That is the only thing that is new. I dunno where they removed the "they try to win the same victory as us" option.
From my thread
Grand Strategic Modifiers
Measures how your grand strategy affects each individual AI leader. Proximity, AI’s own grand strategy and your overall interactions affect these. Essentially, whilst bilateral modifiers can often offer a fixed penalty or bonus, grand strategic modifiers 'score' a civilization's grand strategy and this value is relative and fluctuates between civilizations and leaders, providing a level of tension and unpredictability to diplomatic relations.
Overall, These are less understood than the bilateral opinion modifiers but are ironically often the only major items listed on the diplomacy screen, whereas opinion modifiers are often less apparent.
Land (They covet our land)
Fierce 30 Strong 20 Weak 10 None -6
[B]Victory (They believe you are trying to win in the same manner)
Fierce 30 Strong 20 Weak 10 None -6[/B]
Wonder (They believe you are competing for the same wonders)
Fierce 20 Strong 15 Weak 10 None 0
City States (They believe you are competing for the same city states)
Fierce 30 Strong 20 Weak 10 None 0
Warmonger (They believe you are a warmonger)
Critical 100 Severe 70 Major 40 Minor 15 None 0
Those were the grand strategy modifiers current as of last November.
Checking the .XML, looks like they aded a whole new category, 'issues of dispute'
there's a whole lot more nuance there. But the values seem higher.
Maybe they just removed it from the tooltip? The old opinion weighting on victory dispute is still there with the same values.
Issues of Dispute
- <Row Name="VICTORY_DISPUTE_FIERCE_THRESHOLD">
- <Row Name="VICTORY_DISPUTE_STRONG_THRESHOLD">
- <Row Name="VICTORY_DISPUTE_WEAK_THRESHOLD">
Edit: There's also another entry for 'Victory Dispute' for 'Grand Strategy'.
The numbers are buckets are different. I don't believe this was there before.