Guide to reliable culture 🎵 victory by T65

I played 5 modern age deity games so far (4 pre-1.2, 1 post-) achieving quick culture victory (CV*) in all by T65 latest. No mementos or special civ / leader combos**, or much dependance on previous ages.

I am annoyed that CV is too consistent and virtually unchallenged by the AI as long as you follow this playbook. It makes other victory paths and ideologies completely irrelevant. After giving it 5 chances, I find the Modern age no longer satisfying given this strategy is pretty much guaranteed to work.

I have been voicing this since game launch in context of AI improvements (RQH AI mod). Devs made changes to CV in an early patch but it did not change the outcome. I am thus posting this with the hope that devs might take notice one day and make further changes to either the CV system or AI’s performance, so quick CV is not a given every time. Hopefully as more players use (or are already using) this strategy, word will spread and change will happen down the road.

In all 5 deity games:
  • ~T50 = Hegemony unlocked, 15 artifacts collected, start world fair immediately
  • WF takes ~15 turns, hit end turn ~15 times
  • ~T65 = WIN
I am not claiming this is necessarily easy because you do have to pay very close attention to your explorers and the continents lens for ~50 turns, but it's very consistent.

Perhaps the devs will read this and conclude "this is what we want from the game, CV should always be winnable even at the highest difficulty setting the game can offer, as long as one 100% focuses on it". If that's the case, I won't like that answer because I am of the camp that believes the highest level difficulty of any video game should have a lower chance of winning (<50% max). But if that's their ultimate position, I will accept it and move on, and hopefully I will have done the community a service by posting this.

Enjoy!

-----------

My deity CV playbook
  1. Max your settlement cap at end of Exploration (more towns = more gold) and make sure the entire map is revealed. Having settlements on as many of the 4 continents as possible helps, but is not mandatory.
  2. Save up to 3000 gold (if you can) entering Modern to get head a start on explorers.
  3. Starting Modern T1, ignore science altogether. Focus on gold and culture only. I choose Republic for the 20% culture boost.
  4. Don’t spend precious gold on anything other than explorers. Purchase explorers; don't build them otherwise takes forever. I buy 6-8 max.
  5. Completely ignore your civ's civics tree** and beeline Hegemony.
  6. Collect 15 artifacts. Once you or AI hits Hegemony, game is effectively won. Explorer management / pathing and buying them in closest settlements to dig sites is key to success here. Spend 95% of your brain energy on this. I summarize this in below table.
  7. Use influence to appease the AI - want peace in this age so you can trade for all silver*** on the map = discount on explorers. You also don't want any distractions. Let the AI fight each other to your amusement.
  8. Leave museums to end, have them ready by the time you have all 15 artifacts. Build them if possible so you don’t have to spend your gold on them, unless you have to or have gold to spare.
  9. You only need 1 high production city (usually capital) for Worlds Fair. Marble helps but doesn't matter ultimately. ^
  10. Don't need to a huge culture output relative to AI (I'm usually behind in culture vs the leading AIs and pathetic in science) but gold is paramount. IMO this is more of a gold victory (with culture as an enabler), thru converting gold > explorers > artifacts. ^^

1746224050859.png

This summary is self explanatory, key point being you only need 15 artifacts to win (= start world's fair wonder) and there are 33 up for grabs which is generous.
Long before it comes to that, in all 5 games I was able to grab 15 out of the 17 initial pool, without even having to bother with Antiquity age artifacts! Once you collect 15, slot them into museums, start world fair, sit back and hit end turn about 10-15 times.

8 Exploration artifacts: In all my 5 games I was able to grab 6 of these 8. The AI tries and does grab a few, but isn't as laser focused, thus giving human a huge advantage. I observed AI explorer behavior very closely and it is doing the right thing but 2-3 turns too slow, giving that advantage to human. (Eg in last game a dig site was revealed and AI had an explorer 3 tiles away, but it sat idle for a turn, allowing me to claim it). In short, key is to exploit AI's suboptimal explorer management. (My dream = devs read this an improve the AI!)
Even if you grab fewer, this means it'll delay victory a couple of turns as you will need to dip into the 16 Antiquity artifacts, but won't change the ultimate outcome.

5 wonder artifacts: These are guaranteed. The AI plays suboptimally and usually goes for these right away. Don't do that; focus all explorers you can afford on beating the AI to the 8 EXP artifacts. Dig the 5 wonder artifacts after that, while waiting to unlock Hegemony.

1st researcher: Once you or AI unlocks Hegemony, you get 4 free artifacts from being first to research. Key here is to have an explorer on each of the 4 continent research locations ready waiting before Hegemony is unlocked. Once unlocked, research is instant on that turn and you can slot 4 artifacts right away and build the world's fair.

