I'm a huge fan of early HA rushes. Wonderful units they are, can overwhelm an AI civ defending with archers and don't get pwned by spears in the same way as chariots do. Plus they have real longevity. My promotion choice is Combat 1 and then medic, the idea being that you take a city, heal up quickly and then quickly move on to the next city. A subsequent promotion to Medic II means they can be used as healing units in much later wars with more powerful units, such units are also imo the best candidates for Great General promotions. However, in a separate thread somebody suggested flanking promotions instead. Since it was a thread helping somebody out I didn't want to derail it, but I've never much bothered with flanking promos for HA rushes and it got me thinking. So my question is, for HA rushes what are the benefits of flanking promotions for HA rushes over the promo path I use? Do they still retain their longevity? Or are there other promo paths that are also effective?