A New Ideology called
Harmony
Download link (v 0.5)
Installation Instructions:
if you don't play with EUI, delete the VP3a folder.
if you play with Devotion, follow these steps to fix lua overrides
it's important the load order is correct so clear the cache folder (or run VP installer)
in the Overrides and VP3a folders, delete or rename the *popup.lua files
now, rename the *popup_devo.lua files to the previous names (i.e. delete the _devo part)
The theme is postmodern peaceful and counter-cultural movements -- International Aid, Environmentalism, and Unorganized Religion -- stretching from the early Conservationists and pre-UN successes of the international community like the Nansen passport, to post WWII developments like UNESCO and decolonization, all the way to climate change, freedom of movement, and degrowth.
Victory Orientation: Diplomatic, Time, and Religious Victory
Note: this mod runs with or without the Religious Victory enabled.
The mod includes a lua function that will sometimes reroute the AI to choose Harmony as its Ideology.
This is a random chance based on 1) the Leader's flavors and 2) the number of other people following Harmony (25% more likely per player)
I've tested it but since it's a bit hacky there may be unintended behavior. Please let me know.
For proper integration we would need a DLL rewrite of the hardcoded ideology logic.
Tenets
Deep Ecology's turn reduction is implemented via a lua function and the AI is not able to understand it. Like the adoption logic is would need heavy DLL work to properly incoporate.
Changes to the base VP Policies/Tenets
Wonders unlocked by World Heritage
spread throughout the later part of the tech tree, and represent cultural sites around the world that had to be rebuilt/protected/preserved
Personal note, I really like how these icons turned out.
Gameplay note, the Free Artifact function in VP can fail after Archaeology is researched. Need to look into how this can be fixed this, WIP.
Buildings
Unique Unit
More Wonders Compatibility
Work in progress.
Harmony
Download link (v 0.5)
Installation Instructions:
if you don't play with EUI, delete the VP3a folder.
if you play with Devotion, follow these steps to fix lua overrides
Spoiler :
it's important the load order is correct so clear the cache folder (or run VP installer)
in the Overrides and VP3a folders, delete or rename the *popup.lua files
now, rename the *popup_devo.lua files to the previous names (i.e. delete the _devo part)
Victory Orientation: Diplomatic, Time, and Religious Victory
Note: this mod runs with or without the Religious Victory enabled.
The mod includes a lua function that will sometimes reroute the AI to choose Harmony as its Ideology.
This is a random chance based on 1) the Leader's flavors and 2) the number of other people following Harmony (25% more likely per player)
I've tested it but since it's a bit hacky there may be unintended behavior. Please let me know.
For proper integration we would need a DLL rewrite of the hardcoded ideology logic.
Tenets
Spoiler :
Changes to the base VP Policies/Tenets
Spoiler :
Code:
Order's Resettlement has the instant :c5citizen: replaced with :c5trade: City Connections generate +10 :c5food: Food
Rationalism's Religious Unrest reduction is replaced by -15% :c5faith: Faith but 15% of all :c5faith: Faith is converted to :c5science: Science
Removed the three overt Diplomacy tenets from Autocracy
-- 25% CS yields in Iron Fist replaced by +20% Production to Wonders
-- United Front is replaced by Direct Action: 20 flat supply, 75 Prod/Culture/Tourism when identifying Spies
-- Freedom's Containment has its (boring) effects replaced by Co-prosperity Sphere's (cool) effects
-- Co-prosperity Sphere is replaced by World Capital
: +3 GAP, GGP, GAdP for every World Wonder
: 5 Turns off the Game Timer for every Wonder at time of Adopting (to minimum of 375)
maybe add contruction bonus as well later but not sure atm if necessary/healthy (delay wonders?)
: Unlocks Volkeshall National Wonder
Code:
Requires Capital
10% All Yields during Golden Age
+1 All Yields per 10 Citizens
Free Nuclear Plant
Perma (999 turns) of WLTKD in this City
Requires Radar, 1250 base cost and 50 pop (same pop at National Intelligence but more hammers)
spread throughout the later part of the tech tree, and represent cultural sites around the world that had to be rebuilt/protected/preserved
Spoiler :
Gameplay note, the Free Artifact function in VP can fail after Archaeology is researched. Need to look into how this can be fixed this, WIP.
Buildings
Spoiler :
Unique Unit
Spoiler :
More Wonders Compatibility
Work in progress.
Last edited: