PrinceOfDenver
Chieftain
Hello all,
It sounds as if most players on this forum are far more advanced than me. As my name suggests, I play the Prince Level. I have several questions and gripes:
The GRIPES:
1. One of the most annoying things about Civ 2 is that all other civilizations can break treaties at will with absolutely no reprocussion. They ALWAYS sneak attack me the turn after I make peace with them. This is incredibly annoying. Try doing the same thing without the UN in a Democracy.<br />2. Why can my units be bribed when I am in a democracy?<br />3. I put a rifleman unit on a mountain in a fortress, and the other Civ always dislodges him after one or two attacks. What is up with that?!?! I mean they are attacking with units like MUSKETEERS and they win.<br />4. The nuclear missles really don't seem worth it. The other civs never seem to clean up pollution, and a nuclear strike deep in enemy territory does nothing more than give global warming a foothold.<br />5. WHY does my entire government collapse when a single, insignifcant satellite city is unhappy for two turns?! That's complete bullspit.<br />6. The high council does nothing useful in this game. They just check 3 or 4 conditions, and if they are not met, they complain about which one is not adequate. The council is a potentially useful feature that is nothing more than trifling eye candy.<br />7. Following the advice of this forum, I dispatched caravans all over the world. I didn't see a difference in my money or science progress. Mind you, I did it when the involved cities were all over 12 in size...
<br />The QUESTIONS:
1. What exactly does "we love the (leader) day" do?<br />2. I was dealing with a sticky situation of attacking an island kingdom that was just out of reach of a full turn of transport moves. I loaded my tanks and spies and gave them battleship escorts, but they AI ALWAYS killed my transports with planes. I had no way to reach them! I lost hundreds in shields creating invasion forces to get blown out of the water by an amazing wing of planes that ran without fuel! (There is no way they would have reached me in 12 turns). How do I go about getting that foothold?!<br />3. I went about ransacking an enemy town with my spies (poisoning, sapping the happy improvements) and the revolution price actually went UP!! What affects the price to incite a revolt? Is it strictly the other nation's bank account?<br />4. One of the things I loved about bribing with spies is that the defecting unit requires no upkeep. I could be wrong, but after a few turns, I could swear that these "free" traitor units suddenly were based out of a nearby city. It could be that I conquered their supporting city. Speculations?<br />5. What is GOTM?<br />6. Which garners the better civ score: going to space or conquering the world?<br />7. Are nuclear plants and solar plants a binary choice? In other words, can I not have a nuclear plant if I have a solar plant, and vice versa?<br />8. Do railroads increase trade? Or are they just for transport?
<br />TRIVIA CHALLENGE!<br />Can you type out the script of what each advisor is arguing when your government is in anarchy? (any time period)
Thanks!
[ September 10, 2001: Message edited by: PrinceOfDenver ]</p>
It sounds as if most players on this forum are far more advanced than me. As my name suggests, I play the Prince Level. I have several questions and gripes:
The GRIPES:
1. One of the most annoying things about Civ 2 is that all other civilizations can break treaties at will with absolutely no reprocussion. They ALWAYS sneak attack me the turn after I make peace with them. This is incredibly annoying. Try doing the same thing without the UN in a Democracy.<br />2. Why can my units be bribed when I am in a democracy?<br />3. I put a rifleman unit on a mountain in a fortress, and the other Civ always dislodges him after one or two attacks. What is up with that?!?! I mean they are attacking with units like MUSKETEERS and they win.<br />4. The nuclear missles really don't seem worth it. The other civs never seem to clean up pollution, and a nuclear strike deep in enemy territory does nothing more than give global warming a foothold.<br />5. WHY does my entire government collapse when a single, insignifcant satellite city is unhappy for two turns?! That's complete bullspit.<br />6. The high council does nothing useful in this game. They just check 3 or 4 conditions, and if they are not met, they complain about which one is not adequate. The council is a potentially useful feature that is nothing more than trifling eye candy.<br />7. Following the advice of this forum, I dispatched caravans all over the world. I didn't see a difference in my money or science progress. Mind you, I did it when the involved cities were all over 12 in size...
<br />The QUESTIONS:
1. What exactly does "we love the (leader) day" do?<br />2. I was dealing with a sticky situation of attacking an island kingdom that was just out of reach of a full turn of transport moves. I loaded my tanks and spies and gave them battleship escorts, but they AI ALWAYS killed my transports with planes. I had no way to reach them! I lost hundreds in shields creating invasion forces to get blown out of the water by an amazing wing of planes that ran without fuel! (There is no way they would have reached me in 12 turns). How do I go about getting that foothold?!<br />3. I went about ransacking an enemy town with my spies (poisoning, sapping the happy improvements) and the revolution price actually went UP!! What affects the price to incite a revolt? Is it strictly the other nation's bank account?<br />4. One of the things I loved about bribing with spies is that the defecting unit requires no upkeep. I could be wrong, but after a few turns, I could swear that these "free" traitor units suddenly were based out of a nearby city. It could be that I conquered their supporting city. Speculations?<br />5. What is GOTM?<br />6. Which garners the better civ score: going to space or conquering the world?<br />7. Are nuclear plants and solar plants a binary choice? In other words, can I not have a nuclear plant if I have a solar plant, and vice versa?<br />8. Do railroads increase trade? Or are they just for transport?
<br />TRIVIA CHALLENGE!<br />Can you type out the script of what each advisor is arguing when your government is in anarchy? (any time period)
Thanks!
[ September 10, 2001: Message edited by: PrinceOfDenver ]</p>