Hello rob_robinson398,
I fully understand your issue. During years, we have done changes on the vanilla version, and now with DoaNE, we have a totally different game than the original.
So, let's start the tutorial.
Initialisation
When you start a game with DoaNE, the first thing you should know is that the game is divided in 4 eras.
So when you initialize parameters of your game, one of the question is what kind of victory you would like to have.
It will determine the duration of your game. By default, "reach the era 2" is selected. It is the shortest victory game of DoaNE. (In average, I need 90 turns to finish a game in patriot difficulty)
More details about new eras here
Starting a game
You will start with
2 ships, one empty and the second one with
a builder pack (mandatory to found your colony), a
carpenter and an unit of your choice (personally I often choose a
veteran soldier, but you have the choice).
With the empty ship, I start to discover new lands and a potential place for my future colony. If I found some native villages, I visit them with this unit.
Then I move my second ship to find a good place. Like this one below :
You can wonder why it is a good place for me. I have two ocean tiles, at least one for wood and all others for yields production (in my case it will be mainly the cotton).
All the tiles with white stars will produce resources that I will sell in Europe.
It is the key of this game, more you produce, more you sell, more you are rich and finally more you are powerful
You can also see, that to found my colony, the ship with the builder pack has to to be close to one of my units. (Red arrows)
First thing to do in your colony
It is really important to put inside your colony your two units, in order to produce as fast as possible
the carpentry. Don't forget to
hurry the production, you will save two turns.
Another thing really important is to start the trade with natives. So with your carrack,
you should load 25 tools in order to trade them against cottons, furs or whatever.
The first era begins
After you will pass the turn, you will receive a message saying you have reached the first era.
You should not forget that in this game, we have chosen the "Reach the second era" victory mode. So it is already the next era to reach to win the game.
You can see bellow what is the button to display the next era criteria.
After clinking on the button, you should see a screen like the one bellow.
There is two ways to reach an era :
- On the top right, you can see that I will automatically reach the era 2 at turn 130. If you remember well, my average in patriot is at turn 90, so you will loose, if you just wait.
- On the bottom right, you will see all criteria to reach this era. It is harder than the first way for sure, but it is shorter. If you want to win, you don't really have the choice
You have to be strong in all points (militarily, economically, religiously, and on the world discovering.)
It is important to see frequently this screen to see what are our weak points.
How to make money ?
Except if you are on the poles, you should be able to produce something at the beginning.
Your only way to make money is to trade with natives. That's why I have told you just before to take some tools for the trade. With your carrack (with 25 of tools), you have to go in native villages to trade your tools. As you can see bellow, I have exchange
19 cottons and 1 tobacco against
5 tools. I just have to continue with one or two other native colonies and I will be able to sell goods in Europe.
Let's go in Europe
Once your ship is on a Europe tile, you have the ability to
create a seaway (see more details
here). The seaway will be useful if you want to come in a specific part of the map. For instance, close to native villages for trading, close to Spanish colonies to plan an attack, close to one of your colonies...
Compared to the Vanilla game, We have divided the Europe in 4 screens.
On the top right on the screen (red arrow) You can see the 4 screens of Europe :
- Captaincy screen to have an overview of all ships in Europe.
- Ships screen to recruit sailors, repair, sell, buy, resupply ships
- Trade screen to sell or buy resources in Europe
- Immigration to recruit immigrants and asked them to come in the new world.