HA. More text.
Todays update. Looked at other mods, available units, saw the inertia loss discussion on SOTM thread, despite the nice art. Checked out the less than 40 percent incomplete Star Wars mod. Marvelled at the wonderfull Roanoke mod. Chortled in glee at the Forest mod. Then did this.
I will only need unit animations of the following basic descriptions:
Units
Missile Spaceship—one of the star wars fighters
Variants by metal armor, plasteel armor, duralloy armor and forcefield armor
Variants by chemical rockets, fusion rockets, antimatter rockets, singularity rockets,or warp drive
Variants by chemical munitions, antimatter munitions, or singularity munitions
For a total of 60 variant combinations, using skins (some of them are strange though: if you have a singularity drive, why would you use chemical munitions and metal armor?)
Beam Spaceship—one of the star wars fighters
Variants by metal armor, plasteel armor, duralloy armor and forcefield armor
Variants by chemical rockets, fusion rockets, antimatter rockets, singularity rockets,
or warp drive
Variants by Laser Beams, Plasma Beams, Antimatter Beams or Singularity Beams
For a total of 80 variant combinations, using skins
Robot Pioneer—the Agribot also used by Roanoke
Basically two variants: an expensive space settler (doesn’t look like a spaceship but it will never travel without an escort) and a cheap slow planet bound settler/worker that can be produced with just food. Cannot build cottages. Requires only robot tech.
Satellite—already got it
Just a craft you can make with a spacecraft like move but no interplanetary capability
Human Pioneer—the civilian engineer also used by Roanoke
Can build colonies (towns). Costs only hammers, requires only spacesuit tech.
Missile Tank—I think there’s one in this stuff I’ve downloaded
Variants by power: chemical, battery, superloop, fusion, antimatter, or singularity.
Variants by armor: metal, plasteel, duralloy, or forcefield. Variants by munitions: chemical, antimatter, or singularity. 60 variants.
Gun Tank—standard tank.
Variants by power: chemical, battery, or superloop.
Variants by armor: metal, plasteel, or duralloy. 9 variants.
Beam Tank—I think there’s one in this stuff I’ve downloaded
Variants by power source: superloop, fusion, antimatter, or singularity
Variants by armor: metal, plasteel, duralloy, or forcefield. 16 variants.
Bulldozer—the combat engineer also used by Roanoke
Highly efficient worker, superior to earlier ones. Can be produced by shields only, and twice as many as human worker, but works three times as fast and moves twice as fast and can also build cottages. Requires developerbot tech.
Swarm—I’ll use some kind of Effect
Minibots, Microbots and Nanobots. These are basically workers, but increasingly better. They move only one. The minibot costs three times as much as the bulldozer but only works twice as fast. The Microbot costs twice as much and works three times as fast. The Nanobots cost the same and work four times as fast, plus they have combat capability. A variant of nanobots can also settle.
Meteor—I’ll use an Effect
This is the primitive barbarian unit, always around. It has a high move and blitz but only one hit point.
Gun Infantry—one of the infantry units from sotm
Earthbound infantry with chemical guns that only shoot in atmosphere and spacesuited ones with some kind of binary explosive guns. Additional variants based on armor: platseel, duralloy, or force field..
Beam Infantry—there has to be one.
All are spacesuited. Variants by armor: none, plasteel, duralloy or force field.
Variants by beam: superloop laser, antimatter beam, or singularity beam. 12 variants.
Missile Infantry—the rocket infantry
Variants by armor: none, plasteel, duralloy of forcefield. Variants by misile type: chemical, antimatter, or singularity muntions. 12 variants.
Robot Infantry—I downloaded one.
Variants by armor: none, plasteel, duralloy, or force field.
Mutant Infantry—I downloaded one. Actually there are probably more, that could inspire variants.
Variants by armor: none, plasteel, duralloy or force field.
Spacecraft cannot capture cities, but overpower all other units outside them. Infantry and swarms are good at taking and defending cities. Tanks are strong against other ground units. Beams are good against swarms. Missiles are good against spacecraft.
