Happiness... or Not.

Moulton

Monarch
Joined
Nov 21, 2001
Messages
810
Location
Kentucky
Looks like I lost my thread on happiness.
It turns out that luxuries + Marketplace will make unhappy people content, and then happy.

I wish I had a list of things that affected happiness, like the Flipping list.... not necessarily a formula, but I am sure there is a lot more than just surface things. Some we have figured out. Others remain a mystery.
 

History_Buff

Deity
Joined
Aug 12, 2001
Messages
6,529
Actually, I have noticed that luxury goods do not make people content at all. They merely make content people happy.
 

Moulton

Monarch
Joined
Nov 21, 2001
Messages
810
Location
Kentucky
That is what I assumed, at first. But here is the breakdown, for Rome, enemy No 1
She was in anarchy, turns out she was transitioning to republic.
City: Venii. Pop. 20. Regent = 2 content. Temple +1 C. Cath = +3, Coll +2 Entertainer +1. Total 8 content. Rome has no wonders, the Hanging Gardens expired. No marketplace, 5 luxuries. Net= 7 H, 2 C, 9 U, 1E 1 Scientist.
Rome: Pop 27. Regency 2, Cath 3, Coll 2, Temple 1, HG +3 (?expired-but listed on the city screen.) Again, 8 content, unless they were still counting HG after expiring, for 3.
Score on screen: 9 H 2C 4 U, 12 scientist. Marketplace, 5 lux.
The M/P would produce 9 Happy, but where did the extra 3 contents come from?
Caesaria: pop 12. No M/P, no improvements. 5 Lux.
Regency = 2 content... she had 4 H, 1 C 5U, 1 E 1 Sc. The 3 extra content people had to come from the M/P.

Or take mine: Knosis. Pop 16, Temple, Cath, Coll, Sistine and JSBach => 13 max content. M/P with 7 lux => 16 Happy.
15 H, 1 Entertainer. Take away the entertainer--put him to work-- and you get 14H 1 C 1 Unhappy

Two turns later, when I had been at war 1 turn, NO happy people. only content. Except 1 from te enterainer.
 
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