Why doesn't the game lock out wonders as soon as construction *begins* on it rather than after it's completed?
I find the whole notion that a civilization could spend hundreds of years building something only to have a 90%-complete construction disappear and be forgotten just because another civ (that you've never met or heard of before) beat you to the finish.
When a civ begins construction on a wonder it should send up a notification that "<insert civ name> has begun construction on <insert wonder>", and that wonder should be locked out for everyone else. This is far more realistic and would eliminate the pointless frustration of wasting 25-50 turns and getting absolutely nothing out of it because the AI beat you to the end.
I find the whole notion that a civilization could spend hundreds of years building something only to have a 90%-complete construction disappear and be forgotten just because another civ (that you've never met or heard of before) beat you to the finish.
When a civ begins construction on a wonder it should send up a notification that "<insert civ name> has begun construction on <insert wonder>", and that wonder should be locked out for everyone else. This is far more realistic and would eliminate the pointless frustration of wasting 25-50 turns and getting absolutely nothing out of it because the AI beat you to the end.