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Happiness - Not a complaint. Just a Question.

Discussion in 'Civ5 - General Discussions' started by Im_An_Eejit, May 24, 2011.

  1. Im_An_Eejit

    Im_An_Eejit Chieftain

    Joined:
    Jun 15, 2008
    Messages:
    75
    So here it is, basically in my games i often see minor changes in my happiness - fluctuating from turn to turn, with no immediate changes occuring - can anyone provide a list of factors affecting happiness.
    I know of resources, buildings, occupations, social policies, population.
    Actually, don't fully understand the population one's mechanics.
    But basically can anyone point out any other factors - and explain the programming (not sure if that's the appropriate word) behind populations' role?
    Cheers.
     
  2. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    2 unhappiness per city base, 1 unhappiness per citizen base.
    if you hover over the happiness on top, it will list a detailed breakdown of happiness/unhappiness.
     
  3. Rex_Mundi

    Rex_Mundi Prince

    Joined:
    Mar 23, 2011
    Messages:
    305
    Location:
    Denmark
    The innitial Freedom policy will give you happiness based on how many specilists you have. The city governors may change that from turn to turn, especially if you are near 0 happiness.
    When your empire is unhappy you get less benefit of food, so the govenor will emphasise non-food tiles or specilists.
     
  4. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,304
    Location:
    Sydney
    Yeah, generally minor fluctuations are going to be due to a change in your population, as per what vexing posted.

    Note though that it's different for Gandhi!
     

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