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Hall of Thundering Hooves

Discussion in 'Civ4 - Demo Game IV: Citizens' started by blastoidstalker, Apr 7, 2008.

  1. Vandal Warlord

    Vandal Warlord Nazgûl

    Joined:
    Mar 3, 2008
    Messages:
    1,750
    Location:
    Philadelphia, PA
    Nice! I really want to win this time!!!
     
  2. blastoidstalker

    blastoidstalker The Geographer

    Joined:
    Feb 27, 2006
    Messages:
    529
    The Great Horse Race

    Again it is time for the Hall of Thundering Hooves to host a Horse Race. This time we have added a bit of distance and whips for the riders to use.

    The Prizes are as follows
    1st place 5 steeds including the 1 ridden
    2nd place 2 steeds including the 1 ridden
    3rd place the steed ridden in the race.

    Basic Rules
    Each participant will create characters with 3 stats. They will have 15 points to distribute in this stats in any manner they see fit. Participants in the first race will gain an extra bonus point.

    The stats are
    Agility- affects the riders ability to stay on there horse and there ability to whip other horses
    Strength- affects the riders ability to stay on the horse and there ability to control it affecting speed
    Horse sense- not used during the race but used to determine the order in which participants chooses there horses

    The participants will chooses there steeds in order of there horse sense scores, with ties being broken by the person who posted there stats going first. Each stead has 3 statistics

    Speed - how fast the horse will run
    Endurance - How long the horse can run and take a pounding
    Fire - How difficult the horse is to control – affects the rider’s ability to stay on the horse.



    Each turn the rider has several options
    Ride hard - using there whip to make the horse go faster than usually and using up endurance. This also increases the risk of falling off the horse
    Run Steady - go at a steady pace, using some endurance but less than riding hard
    Go easy - hang back and conserve the horse’s strength

    In addition if a rider chooses to run steady or go easy they may choose to whip a horse that is near them.



    Details if you want to see them on how everything is calculated
    Spoiler :


    Whipping another horse
    • A rider can only whip the horse to there left and right at the start (order determined randomly) and within one horse length during the race.
    • If a rider chooses to whip an opponents horse he must make a “hit role” If he makes this hit role the opposing rider’s horse loses .5 endurance and the rider’s chance of falling off his horse is increased by 5%. If he misses the to hit role the rider whipping increases his chance of falling by 5%
    • The equation for the to hit role is a 100 RNG that must be below ((2 + agility) * 10%)

    Staying on the horse.
    • Each turn a 1-100 RNG for each rider this number needs to be above there fall chance for them to remain in the race.
    • The fall chance equation is (.17 *(5 + agility + Strength – 2 * (fire)/ 40))*75)
    • This number can be modified by the following factors Riding hard +5%
      Go Easy - 5%
      Whipped by another player +5%

    Speed

    • The following is the basic equation that is used to determine distance travelled
      Ride hard 5*Speed + Strength + 20 RNG
      Run Steady 4*Speed + Strength + 20 RNG
      Go Easy 3*Speed _+ Strength + 20 RNG
    • In addition after the first two turns an endurance adjustment comes into play. This endurance adjustment starts out as being weighted as .5 (in relation to the attributes above) and increases by.5 in weight each turn till is has a weight of 2 in the final turn.
    • If two horses are within 5 distance points of each other are within a length.

    Endurance


    • Each turn a horse spends energy running. The base amount of this reduction is based on the choice or riding speed.
      Ride hard 2 pts END
      Run Steady 1 pt END
      Go Easy .5 Pt END
      In addition
      Being whipped causes a .5 END lost
    • Being in the lead at the end of a turn causes a .5 end lost (wind breaking)
    • The Endurance at the end of the turn is used in the distance calculation from turn 3 onward.

    Breaking down
    • If a horse goes below endurance it starts to break down and the following penalties occur
    • All endurance costs below 0 are doubled
    • The distance the horse travels is multiplied by 1- (END/10)

    The horse with the highest distance total and the end wins
     
  3. Vandal Warlord

    Vandal Warlord Nazgûl

    Joined:
    Mar 3, 2008
    Messages:
    1,750
    Location:
    Philadelphia, PA
    Character: Vandal
    Agility:7
    Stregth:5
    Horse Sense:4
     
  4. blastoidstalker

    blastoidstalker The Geographer

    Joined:
    Feb 27, 2006
    Messages:
    529
    Vandal, You can add 1 point to your stats because you ran in the last race.
     
  5. Diamondeye

    Diamondeye So Happy I Could Die

    Joined:
    Apr 20, 2007
    Messages:
    6,526
    Location:
    Dancing in the Dark
    Character: Diamondeye
    Agility: 6
    Strength: 4
    Horse Sense: 5
     
  6. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I'll take the XP on strength:

    Strength 5
    Agility 5
    Horsemanship 6
     
  7. civplayah

    civplayah phantasm

    Joined:
    Sep 3, 2007
    Messages:
    3,832
    Location:
    Oregon
    Strength: 6
    Agility:5
    Horsemanship: 5
     
  8. Duke Blackstone

    Duke Blackstone John Marchman

    Joined:
    Mar 26, 2008
    Messages:
    1,121
    Location:
    Dallas
    3, 7, 6............
     
  9. Vandal Warlord

    Vandal Warlord Nazgûl

    Joined:
    Mar 3, 2008
    Messages:
    1,750
    Location:
    Philadelphia, PA
    Thanks! Just edited it!
     
  10. Lord Civius

    Lord Civius Emperor

    Joined:
    Mar 11, 2008
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    1,762
    Location:
    Florida
    I will race if I can ride Black Wind. If so will he have gained any Xp?

    Stats-
    Agility: 6
    Strength: 5
    Horse Sense: 5
     
  11. ice2k4

    ice2k4 Emperor

    Joined:
    Feb 28, 2004
    Messages:
    1,937
    Location:
    Brooklyn, New York
    If I can still join:

    Stats-
    Agility: 7
    Strength: 6
    Horse Sense: 2
     
  12. blastoidstalker

    blastoidstalker The Geographer

    Joined:
    Feb 27, 2006
    Messages:
    529
    every body who has posted so far is in. I will leave it open until early Tuesday, then put up the horse list.

    Lord Civius you can ride black wind again, but if you doi you need to use the same stats as before (I have npot check to see if you have) adding 1 for your experience from last race.
     
  13. Lord Civius

    Lord Civius Emperor

    Joined:
    Mar 11, 2008
    Messages:
    1,762
    Location:
    Florida
    Used the same stats as last race and added 1 point to my Agility.
     

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