------------

* Why CV? Because it’s the fastest way to win the game. I’ve been playing since Civ 1 and always go for the quickest victory path. Not here to discuss that - of course there are lots of play styles and many prefer other victories.
** Civ/leader choice doesn't really matter; some choices will make it even easier (eg those giving free artifacts) but this is totally doable without any special civ/leader
*** Even with silver more scarce post 1.2, this had negligable effect. Pre 1.2 I hoarded 10+ silver whereas my post 1.2 game I could only get 4, but negligable difference in # of turns. I use Moxl search tool which makes it easy to locate the silver. Also great for locating your explorers.
^ In my last game there was zero marble on the map, but this had negligable impact on the outcome.
^^ If you've come this far in the guide, end of game screenshots and further commentary here.
 
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I played 5 modern age deity games so far (4 pre-1.2, 1 post-) achieving quick culture victory (CV*) in all by T65 latest. No mementos or special civ / leader combos**, or much dependance on previous ages.

I am annoyed that CV is too consistent and virtually unchallenged by the AI as long as you follow this playbook. It makes other victory paths and ideologies completely irrelevant. After giving it 5 chances, I find the Modern age no longer satisfying given this strategy is pretty much guaranteed to work.

I have been voicing this since game launch in context of AI improvements (RQH AI mod). Devs made changes to CV in an early patch but it did not change the outcome. I am thus posting this with the hope that devs might take notice one day and make further changes to either the CV system or AI’s performance, so quick CV is not a given every time. Hopefully as more players use (or are already using) this strategy, word will spread and change will happen down the road.

In all 5 deity games:
  • ~T50 = Hegemony unlocked, 15 artifacts collected, start world fair immediately
  • WF takes ~15 turns, hit end turn ~15 times
  • ~T65 = WIN
I am not claiming this is necessarily easy because you do have to pay very close attention to your explorers and the continents lens for ~50 turns, but it's very consistent.

Perhaps the devs will read this and conclude "this is what we want from the game, CV should always be winnable even at the highest difficulty setting the game can offer, as long as one 100% focuses on it". If that's the case, I won't like that answer because I am of the camp that believes the highest level difficulty of any video game should have a lower chance of winning (<50% max). But if that's their ultimate position, I will accept it and move on, and hopefully I will have done the community a service by posting this.

Enjoy!

-----------

My deity CV playbook
  1. Max your settlement cap at end of Exploration (more towns = more gold) and make sure the entire map is revealed. Having settlements on as many of the 4 continents as possible helps, but is not mandatory.
  2. Save up to 3000 gold (if you can) entering Modern to get head a start on explorers.
  3. Starting Modern T1, ignore science altogether. Focus on gold and culture only. I choose Republic for the 20% culture boost.
  4. Don’t spend precious gold on anything other than explorers. Purchase explorers; don't build them otherwise takes forever. I buy 6-8 max.
  5. Completely ignore your civ's civics tree** and beeline Hegemony.
  6. Collect 15 artifacts. Once you or AI hits Hegemony, game is effectively won. Explorer management / pathing and buying them in closest settlements to dig sites is key to success here. Spend 95% of your brain energy on this. I summarize this in below table.
  7. Use influence to appease the AI - want peace in this age so you can trade for all silver*** on the map = discount on explorers. You also don't want any distractions. Let the AI fight each other to your amusement.
  8. Leave museums to end, have them ready by the time you have all 15 artifacts. Build them if possible so you don’t have to spend your gold on them, unless you have to or have gold to spare.
  9. You only need 1 high production city (usually capital) for Worlds Fair. Marble helps but doesn't matter ultimately. ^
  10. Don't need to a huge culture output relative to AI (I'm usually behind in culture vs the leading AIs and pathetic in science) but gold is paramount. IMO this is more of a gold victory (with culture as an enabler), thru converting gold > explorers > artifacts. ^^

View attachment 730721
This summary is self explanatory, key point being you only need 15 artifacts to win (= start world's fair wonder) and there are 33 up for grabs which is generous.
Long before it comes to that, in all 5 games I was able to grab 15 out of the 17 initial pool, without even having to bother with Antiquity age artifacts! Once you collect 15, slot them into museums, start world fair, sit back and hit end turn about 10-15 times.

