientist points to make for this.
To keep unhappiness from getting out of hand colosseums/theatres have been bumped up by 1 each in terms of happiness provided. Barracks provide +1 happiness, and the unhappiness added from #cities is reduced slightly. Natural wonders are also placed at various spots on the map to help with happiness as well.