Morten Blaabjerg
Settler
Yes I know I know... I've got a couple of yet-not-finished projects on my hands... But I've come around to begin updating my vikings scenario.
The scenario was playing well, IMO, but also had some flaws which has prevented me from playing it lately, since I discovered them.
I've started out by making a new map, which is much more interesting than the old one in several ways. First, it is based on a danish medieval map, the roots of which date back to the viking age itself. This map charts the northern regions including Greenland and Vinland fairly accurately, with the mapmaking techniques known then. And makes for some interesting twists to the old boring Europe map, with sailable routes as far as Byzantium. I find it quite interesting to set up and play this game on an actual historical map, being able to include mythical places like Jomsborg among others.
Plans are to make some key alterations to the tech tree, wonders and units, and to the objective scoring system, to make it enjoyable as a multiplayer scenario as well as singleplayer. And then finally to implement the events-file WillemO made for it, with appropriate changes.
Any suggestions for new tribes? -Otherwise I plan on keeping the old ones, which seemed to work quite fine. I consider skipping the celts or the frisians to include a third viking tribe, which leaves 4 christian civs vs. 3 viking civs (which will be fighting a lot among themselves...).
I'd also like to hear what you think about the powerful weapons included in the old version -the nuke ships and paradropping vikings?
It was kinda great in some ways, especially the mp deathmatch between norse and danish vikings. I think I'm gonna keep the nukes, but make them a bit different, like a magic weapon that requires a hell of a lot of sacrifices to Odin. The paradrops I intend to skip, making ships far more vital to invasions.
I know there are a lot of viking scens around, but I still intend this one to be the ultimate viking scenario made, so come on with any suggestions you may have. Its still gonna be violent and a tad wicked, but with lots more historical (and some mythical) stuff in it too.
The scenario was playing well, IMO, but also had some flaws which has prevented me from playing it lately, since I discovered them.
I've started out by making a new map, which is much more interesting than the old one in several ways. First, it is based on a danish medieval map, the roots of which date back to the viking age itself. This map charts the northern regions including Greenland and Vinland fairly accurately, with the mapmaking techniques known then. And makes for some interesting twists to the old boring Europe map, with sailable routes as far as Byzantium. I find it quite interesting to set up and play this game on an actual historical map, being able to include mythical places like Jomsborg among others.
Plans are to make some key alterations to the tech tree, wonders and units, and to the objective scoring system, to make it enjoyable as a multiplayer scenario as well as singleplayer. And then finally to implement the events-file WillemO made for it, with appropriate changes.
Any suggestions for new tribes? -Otherwise I plan on keeping the old ones, which seemed to work quite fine. I consider skipping the celts or the frisians to include a third viking tribe, which leaves 4 christian civs vs. 3 viking civs (which will be fighting a lot among themselves...).
I'd also like to hear what you think about the powerful weapons included in the old version -the nuke ships and paradropping vikings?
It was kinda great in some ways, especially the mp deathmatch between norse and danish vikings. I think I'm gonna keep the nukes, but make them a bit different, like a magic weapon that requires a hell of a lot of sacrifices to Odin. The paradrops I intend to skip, making ships far more vital to invasions.
I know there are a lot of viking scens around, but I still intend this one to be the ultimate viking scenario made, so come on with any suggestions you may have. Its still gonna be violent and a tad wicked, but with lots more historical (and some mythical) stuff in it too.