8 Exploration artifacts: In all my 5 games I was able to grab 6 of these 8. The AI tries and does grab a few, but isn't as laser focused, thus giving human a huge advantage. I observed AI explorer behavior very closely and it is doing the right thing but 2-3 turns too slow, giving that advantage to human. (Eg in last game a dig site was revealed and AI had an explorer 3 tiles away, but it sat idle for a turn, allowing me to claim it). In short, key is to exploit AI's suboptimal explorer management. (My dream = devs read this an improve the AI!)
Even if you grab fewer, this means it'll delay victory a couple of turns as you will need to dip into the 16 Antiquity artifacts, but won't change the ultimate outcome.

5 wonder artifacts: These are guaranteed. The AI plays suboptimally and usually goes for these right away. Don't do that; focus all explorers you can afford on beating the AI to the 8 EXP artifacts. Dig the 5 wonder artifacts after that, while waiting to unlock Hegemony.

1st researcher: Once you or AI unlocks Hegemony, you get 4 free artifacts from being first to research. Key here is to have an explorer on each of the 4 continent research locations ready waiting before Hegemony is unlocked. Once unlocked, research is instant on that turn and you can slot 4 artifacts right away and build the world's fair.

------------

* Why CV? Because it’s the fastest way to win the game. I’ve been playing since Civ 1 and always go for the quickest victory path. Not here to discuss that - of course there are lots of play styles and many prefer other victories.
** Civ/leader choice doesn't really matter; some choices will make it even easier (eg those giving free artifacts) but this is totally doable without any special civ/leader
*** Even with silver more scarce post 1.2, this had negligable effect. Pre 1.2 I hoarded 10+ silver whereas my post 1.2 game I could only get 4, but negligable difference in # of turns. I use Moxl search tool which makes it easy to locate the silver. Also great for locating your explorers.
^ In my last game there was zero marble on the map, but this had negligable impact on the outcome.
^^ If you've come this far in the guide, end of game screenshots and further commentary here.

Thanks for this. It needs nerfed badly. I've had several discussions here with people who say that economic victory is just as fast or even faster, and I think they're just not doing culture right. I have been able to be first to culture victory in every single deity game I have played, and that's with only three explorers and letting someone else unlock Hegemony. Haven't won in 1.2 yet but I don't expect it to be much different.

The biggest difference for me is I'm picking up a bunch more artifacts from overbuilding. The drawback is it takes one turn of your culture output, but ironically culture is negligible in achieving culture victory. Gold and production are what wins.
 
Thanks for this. My only addition would be that I've also received an odd artifact from narrative events as well as overbuilding. I seem to recall that I got another from a civic or tech in Modern, but I can't check (I'm at work). Those are all bonus items -- with the Antiquity artifacts as your ultimate backup supply.

On each continent, your explorers will need a place to study. If (as you write) you have a settlement on each continent, you could make universities in Exploration. Yes, the cities might fall back to towns, but the buildings are still valid for explorers at the start of Modern.

I agree that this VC is consistent. By managing your explorers well, including pre-positioning them, it's possible get artifacts regardless of rail links, choosing an affinity, or how fast your planes fly.
 
Thanks for this. My only addition would be that I've also received an odd artifact from narrative events as well as overbuilding. I seem to recall that I got another from a civic or tech in Modern, but I can't check (I'm at work). Those are all bonus items -- with the Antiquity artifacts as your ultimate backup supply.

On each continent, your explorers will need a place to study. If (as you write) you have a settlement on each continent, you could make universities in Exploration. Yes, the cities might fall back to towns, but the buildings are still valid for explorers at the start of Modern.

I agree that this VC is consistent. By managing your explorers well, including pre-positioning them, it's possible get artifacts regardless of rail links, choosing an affinity, or how fast your planes fly.

I get a ton from overbuilding, yes.
 
Underscoring your point 7 -- avoiding war. DON'T choose an ideology. None of them.

Yes, the animosity from an AI with a conflicting ideology takes time to build up; you will likely be ending the game quickly.
But you don't want any distractions.

On the other hand, if you *do* want to pursue two victory paths, after getting the artifacts in your archive/buidings, then picking an ideology and smacking the AI around is a good way to do that.
 
Underscoring your point 7 -- avoiding war. DON'T choose an ideology. None of them.

Yes, the animosity from an AI with a conflicting ideology takes time to build up; you will likely be ending the game quickly.
But you don't want any distractions.

On the other hand, if you *do* want to pursue two victory paths, after getting the artifacts in your archive/buidings, then picking an ideology and smacking the AI around is a good way to do that.

I get all 4 every time. I want the experience for mementos. Or is that not giving me experience?
 
I get all 4 every time. I want the experience for mementos. Or is that not giving me experience?
Yes, you're getting experience for mementos. Great job!

