Halt population growth?

Callonia

Deity
Joined
Jan 14, 2010
Messages
2,180
I cannot figure out how to make a city stop growing population so I can stop losing health. I can't find a tiny box to check inside city screen.
 
There is no Avoid Growth check box like CiV. You have to manually assign citizens to work tiles that result in stagnation (or at least severely reduced growth).
 
The button isn't necessary. The only reason you'd want to avoid growth is if you wanted to avoid negative health penalties, and the negative health penalties are so small that you're better off growing and taking the penalty for low health than staying in positive health.

You only really want "avoid growth" in Civ 5 because negative happiness is such a bad place to be. In Beyond Earth, negative health isn't nearly as bad.
 
The button isn't necessary. The only reason you'd want to avoid growth is if you wanted to avoid negative health penalties, and the negative health penalties are so small that you're better off growing and taking the penalty for low health than staying in positive health.

You only really want "avoid growth" in Civ 5 because negative happiness is such a bad place to be. In Beyond Earth, negative health isn't nearly as bad.

Imagine you have 0 health. This one point less means -10% to science and production. You wanna halt growth because you don't wanna this citizen.


Oh, there is not such an option. What a strategic freedom.
 
Imagine you have 0 health. This one point less means -10% to science and production. You wanna halt growth because you don't wanna this citizen.

Oh, there is not such an option. What a strategic freedom.

Avoiding growth in this situation would be a poor choice, given that you can make ten more citizens and remain in the -10% science/production bracket, and those ten citizens will give you much more than that small penalty will take from you.

I won't oppose adding the button back in if you want to feel more "strategically free" or something, but it really isn't necessary.
 
I won't oppose adding the button back in if you want to feel more "strategically free" or something, but it really isn't necessary.


It really isn't necessary to develop any strategy games after Alpha Centauri. Why bother, why complain, why expect something great instead of functional.


The problem of BE is that it misses countless, countless little utilities and nice stuff like that. From UI to the ability to protect stations from foreign attack.
 
Don't worry, just beeline towards some Happiness techs. I was at -8 with 5 cities. I beeline to two happiness techs, now I'm in Utopia status at 27-30 happiness with 8 cities. Weeeeeeee!

Soma, does the body good!
 
I've gone as low as -33 health in my second game. But in exchange, I owned my own continent and killed every single bug on it.
 
It's generally not necessary, but it would still be nice to have that button, especially for modded games where it MIGHT become useful.

As for avoiding growth, don't forget that you don't have to work tiles. If you have pure-food-tiles, just un-employing that pop can be an easy way to avoid growing. And as soon as you have some specialist slots, they can even be somewhat useful... although specialists in general are relatively bad (though they might have their niches) and at the point you get those buildings you shouldn't have too many Health-Problems anyway.
 
Am I the only one that does not understand why there was an avoid growth button in Civ to begin with? Did we really need that magic button? Maybe its better to not have a "cheat food mechanics" button and have to just rearrange citizens to avoid food or simply focus on any other resource? I feel it was an easy way out of poor happiness management* and works only when you are almost hitting negative unhappiness (health in CIVBE) and it was pretty much cheating :D

* and in the case of happiness accidents it was unforeseen anyway so the button is almost of no use if you are already in negative :p
 
Easiest way is to switch citizens to specialists until you get "stagnant" growth. If they're not specialists then they can be unemployed, but there's no gain in that.
 
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