Morten Blaabjerg
Settler
As you can see from the date of the first post of this thread, this scenario has been a long way underway.
Weeks, months and years have gone by... lots of work went into this baby - the complete revision of my first viking scenario.
As with the first version, the primary focus of "Hammer of the North" is on the viking raids in northwestern Europe, which gave rise to the transitions of western European tribal kingdoms into feudal monarchies and empires. But everything has undergone a thorough revision, added a new map based on historical sources, a full-blown historically researched tech-tree, new units, sounds and tailor-fitted events to make the age of the vikings come to life. This is tougher, plays a meaner game, and is more scary than the first effort. My ambition has been to create the most violent viking scenario available.
The scenario is for Civ2 Multiplayer Gold Edition. I recommend turning off diplomacy screens and using the customized tiles.dll for the full flavour (remember to backup your original tiles.dll).
Download the full scenario (v2.9) from here :
Hammer of the North v2.9 Game files
Backdrops (recommended Tiles.dll file)
Sound files part 1
Sound files part 2
Please exchange all old files with these files.
Please post any play reports, bug reports and comments you have, in this thread. Looking forward to your feedback
FIX : the new events.txt in the link below fixes a small bug in the events-file, which accidently had JUSTONCE flags for some events for the Norse, which were intended to happen continuously.
http://forums.civfanatics.com/attac...achmentid=92164
Weeks, months and years have gone by... lots of work went into this baby - the complete revision of my first viking scenario.
As with the first version, the primary focus of "Hammer of the North" is on the viking raids in northwestern Europe, which gave rise to the transitions of western European tribal kingdoms into feudal monarchies and empires. But everything has undergone a thorough revision, added a new map based on historical sources, a full-blown historically researched tech-tree, new units, sounds and tailor-fitted events to make the age of the vikings come to life. This is tougher, plays a meaner game, and is more scary than the first effort. My ambition has been to create the most violent viking scenario available.
The scenario is for Civ2 Multiplayer Gold Edition. I recommend turning off diplomacy screens and using the customized tiles.dll for the full flavour (remember to backup your original tiles.dll).
Download the full scenario (v2.9) from here :
Hammer of the North v2.9 Game files
Backdrops (recommended Tiles.dll file)
Sound files part 1
Sound files part 2
Please exchange all old files with these files.
Please post any play reports, bug reports and comments you have, in this thread. Looking forward to your feedback
FIX : the new events.txt in the link below fixes a small bug in the events-file, which accidently had JUSTONCE flags for some events for the Norse, which were intended to happen continuously.
http://forums.civfanatics.com/attac...achmentid=92164