Hey all,
Let's chat about Happiness. In short, I think it is too easy at this moment, with most AI games showing a constant surplus of around 20-50 per civ (with rare dips below 0).
Potential solutions:
- Reduce efficacy of unhappiness need modifiers from buildings.
- Reduce 'free' happiness on buildings, resources, policies, etc.
- Increase city unhappiness factor from population
- Return a 'wide' penalty to the happiness calculation for all cities (tied to the static update of course)
Thoughts?
G
Let's chat about Happiness. In short, I think it is too easy at this moment, with most AI games showing a constant surplus of around 20-50 per civ (with rare dips below 0).
Potential solutions:
- Reduce efficacy of unhappiness need modifiers from buildings.
- Reduce 'free' happiness on buildings, resources, policies, etc.
- Increase city unhappiness factor from population
- Return a 'wide' penalty to the happiness calculation for all cities (tied to the static update of course)
Thoughts?
G