Ehhhhmmmm not too much of a fan of this Greece's version, to be honest. Is not underpowered by any means, but its bonuses are a tad too bland for my tastes. Anyway, let's get into the meat of their design:
UA: 1 extra wild card slot regardless of government
Undoubtely powerful, even more than Barbarossa's UA considering that they are only two goverments with more than one wildcard slot, and that both are very late game (Democracy and Fascism).
UU: Hoplite unique unit that gets bonus for adjacent hoplites.
Big fat
meh for me. Also, if this bonuses only applies to hoplite units rather than "units with the hoplite promotion", that would mean an extremely narrow window of utility.
Unique District: Acropolis. Replaces theater district, gives extra culture, especially when adjacent to city center. Must be built on hill
Another pretty bland design. Little room for min-maxing, no unique city district project... turboMEH.
Leader UA: Bonus culture from being a suzerain to a city state
Well, since this is a percenteage based bonus rather than flat, this could end up being truthly powerful, and it would force Greece to play more towards the diplomatic game. I like this one! Still, I am a little disappointed to see how Greece has no science bonus or whatsoever, but well, that's life.