I've been running a decent game recently, having eliminated the Ottomans and Askia, I was pretty much alone on my continent (in a continents game)
When I discovered the other continent, I found Bismarck dominant. My cities were asking for all the luxuries on that continent and I felt like it was time to intervene.
A number of things was happening in parallel.
I discovered an island with 3 CS, and a fur resource. I conquered one to become auto-ally with a maritime state. And settled on the fur resource. +2 cities.
Then I launched my campaign against Germany by first knocking out Kuala Lampur, with a free sugar resource (i didn't have this). Then everything just collapsed.
I attacked Germany and took the nearby city of Essen easily. Germany obviously had a large military and it wasn't a done deal. But before I can even consider anythign else, several things happened.
Happiness went from +9 to -5
Gold went from +30 to -105
This completely crippled my economy and I had no reserves to keep my allies happy and they are slowly peeling off as their contracts are up.
What's wrong here, AND why is the happiness and gold model so opaque. This is what I don't quite like about CiV is a lot of your actions have consequences you can't forsee.
And things like the see-saw happiness swings and gold going from +100 before GA to below 30 after GA can get really frustrating. I'd like a better REPORT and accounting of my expenses and factors going into unhappiness.
Mouse over tells me how much happiness/unhappiness i have from each category but doesn't tell me other factors i'd like to know.
Like what would cause me to go from +9 to -5 happiness. Same with gold.
When I discovered the other continent, I found Bismarck dominant. My cities were asking for all the luxuries on that continent and I felt like it was time to intervene.
A number of things was happening in parallel.
I discovered an island with 3 CS, and a fur resource. I conquered one to become auto-ally with a maritime state. And settled on the fur resource. +2 cities.
Then I launched my campaign against Germany by first knocking out Kuala Lampur, with a free sugar resource (i didn't have this). Then everything just collapsed.
I attacked Germany and took the nearby city of Essen easily. Germany obviously had a large military and it wasn't a done deal. But before I can even consider anythign else, several things happened.
Happiness went from +9 to -5
Gold went from +30 to -105
This completely crippled my economy and I had no reserves to keep my allies happy and they are slowly peeling off as their contracts are up.
What's wrong here, AND why is the happiness and gold model so opaque. This is what I don't quite like about CiV is a lot of your actions have consequences you can't forsee.
And things like the see-saw happiness swings and gold going from +100 before GA to below 30 after GA can get really frustrating. I'd like a better REPORT and accounting of my expenses and factors going into unhappiness.
Mouse over tells me how much happiness/unhappiness i have from each category but doesn't tell me other factors i'd like to know.
Like what would cause me to go from +9 to -5 happiness. Same with gold.