acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
Well. While we’re all waiting for the next expansion, I thought I’d try to find something else to talk about...
So, I really like Harbours. I think many people underrate them. But they are often too hard to build early, particularly compared with the Commercial Hub.
Specifically:
Personally, I think Harbours should maybe be a little more valuable rather than easier to get - to justify their cost. I’d like to see harbours keep giving you a trade route once you build a lighthouse, but maybe commercial hubs not give you a trade route until you build a bank. That would be a backdoor buff for harbours and coastal civs generally. It would also maybe fit with the trend for landlocked countries to be less wealthy than those with coasts.
Or maybe it’s right that Harbours basically come a bit later? I guess that makes coastal cities a little more valuable, as they let you get ships out before you get Harbours.
So, I really like Harbours. I think many people underrate them. But they are often too hard to build early, particularly compared with the Commercial Hub.
Specifically:
- The tech is a pain to unlock. First, you need sailing. Eureka is settle a city on the coast. Sometimes that's easy, but sometimes it's hard because there's no good coastal locations so you're giving up a very valuable early settler for a sub-par City. Then you need Astrology. Not a hugely useful tech if you're not going for faith or religion, and the eureka (natural wonder) is pure rng. Then, you need to use two precious early builder charges to improve two sea resources. And even then, it's sometimes hard to find two sea resources to improve in the one city and or without buying tiles.
- Compare that to a Commercial Hub. First, Pottery which is a cheap tech and gives you the Granary (useful). Then writing, which is meet another Civ (basically guaranteed) and gives you a campus. Then, just create a trade route. That’s usually easy, because you can unlock that through the civics tree fairly early (although the eureka for foreign trade is rng).
- The harbour is also “expensive” to actually build. True, a harbour costs the same as other districts. But often, because it’s in coastal cities, you’ll be building it with less productive tiles. So, it can sometimes be a real pain getting one up and running compared to get a CH going in a landlocked city.
Personally, I think Harbours should maybe be a little more valuable rather than easier to get - to justify their cost. I’d like to see harbours keep giving you a trade route once you build a lighthouse, but maybe commercial hubs not give you a trade route until you build a bank. That would be a backdoor buff for harbours and coastal civs generally. It would also maybe fit with the trend for landlocked countries to be less wealthy than those with coasts.
Or maybe it’s right that Harbours basically come a bit later? I guess that makes coastal cities a little more valuable, as they let you get ships out before you get Harbours.