Harry Potter Modpack ideas

like i said im here to help so mabye i could test for bugs and stuff or help with the programming but im in central time so usually im online when nobody here is so you might need to pm me or email me at not_quite_a_nice_guy@yahoo.com i'm very good at xml now
 
Not_quite_nice . . . you ROCK! and coming from an anthropology major, that means something. I will drop you an email with the file. I am pretty sure the crashing is caused by the incomplete CIV4DiplomacyInfos file, but I am not quite sure.
 
Well i was looking through the files and it is very different from the normal files in the civ4 assets folder (like the text folber usually the pedia civleaders is where you put them i havent played it yet but it might be why it crashes)

but good job on the artwork that dark mark looks sweet but it would look cooler made out of stars like in the book(or at least i thing it was)

and with the text i know the files are probly ok but it might be harder for the game to read so mabye i could change if that is the case

but i have some suggestions i know you want a bunch of leaders but really harry is the leader of DA and "HE WHO MUST NOT BE NAMED" that is so cool to say but anyways he is the only leader for the DEATH EATERS
same for dumbledore BUT what you did allows for more variations for the gameplay but for scenarios i think it would be best to stick to those.

and for scenarios as soon as this is fixed there could be Books 1-6 with a whole bunch of different civs.

also for great people you could have alot of the leaders you have like sirius black and like you could have air units like the advance guard

Oh yeah you could ask kael for his magic stuff to look at and modify to put in here cause that spell avada kadevra would be a hugly awesome spell but you could only cast it once every 2 turns and Promotions like expelliarmus 1, 2, etc. Where 1 would disable an enemy spellcasters spells from 2 spaces away, 2 would be 4 and stuff like that but that would take serious modding

but good job so far :)

oh and if you need any info there is this awesome site hp-lexicon.org
 
i just played and no crashes so far but the flags aren't showing up but every thing works fine so far but i only played for 10 min definently get some magic and fix those files but my comp is undergoing a renevation so you're on your own for a while sorry but i can still give advice just cant mod or playtest
but definently try that site

yeah crashed as soon as i finished the agriculture tech Hmmm...
probly has to do with text yeah so get that fixed and add civilopedia
 
Awesome. Thank you for your help. I know the text stuff is different from the way the game has it set up. I didn't think it would matter since it is just checking the files in the Text directory for the tags. I will try to change those to match the originals and see if that helps.

The HP Lexicon is a great site. I got alot of stuff from the death eaters pedia info from there.

The dark mark I used was actually traced from the one in the book. I couldn't get the one with the stars to look good in flag format. When ever the game loaded it with the flag mesh, it looked like a mess rather than a dark mark.

I have been thinking alot about magic and units and stuff like that. I think I am going to ask kael for his advice and see if I can borrow some of his magic stuff.
 
umm well keep me posted on that but for now i will be able to test play until tomorrow

[edit]my comp is fixed now so keep the work comin wait what work[edit]
 
1.: Great ideas!:D

2.: Suggestions for Units: You should make two kind of basic wizard Units. One, which are able to use the forbidden Spells, like the "imperius", and one, which aren't able to do it. For other Unit-types it would be good to build Wonders or national Wonders, which spawn the units every few rounds, like the wonder "alliance with the giants" to get every 5 rounds a "giant"-unit. Or maybe a tech named "control of dragons", where the one who gets it first gets one free unit "hungarian long-tail-dragon" for example.
 
Okay, diplomacy errors fixed. Crashing fixed. All that remains is a little bit of Pedia junk. We should be good to go pretty soon here. Probably my next post will be a link to the new thread with the file for the civilizations.

Cool ideas Saulot. I am still not sure what i am going to do for units and tech and buildings and stuff like that. This whole project is kind-of getting shunted while my university classes are kicking my butt.
 
Alright, the mod is ready to go. I am just wondering where to put it.

I need to find a place to host the file. (any recommendations?)

Then I need to figure out what folder I will put it in. I have contacted a mod on that one.
 
beautiful. I think I will use rapidshare. Now all I need to know is which folder to put the pack in.

I am thinking either the:

Modpacks folder:
It will be a complete mod pack someday, also it does completely remove the vanilla civs from the game (it doesn't just add the HP civs), I have also modified the Traits.

or

New Civilizations folder:
They are simply new civilizations, leaders and traits for now. Nothing else has been modified (yet).

I have contacted a mod (Civrules) about it. In the mean time, what do you all think?
 
IT HAS ARRIVED (mostly)
It is still in about .90 phase because it crashes on one of my friends computer and I have no idea why. It works fine on mine. Here is the link to the forum thread.

Zelda

(get it...zelda...insted of link...oh come on...its funny...fine)
 
woodelf said:
Great work SailorLazarus. I'll have to check it out. :goodjob:

Thank you! Please check it out and give me any feedback. I need as much help as I can get from other (more experianced) modders.
 
Wow! Amazing job. I love the way you've organised it. I's love to help out by making buttons for civs and techs and I could find tech quotes too. PM me your MSN or something to contact you by. And here's a little gift:
DA.jpg
DE.jpg
MoM.jpg
OotP.jpg
 
Fallen Angel said:
Wow! Amazing job. I love the way you've organised it. I's love to help out by making buttons for civs and techs and I could find tech quotes too. PM me your MSN or something to contact you by. And here's a little gift:
DA.jpg
DE.jpg
MoM.jpg
OotP.jpg


the death-eaters flag isn't evil enough in my view.
anyway, I would prefer a harry potter mod where it was just 2 sides, the darkside and the goodies. All the characters are expensive units and can only be built once.
Also, things like the order of the phoenix can be represneted by national wonders only certain sides can use. You can only get giants by building the wonder for it first (or maybe capturing the city for it in the french mountains).
The map is set over the british isles, a bit of france and maybe a little more north.
Even if nobody likes this aproach here Im thinking of doing it myself If my other mod fails, which it probably will :mischief:
no offense great job with the mod!

yay! my hundreth post!
 
I realize this project is dead, but I still wanted to get this idea out there considering I will certainly forget about it. If the project went into great detail, you could also include peaceful events, such as the Quidditch World Cup.
My idea was kind of a combination of the Manhattan Project World Wonder along with the Spaceshuttle world wonders.
Step 1: One civ would finish the Quidditch World Cup wonder. Each civilation would get a popup saying they had 50 turns to develop their team.This would make it possible for all other civs to begin creating their teams.
Step 2: Each civ get use up to 7? cities to build national wonders. The national wonders would be the players themselves, a seeker, bludgers, keepers, etc.
Step 3: The World Cup occurs, the host country gets a boost of commerce and unhealthiness. The winners are determined by the strength of the team built. Obviously you could also include some randomization in there as possible.
Step 4: The name of the winning civ goes on the cup to be seen during future cups.
Step 5: Steps 1-4 can be repeated after a given number of turns when someone else finishes the Quidditch World Cup Wonder. A civilization cannot build it twice until all other civs have had a chance.
 
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