C3C 1.22 Patch Level: Emp Variant: Always War Map Type: Random Size: standard. Civilization: Random - Portugal Age: Random Temperature: Random Climate: Random Barbarians: Random Rivals: Random AI Aggression: Random Victory Condition:All enabled Culturally linked starts: Off Respawn: Off Preserve Random Seed: On Cultural Conversion: On Roster blind name draw provided this order 1. Greebley 2. Northern Pike 3. Obormot 4. ThERat 5. M60A3TTS 6. romeothemonk 7. Handy No using , F4, F10, F11 or any other way to find out about civs. We only know what we can see on the map. We can't use the V victory panels. No initial trade - declare war immediately. Only way to investigate a civ is with a spy planted with that civ. Always War Boilerplate as we play it. You may only never trade when you first meet with a civilization, and must declare war on the same turn you meet a civ after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy. SG Stuff You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long. Lucky candle to light the way.