Improvements and routes:
Resort: costs one food, produces two gold, never grows, only allowed on special resources.
Colony: produces one gold, grows as town.
Refinery: costs one food, produces one gold and three hammers, allowed only on special resources, volatiles, and rich ice.
Pipeline: road
Frictionless Transportation Infrastructure (FTI): railroad
Antimatter Generator: costs five food and generates ten hammers.
Mine: produces one gold, three hammers, allowed only on special resources.
Fuser: produces five food, one hammer, only allowed on special resources.
Solar Plant: produces three food, allowed only on rock and regolith
Soil Furnace: produces one shield, allowed only on regolith.
Rock Smelter: consumes two food and generates three hammers. Allowed only on rock and regolith. Requires higher tech than soil furnace
FissionPlant: produces four food, only allowed on special resources
Windmill: produces two food. Allowed only on rich ice and special resources.
Factory: allowed only on terra. Produces two gold and three shields.
Farm: allowed only on terra Produces two gold and three food.
Mass Driver: allowed only on rock and ice Consumes 1 food and produces 1 gold
More worker actions:
Stripmine: chops regolith into rock or volatiles into ice
Greenhouse: allowed only on regolilth. Converts regolith to forest.
Pulverize: turns rock to regolith
Sunshield: turns lava to rock requires high tech
Pipeline: build road
Religions and Their Buildings
Monastery, Temple, Cathedral
Mutant: Mutation Clinic, IQ Clinic , Immortality Clinic
Robot Codery , AI , Quantum Computer
Human School , Bar , Park
Virtual BrainJammer , VR Node , Upload Mainframe
Swarm Purifier , Coordinator , Harmonizer
Android Upgrade Lab , Parts Lab , Brain Lab
Cyborg Hospital , Cryo Mausoleum , Cloning Clinic
(what makes em, what makes em happy, what makes em REAL happy)
Building Equivalents
Coal Plant—Nanovat
Hydroplant—Nanolab
Nukeplant—Replicator
Forge—Minibot mill
Factory—Microbot mill
(tiny robots very efficiently produce great projects but often go awry, eat the normal size robots, replicate wrong, get in your nose, and so forth)
Granary—Repair Shop
Recycling Center—Purifier
Aqueduct—Battery Factory
Grocer—Polymerizer
Supermarket—Parts Mill
Hospital—Prototyper
(most people are actually robots, so what makes them healthy is maintenance and upgrades)
Laboratory--Supercollider
Library—ISP
Observatory—Space Telescope (doubles value of starships) also
University—Supernet (superconducting supercomputer network)
Academy—Brainsat (a vast mutant brain in zero gravity, enlargement halted only when its own gravity hinders)
Colloseum—Game Industry
Obelisk—Transmitter
Theater—Virtuality
Broadcast Tower—VirusAI
Walls—plasteel dome
Bombshelter—duralloy reinforced dome
Castle—forcefield
Airport—spaceport
Barracks—Military Base
Market—Food Synthesizer
Bank—(consumer goods) Fabricator
Drydock: longevity antimatter starship
Lighthouse: cyberclone starship
Harbor: stasis fusion starship
Bunker: warpship
Hopefully these starships can be set up to self destruct once built so they can be built over and over for score points each time
Also some civics
Communications: Messenger, Wire(telephone), Transmission(radio), VR (common virtuality), Telepathy (volitional implant to implant), Unity (all members of the society are one, communications irrelevant)
Observation: Officials, Spies, Bugs, Scans, Mental
Control: Love (loyalty), Pressure (peer and economic pressure), Law (police and courts), Force (martial law), Direct (puppet control)
Monitoring: Human, Computer (sub ai recognition software), AI, Hive (group mind awareness), Oracle (Precognition)
Decisions: Oligarchy (a small elite preserves its privilege), Meritocracy (the state is ruled by those who have served it well), Democracy (one man one vote becomes problematic--do you count AIs or androids or heightened iq dogs?) Limited Suffrage (democracy is practiced among members of a large privileged category, for example only robots can vote, and Weighted Suffrage (control goes to those most able to play the system)