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Guerrilla units

Discussion in 'Civ3 - Strategy & Tips' started by Haig, May 9, 2011.

  1. Haig

    Haig Warlord

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    Hola,
    exploring the world of Civ III and I'm wondering about the Guerrilla unit,
    is there a specific use for it that I can't figure out?

    Guerrilla units aren't in Civ IV so haven't used them before.
     
  2. vmxa

    vmxa Chieftain

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    I would say they there in case you do not have rubber. Then you could make some guerilla units instead of more rifles. They have better defense than rifles and much better attack.

    They bombardment can be useful on defense, but not a big del.
     
  3. Fiddlin Nero

    Fiddlin Nero Chieftain

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    I'm currently playing a scenario that doesn't have any resources, luxury or strategic, the guerilla is the best unit on the map thru the modern age. My elephants and artillery are putting them away only because of their range advantage.
     
  4. Raliuven

    Raliuven Chieftain

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    Guerillas are a 6/6/1 unit, Rifles are a 4/6/1 unit. Better attack but no better defense than Rifles which do also do not need a resource to build. That doesn't take defensive bombardment into account.

    Aside from the fact that all of your old AA/MA units can upgrade to guerillas -if you are so inclined - the only reason is if you do not have the resources to make Cavalry (6/3/3) for attacks. By the time guerillas are in use, they will be up against Rifles or Infantry. The fact that they have the same attack rating as Cavalry is deceptive. With no multi-move or retreat options, you will lose a lot of them in attrition on an offensive campaign and the bombard on defense is, in my opinion, rarely decisive to a battle. I don't know if the AI takes defensive bombardment into account when attacking, but the AI only attacks if it thinks it has a chance of winning or in certain predictable situations (attacking a city, radar tower, etc). That means if the AI attacks your guerilla on its 20 year stroll towards the enemy's cities, it probably thinks it has a good chance of winning, which means you will lose units. Their slow movement makes them prime targets for skirmishing units. AI cavalry or even knights will take them apart without careful use of terrain. On the offense, attacking a fortified Infantry with any type of terrain bonus would be near suicide.

    Generally the only use I have for guerillas is if I update a few old units for some boarder defense - a defense of a 6 is still descent for a while. You need to decide if it is worth the gold, though. Put them behind a wall on your second string defensive line or to quell rioters. I have, on the rare occasion, parked a few on a vital resource the AI wants - preferably on a hill or mountain. Build a fortress and let the AI :wallbash:

    **Edit - one thing I didn't mention is that Rifles cost 80 shields, Guerillas 90 shields. Unless it produces unneeded waste or you truly intend to use them as multi-purpose units, might as well build Guerillas instead of Rifles (assuming you can't build infantry). An attack of a 6 might be useful and why not make units with defensive bombardment if you have a choice between two evils.**
     
  5. vorlon_mi

    vorlon_mi Just One More Turn

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    Raliuven gave a great analysis on why one would (or more likely, would not) want to build guerrillas from scratch. My play style tends towards builder, and I like to use republic as a government; I rarely play pangaea maps. As a result, when I have towns or cities on small or medium-sized islands, they're so corrupt they can't produce anything. I don't want to leave them undefended, so a spearman or sword would be left behind when the city was taken. I'll build (or cash-rush) a barracks, and then upgrade these defenders over the decades -- often ending up with guerrillas, if I started with a sword or Medieval Infantry. A spear would upgrade all the way to MechInf, IIRC.

    In those remote cities, I have more gold than shields, so it makes more sense to upgrade than rebuild from scratch. I suppose I could build better troops back in my core, and swap them for the obsolete defenders with a visit from a transport. I usually find it easier to upgrade in place and arrange a swap.
     
  6. Raliuven

    Raliuven Chieftain

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    Vorlon mi's approach also makes good sense with rails. Build one barracks on a corrupt island/continent and then rail all the old units in for a fresh paint job. They'll work well enough mostly because the AI rarely uses Marines and rarely invades by sea with any degree of success. With a central reserve of artillery and rails to move your slow guerillas around, they can be a good reactionary force. What usually happens for me is that I may upgrade a few guerillas to hold port cities with walls and upgrade any remaining horse units to cavalry for shock troopers. 6-8 arty with a backup of 4-6 cav and whatever obsolete units/guerillas you have on hand to garrison is usually more than enough to hold the AI back on most levels.
     
  7. bigFRANK

    bigFRANK Chieftain

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    Industrial age defensive substitutes for when you don’t have rubber, not a unit I use much.
     
  8. Theov

    Theov Chieftain

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    Does improving a tile before founding a city on it work??
     
  9. Raliuven

    Raliuven Chieftain

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    No - other than that it might get the settler on station quicker if you road all the way to the spot you want them to settle. Any tile you settle on, regardless of luxury or bonus has the same value with the exception of settling next to a river, which does net you 1 more gpt IIRC.
     
  10. Ceoladir

    Ceoladir Come Fly With Me

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    I think I only really needed them once. I had to make a deep drive to gain rubber. Most of the time, it is either close by or I already have it.
     
  11. Haig

    Haig Warlord

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    I think in some mod or scenario they can attack like privateers - without giving away their owner.

    That would suit them well.
     
  12. Theov

    Theov Chieftain

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    that was the original idea of the makers of the game...
    It would be nice, yes. But what happens when you take a city with them? Wouldn't that give away the nationality?
     
  13. Haig

    Haig Warlord

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    True, that's a problem.
    Maybe they could be used just for ambushes on maps etc.

    Anyway, thanks for answers, I'll give guerrillas a try just to check them out.
     
  14. shl7070

    shl7070 Chieftain

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    If the land unit has hidden nationality you can attack anyting except cities.
    When I tried to attack a city the dialogue option to declare war appeared. The same when capturing workers with them.

    Additionally, such units could be attacked by the AI without war when not in cities. They can even send large forces into your territory just to hunt them down (AI sees hidden nationality units as barbarian). Thats the reason Guerillas don't have hidden nationality, it would cause infinite wars in the industrial age.
     

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