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Gunships Mod (BTS 3.17 Compliant)

Discussion in 'Civ4 - Modpacks' started by Crighton, Sep 1, 2008.

  1. Crighton

    Crighton Emperor

    Joined:
    Jan 3, 2006
    Messages:
    1,136
    Gunships Module v.1.25 by Crighton
    ***********************************************
    Version 1.25 Updates - 09/07/2008
    Download Gunships Mod
    Added:
    Helicopter I Promotion
    • Requires Combat I
    • Adds 10% vs Helicopter Units
    Helicopter II Promotion
    • Requires Helitcopter I
    • Adds 15% vs Helicopter Units
    Helicopter III Promotion
    • Requires Helitcopter II
    • Adds 15% vs Helicopter Units
    • Adds 1 First Strike
    • Adds 1 Chance of extra First Strike

    Included from Version 1.0

    Naval Assault Gunship - AH1 - Cobra​
    • Tech Prerequisites: Rocketry & Flight
    • Resource Prerequisites: Oil
    • Cost 180
    • Strength 20
    • Starts with Amphibious Promotion
    • 25% Withdrawl Chance
    • +100% vs. Armor
    Advanced Gunship - AH64 - Apache​
    • Tech Prerequisites: Composites & Computers
    • Resource Prerequisites: Oil & Aluminium
    • Cost 248
    • Strength 40
    • 30% Withdrawl Chance
    • +100% vs. Armor
    • -25% vs Sam Infantry
    • -50% vs Mobile Sam
    Stealth Gunship - RAH66 - Commanche​
    • Tech Prerequisites: Stealth, Fiber Optics & Robotics
    • Resource Prerequisites: Oil & Aluminium
    • Cost 300
    • Strength 32
    • 40% Withdrawl Chance
    • Invisible to Most Units
    • 2 First Strikes
    • +100% vs. Armor
    Known Issues:
    Graphical Error when scrolling over units with the Custom Promotions

    Additionally:
    All previous versions included with current version 1.25
    ***********************************************
    It's been my opinion that the later eras tend to get the short end of the proverbial stick when it comes to unit variety and usage so I figured I would try and help add some variety to the game.

    The standard Gunship remains unchanged but I've added a Naval Gunship which comes with the Amphibious promotion at a slight cost to firepower. Its the standard Gunship model but with a more nautical skin to it.

    Also included in the Gunships Mod is the next step up from the AH-1 Cobra, the AH-64 Apache. The AH-64 is a much beefier Attack Helicopter than the Cobra, at increased cost of course. At first glance the Apache may seem to be a bit overpowered, but given the AI's irrational habit to over produce Sam Infantry and Mobile Sams these units are given a new life.

    Lastly I added the RAH-66 Commanche Stealth Attack Helicopter, and yes it is stealthy. The Commanche was originally intended to be a stealth spotter designating targets for the Apaches but before budget cutbacks killed the program.

    The Commanche is a bit of niche weapon IMO, swing out across the border, pillage a tile and move on with the AI (& human wondering where oh where could it be?).

    Oddly, in my first round of testing this mod the AI tended to build Apaches at a rate of almost 2 to 1 compared to the Commanche (the Cobras were avoided once access to the necessary resources became availible to the AI). I also believe that the AI much like a person would prefer to lead with it's best foot forward so to speak and primarily went with producing the Apaches.

    I would greatly appreciate any feed back, specific details and credits listed below. Discussion Thread.

    Many thanks,

    ~Crighton

    Gunships Version 1.0 Details - 09/01/2008
    Spoiler :
    Gunships Module v1.0 adds the following:
    Naval Assault Gunship - AH1 - Cobra
    Tech Prerequisites: Rocketry & Flight
    Resource Prerequisites: Oil
    Cost 180
    Strength 20
    Starts with Amphibious Promotion
    25% Withdrawl Chance
    +100% vs. Armor
    Advanced Gunship - AH64 - Apache
    Tech Prerequisites: Composites & Computers
    Resource Prerequisites: Oil & Aluminium
    Cost 248
    Strength 40
    30% Withdrawl Chance
    +100% vs. Armor
    -25% vs Sam Infantry
    -50% vs Mobile Sam
    Stealth Gunship - RAH66 - Commanche
    Tech Prerequisites: Stealth, Fiber Optics & Robotics
    Resource Prerequisites: Oil & Aluminium
    Cost 300
    Strength 32
    40% Withdrawl Chance
    Invisible to Most Units
    2 First Strikes
    +100% vs. Armor​

    Credits -
    Spoiler :
    RAH66 - Ekmak
    AH64 - Snafusmith
    AH64 Button - Crighton
    AH1 Cobra - skin by GFO_Anubis
    AH1 Cobra Button - Crighton​


    Download Gunships Mod



    Version 1.5 - Expected release early - mid October
    Planned Additions:
    Civ Specific Unit Skins for Generic Units
    Civ Specific Unit Models (e.g. Hind Helicopters for the Russians, etc)​
     
  2. SIMPA

    SIMPA Prince

    Joined:
    Sep 17, 2007
    Messages:
    367
    Location:
    Zagreb,CROATIA
    hey there!
    can you put some screenshots of this,iAM WREALLY INTERESTED IN THIS!!!
    THX!
     
  3. mice

    mice Moose

    Joined:
    Jan 26, 2006
    Messages:
    2,180
    Location:
    tundra
    This mod would blend so well into The Last Dawn , or vice vera. I hope someone can do it.
     
  4. Crighton

    Crighton Emperor

    Joined:
    Jan 3, 2006
    Messages:
    1,136
    I'll come up with some screenies when I put version 1.1 up next weekend (plus the plug and play module to boot).
     
  5. Crighton

    Crighton Emperor

    Joined:
    Jan 3, 2006
    Messages:
    1,136
    09/07/2008 updated to v1.25

    Added:
    Helicopter I Promotion
    • Requires Combat I
    • Adds 10% vs Helicopter Units
    Helicopter II Promotion
    • Requires Helitcopter I
    • Adds 15% vs Helicopter Units
    Helicopter III Promotion
    • Requires Helitcopter II
    • Adds 15% vs Helicopter Units
    • Adds 1 First Strike
    • Adds 1 Chance of extra First Strike
     
  6. Hyronymus

    Hyronymus Troop leader

    Joined:
    Nov 25, 2003
    Messages:
    1,865
    Gender:
    Male
    Nice stuff there. Might also work well with RoM :).
     
  7. Crighton

    Crighton Emperor

    Joined:
    Jan 3, 2006
    Messages:
    1,136
    So far my biggest complaint is that just when I've written off the enemy I find the chucklehead slipped a couple of stealth gunships past me, 8 workers cleaning up fallout later and I finally catch one of the buggers :(
     

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