I am playing around with JoaII whose UB gives +1 commerce to all sea tiles. GLH strat.
Size 17 capital with UB at 1350ad the best trade route is 10C. Rest all 8/9C. AI cap was 19 pop.
Base profit 1.9.
25% bonus for connection to capital.
50% harbour
35% pop
100% foreign trade routes
100% over seas trade routes
150% sustained peace.
My other cities range from 3-8C per trade routes. Likely because I am getting trade routes from my continent.
How is the base profit calculated? Size of foreign city trade route and plot distance.
To get 10C you clearly need peace and foreign/over seas bonus, To get 11C I would need 22 pop.
There is the question of is a harbour and faitorla worth it? It might add 2c to each trade route? Plus 5-6 commerce from sea tiles? Outlay of 180H for UB and Harbour 80 hammers. Gain of nearly 15 commerce? +50% with capital on bureau.
There are some who can make capitals size 18 by 1ad, So if you avoid corp as long as possible then you could have 4 trade routes per city.
If you go castle that is 5 trade routes.
If you have cohon that is 6 trade routes?
This wouldn't work on a pangea map. So big and small needed? Or continents.
So how much attention do you pay to trade routes and how much of a difference do larger trade routes make to a game? On this game I spammed 24 cities with GLH. Peaceful expansion on a huge map. 3C vs 11C is a big difference.How soon could you get to 8-10C?
Hannibal vs JoaII for thsi strat? Or do commerce from trade routes matter little if you are bulbing heavily anyway? Churning 1500 beakers a turn at 1350ad in a golden age. The old rule is buildings are not worth it. If i am planninmg a late game is this strategy worth a go? Not really played this game so far to use this strat,
What sort of trade routes do you aim for earlier on? 3C? 4c?
Size 17 capital with UB at 1350ad the best trade route is 10C. Rest all 8/9C. AI cap was 19 pop.
Base profit 1.9.
25% bonus for connection to capital.
50% harbour
35% pop
100% foreign trade routes
100% over seas trade routes
150% sustained peace.
My other cities range from 3-8C per trade routes. Likely because I am getting trade routes from my continent.
How is the base profit calculated? Size of foreign city trade route and plot distance.
To get 10C you clearly need peace and foreign/over seas bonus, To get 11C I would need 22 pop.
There is the question of is a harbour and faitorla worth it? It might add 2c to each trade route? Plus 5-6 commerce from sea tiles? Outlay of 180H for UB and Harbour 80 hammers. Gain of nearly 15 commerce? +50% with capital on bureau.
There are some who can make capitals size 18 by 1ad, So if you avoid corp as long as possible then you could have 4 trade routes per city.
If you go castle that is 5 trade routes.
If you have cohon that is 6 trade routes?
This wouldn't work on a pangea map. So big and small needed? Or continents.
So how much attention do you pay to trade routes and how much of a difference do larger trade routes make to a game? On this game I spammed 24 cities with GLH. Peaceful expansion on a huge map. 3C vs 11C is a big difference.How soon could you get to 8-10C?
Hannibal vs JoaII for thsi strat? Or do commerce from trade routes matter little if you are bulbing heavily anyway? Churning 1500 beakers a turn at 1350ad in a golden age. The old rule is buildings are not worth it. If i am planninmg a late game is this strategy worth a go? Not really played this game so far to use this strat,
What sort of trade routes do you aim for earlier on? 3C? 4c?
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