Basically, a thread about using subterfuge to negate warmongerer penalties. I had to concede a theoretically winnable Emperor game today (the leader was perhaps ten techs ahead of me, though) as a Zulu warmongerer because of chain denounciations/mass war declare after puppeting an aggressive neighbor. As much fun as it is to beat off three superiorly technologically advanced civs with Zulu spear spam and cannon, the situation was clearly untenable. I think I'm going to run a few test games in the future and see how convincing of a job I can make of manipulating other civs - this seems like a dense enough topic for a lot of discussion. 1) As a yearling warmongerer without strong diplo ties to wield, would it have been better to purposefully push diplo penalties onto Sully and keep my army weak, force a defensive war, then accidentally conquer him? The combat AI seems improved from the pitiful vanilla one, but still not without stupid idiosyncrasies. 2) Is the treasury still considered part of your army reserve? That would likely make this quite a bit more difficult. 3) "Sure, give us ten turns to prepare" for DoW is only diplomatically binding, correct? 4) Where can I find a thorough list and/or discussion of diplo modifiers?