MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
what timeline do people go for it?
I've experimented with it, and can fairly consistently get it ~turn 61-62 (depending on number of forest to chop + mined hills - usually going at 19-20 hammers/turn)
it's definitely got the issue of missing Calendar/trapping/Philosophy/masonry/unit techs, but you at least get Archers to defend with...
It's actually right after the build that a solid classical/medieval rush will occur. Very annoying that.
I'm also assuming that people are going mixed Liberty/Tradition as well? (extra worker/faster workers + Aristocracy) I can't seen Monarchy or Landed Elite helping much there and since Philosophy hasn't been teched, then Legalism is a waste.
I've experimented with it, and can fairly consistently get it ~turn 61-62 (depending on number of forest to chop + mined hills - usually going at 19-20 hammers/turn)
it's definitely got the issue of missing Calendar/trapping/Philosophy/masonry/unit techs, but you at least get Archers to defend with...
It's actually right after the build that a solid classical/medieval rush will occur. Very annoying that.
I'm also assuming that people are going mixed Liberty/Tradition as well? (extra worker/faster workers + Aristocracy) I can't seen Monarchy or Landed Elite helping much there and since Philosophy hasn't been teched, then Legalism is a waste.