G, You requested in the other thread if the median values have gotten out of whack. I believe they are there. I have spent the last 50 turns in my current Spain game with an unhappiness of 30-40, and that is with me doing nothing but building to combat it (and fighting rebels like every 3 turns). I'm building every needs reducer and yield pusher I can, and I am actually now more unhappy than when I was 50 turns ago. This is with 9 cities, standard speed on emperor. I have full progress and fealty. So I think it needs a look. Also, based on other comments made, I feel like the happiness game is currently falling into these buckets: 1) Happiness is so good, I don't care. Happens with certain Tall Playstyles. You rack up a big block of positive happy, to the point where you don't care about unhappiness. You build what you want when you want, and happiness takes care of itself. 2) Happiness is so bad, I don't care. Seems to happen to domination players. There happiness goes into the -50 or below...but they don't care. THey have a big army to kill the endless revolutionaries, and otherwise just keep warring away. 3) The "sweet spot". Happiness tends to stay in the -10 to +10 range. Its always on your mind, but manageable. You just have to build a few key buildings every so often to stay good, but otherwise carry on. 4) The "bad spot". This is the scenario I just described, which I think effects mostly peaceful wide. You have a wider civ, so happiness is a problem compared to a tall player. But you want to fight it, you want to make your people happy. So you build, build, build...you do everything you can in the name of fighting happiness...and its never enough. You just spiral down and deal with revolts every 3 turns or so. Personally... I hate hate hate number 4. It creates the most unfun games of this mod for me. So just throwing a few ideas out there: 1) Remove the revolts. They are just an annoyance to the players in Number 2, Numbers 1 and 3 don't deal with them, and they just further cripple the number 4 players. I think they are an unfun mechanic that doesn't really serve a strong purpose, I say remove them. 2) Add an happiness project, like we did farming. Perhaps an "entertainment" type. Provide those players who are trying to combat happiness and alternative way to deal with it. Its your "emergency button" for when other options aren't doing the job.