AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
I've never had so much frustration with barbs other than in this mod. I lost 3 plasma throwers in a row against plain mind worms with odds >90% and almost lost a city due to that. 80% odds are almost like 50/50 and anything less than 60% you're almost doomed automatically. Practically the only time when I can guarantee a win is with odds >98%. Is there anything that is not taken into account when odds are calculated (e.g. psi attack/defense)?
And again, why is there no counter against fungal towers? Why do flame/plasma throwers have no advantage against them (I presume fire works on fungus as well)? Practically I don't dare attack them until I've built a bunker on a hill right next to them (since they can't reach that hill) so that the fungal tower suicides itself trying to bombard it before I attack, otherwise you lose at least 3-4 units (choppers/armor/plasma throwers, even hyperians and rotors) try to attack a fungal tower.
And again, why is there no counter against fungal towers? Why do flame/plasma throwers have no advantage against them (I presume fire works on fungus as well)? Practically I don't dare attack them until I've built a bunker on a hill right next to them (since they can't reach that hill) so that the fungal tower suicides itself trying to bombard it before I attack, otherwise you lose at least 3-4 units (choppers/armor/plasma throwers, even hyperians and rotors) try to attack a fungal tower.