# Happiness... or Not.

#### Moulton

##### Monarch
Looks like I lost my thread on happiness.
It turns out that luxuries + Marketplace will make unhappy people content, and then happy.

I wish I had a list of things that affected happiness, like the Flipping list.... not necessarily a formula, but I am sure there is a lot more than just surface things. Some we have figured out. Others remain a mystery.

#### History_Buff

##### Deity
Actually, I have noticed that luxury goods do not make people content at all. They merely make content people happy.

#### Moulton

##### Monarch
That is what I assumed, at first. But here is the breakdown, for Rome, enemy No 1
She was in anarchy, turns out she was transitioning to republic.
City: Venii. Pop. 20. Regent = 2 content. Temple +1 C. Cath = +3, Coll +2 Entertainer +1. Total 8 content. Rome has no wonders, the Hanging Gardens expired. No marketplace, 5 luxuries. Net= 7 H, 2 C, 9 U, 1E 1 Scientist.
Rome: Pop 27. Regency 2, Cath 3, Coll 2, Temple 1, HG +3 (?expired-but listed on the city screen.) Again, 8 content, unless they were still counting HG after expiring, for 3.
Score on screen: 9 H 2C 4 U, 12 scientist. Marketplace, 5 lux.
The M/P would produce 9 Happy, but where did the extra 3 contents come from?
Caesaria: pop 12. No M/P, no improvements. 5 Lux.
Regency = 2 content... she had 4 H, 1 C 5U, 1 E 1 Sc. The 3 extra content people had to come from the M/P.

Or take mine: Knosis. Pop 16, Temple, Cath, Coll, Sistine and JSBach => 13 max content. M/P with 7 lux => 16 Happy.
15 H, 1 Entertainer. Take away the entertainer--put him to work-- and you get 14H 1 C 1 Unhappy

Two turns later, when I had been at war 1 turn, NO happy people. only content. Except 1 from te enterainer.

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