In the OP, @Morgawr highlighted tips/tactics for doing a single victory condition (Cultural) efficiently and consistently.
 
I have been voicing this since game launch in context of AI improvements (RQH AI mod). Devs made changes to CV in an early patch but it did not change the outcome. I am thus posting this with the hope that devs might take notice one day and make further changes to either the CV system or AI’s performance, so quick CV is not a given every time.
The same arguments apply to all victories to be honest. They are all easy and achievable sub 65. The problem is not specific to CV, it's that there is very little the AI can do against winning those since the AI cannot defend against it.
Compare that to civ5 where culture required to overcome the AI accumulated culture. That created a challenge at higher difficulty. For domination you had to actually fight all of them. Now you capture 7 to 10 random settlements and that's it. On the other hand, diplomacy was viewed as the easier victory path exactly because it had very little interraction with the AI and you just allied all CS.
 
So your in your opinion is the solution to change the win conditions OR make AI compete better at them? Both would be ideal of course but I voted for the latter as devs tend to be reluctant / slow to change existing systems and making AI better is a more realistic path for the near term.
 
So your in your opinion is the solution to change the win conditions OR make AI compete better at them? Both would be ideal of course but I voted for the latter as devs tend to be reluctant / slow to change existing systems and making AI better is a more realistic path for the near term.
The AI can get better at it to a point and that is mainly by finding a way to make them compete on the speed (or so good at war that they would stop you by killing you).
=> SV / EV / MV: Need to beat you in speed (to any victory). MV they could defend better I guess but since it can work with ANY city, the player will likely just cherry pick the easiest targets.
=> CV: Either in speed or by denying artifacts so yeah very specifically for CV there is a little bit more the AI could you to slow you down. But if you are not particularly forced to win by CV you would just pick another faster solution.
If one problem is the pace at which we can finish the modern era obviously making the AI faster than us through logic or bonuses isn't going to feel very satisfying if maybe challenging.
I think a better solution would indeed be a re work of those conditions but yes that's a lot of work. They also may want to go with the 4th era victory reworks instead (and give us good ones this time).

Another issue with victories is how little previous age achievements matter outside of having built a solid empire when getting into Modern.
 
Yes totally agree. I want to underline speed here because the AI is indeed programmed to do the right things, but it loses momentum starting in EXP era IMO, and when it gets to MOD it has very low sense of urgency, thinking the age will be 100+ turns long when in fast it's a lightening sprint to victory.
 
Could you explain a bit more about your step #6 please? I have tried but never seem to find more than 2-3 artifacts. Usually I don't have enough gold to buy more than a couple of explorers, and by the time I get more, there seem to be no more artifacts around (until hegemony).

Is there a trick to revealing the artifacts? Do I just need to have an explorer on a continent to see the artifacts? Or do I need to move around until I spot them?

After the first wave of artifacts (and wonders), should I just park my explorers until hegemony? I have seen an artifact symbol appear on the map (pretty sure before hegemony) a few times, but never was fast enough there to grab it.
 
Could you explain a bit more about your step #6 please? I have tried but never seem to find more than 2-3 artifacts. Usually I don't have enough gold to buy more than a couple of explorers, and by the time I get more, there seem to be no more artifacts around (until hegemony).

Is there a trick to revealing the artifacts? Do I just need to have an explorer on a continent to see the artifacts? Or do I need to move around until I spot them?

After the first wave of artifacts (and wonders), should I just park my explorers until hegemony? I have seen an artifact symbol appear on the map (pretty sure before hegemony) a few times, but never was fast enough there to grab it.

Exploration artifacts (1st wave):
- Make sure you check the continents lens every single turn because as soon as the AI researches artifacts, they are available for everyone to dig. Then send your explorer there.
- The trick is to send explorer to the research site (museum or university) for unrevealed continents - these are clearly labeled on continents lens
- Having settlements on as many of the 4 continents as possible helps, otherwise the path takes many turns and yes you will lose to them to the AI if you don't rush
- Don't spend gold on anything else and if you're still only able to afford 2-3 explorers, that's fine, move onto next phase (Ws, Rs) but you want at least 4 explorers before hegemony

Antiquity artifacts (2nd wave)

- Yes park your explorers on each of the 4 research spots (museum/uni) on each continent. You will have plenty of time for them to get there as long as you plan ahead while hegemony is being researched
- 33 artifacts shown below. My point was I always won before it even gets to the A1-4, but even if you do lack gold and lose some of the E1-2 to the AI, with good planning you should be able to get all Ws and the 4 Rs, and then collect the A1-4 to hit 15.. trust me the AI won't

1747512109782.png
 
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