In a game that I played this weekend, I got invaded by the Byzantines by 90 units divided into three 'stacks of death'. I saved the game on the turn after the invasion, but before war was declared. I may post the saved game this evening here or in a new thread, if people might want to try repelling this invasion... (I pulled it off, and it was
FUN!)
Anyway - among the stacks that Theodora sent against me were some guerillas. Here is the behavior I noted that makes the guerrilla potentially useful (or annoying):
It can move on one turn in enemy territory, and still 'bombard' when counterattacked. It does not need to waste a turn fortifying to bombard when counterattacked.
With artillery, you can either move the piece, fire it, or fortify it.
Only when you fortify it will it fire against a counterattacking enemy unit.
"The Last Conformist" and I have had several exchanges of ideas on the use of "Combined Arms". IMHO, the Guerrilla has a place in combined arms - from the stand point of force preservation and "economy of force'. If you have a stack of Infantry, Guerillas, Artillery, and Cavalry moving on an enemy city, the Guerilla will 'bombard' any counterattacking enemy unit - even if it moved the previous turn. Try this with artillery - you can't do it. With Arty, you can either shoot
or move, not both. And when shooting, you only get
one shot. You can either fire a volley at the enemy city or unit within range, or fortify it to fire against a counterattack. Put some G's into the stack, and you can focus your artillery fire on that enemy city...
Enemy Guerrillas can be annoying when you are defending your territory by counterattacking a stack of infantry and Guerrillas with tanks. Your tank attacks the stack, a guerrilla opens up with a volley of machine gun fire, and suddenly your veteran tank is fighting a 4 h.p. Infantry with only 3 h.p. remaining!
The Guerrilla upgrades to TOW Infantry. Looking at the civilopedia, it describes this unit as "effective against tanks". Let's see, I've got to invade somebody in the modern era... wonder if it would be worth taking a few TOW gunners along to repel the enemy's counterattacks with tanks...maybe not throughout the campaign, but defending that first beach-head against that first counterattack...
Just some food for thought.