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Harvshepsut of Egypt (NOT Earth 18)

Discussion in 'Civ4 - Strategy & Tips' started by Harv, Feb 20, 2020.

  1. Harv

    Harv Emperor Supporter

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    This is good to know.

    This is so good to know, it is worth mentioning twice!

    It is a gamble. We also have two unknown civilizations. We have no idea how big Mansa is, but he tends to be powerful. So far, Ethiopia seems dominant and España is a little behind on the race.

    It sounds like that is the next objective. Get trade routes across the sea.
     
  2. Harv

    Harv Emperor Supporter

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    If Music be the food of life, play on!
    to Turn 141

    We started making deals, first with Isabella. I wanted to wait before trading with the others, because they seem to have a tech advantage.

    Turn 137 - Traded Calendar + 40gp to Isabella for Alphabet and Priesthood.
    Turn 138 - Traded Metal Casting to Isabella for Monarchy, Archer, and 20 gp.
    Turn 139 - Traded Machinery and the Compass to Zara Yakob for Feudalism, Construction, Meditation, and 10 gp.

    I was already told giving away gold is bad play. It looks like I gave away a net 10 gp.

    Technology seems to be moving faster now.
    Turn 138 - Literature
    Turn 141 - Music

    Events
    Turn 139 - We got a quest to build 7 Forges. Since I have had a nasty habit of spamming buildings, this was already complete.
    Turn 140 - The Goths invade somewhere. I did not see any Barbarian Swordsmen on our borders, so I guess they invaded somewhere else. We still have no metal connected, so I suppose our only option would have been to whip a bunch of Horse Archers.

    Spoiler :

    We have a much better source of Copper!
    upload_2020-3-16_21-30-33.png

    I did not see much use in having shock promoted melee units, because their time will come to an end before we know it.

    We also finished the Mausoleum on Maussollos in Ulundi.

    upload_2020-3-16_21-31-53.png



    We also won the race to Music for a free Great Artist. Do we start the Golden Age right now or do I wait a few turns?

    Bonus: We get an extra few turns of Golden Age!

    Is the Temple of Artemis in uMgungundlovu worth it? I forgot to check how long it lasts. Obviously the Colossus is not, if I will have Astronomy in a few turns, anyway. I will throw a few hammers at it anyway, for the fail gold.
     

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  3. Harv

    Harv Emperor Supporter

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    Just Three More Turns
    to Turn 144

    I was having some trouble deciding what to do next. I held off on the Great Artist for a few turns, because that was how much longer it was going to take to build the Great Library. It turned out we got the Great Library and the Parthenon both in the same turn and that's when I decided to pop the Golden Age.

    Spoiler :

    upload_2020-3-17_20-4-42.png

    upload_2020-3-17_20-4-53.png



    There it is! We are wonder spamming!

    We have a very good chance of popping a Great Scientist in the next turn. I stopped here, because I was not sure exactly what to do next.
     

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  4. sampsa

    sampsa Ghost

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    You indeed build too many buildings, for example those markets... Forges are good at least. You should have grown cities more, it's always a shame to run golden ages with such small cities. Also, you don't have CoL or philo... Golden ages are mostly to run specialists, but you can't do it very well (small cities, no civics).

    That being said, of course your position is simply good. Get some war techs, build ships, build units, conquer all would be what I'd do.
     
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  5. Harv

    Harv Emperor Supporter

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    Well, it's probably because of the level.

    Too many marketplaces - Probably useless, except for running Merchants.

    Grow cities more - How big were my cities supposed to be before I start a golden age?
    Same applies CoL / Philo - That implies unlimited scientists / double GPP

    I was wondering when I was supposed to pop that golden age!
     
  6. sampsa

    sampsa Ghost

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    Close to :)/:health:-caps, at least 10 for the selected cities to run specialists. Oh btw, no NE? It's also very good for failgold. So many forges, but no Colossus failgold?
     
  7. Harv

    Harv Emperor Supporter

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    I had Literature for 6 Turns and I used them to build the Great Library and Parthenon, both. NE should go in Thebes, I think, since it has the Great Library.

    The ToA can go in Thebes as well, but we will build the National Epic and that will take 6 Turns, so Ulundi or uMgunggundlovu, I guess.

    Colossus failgold - Good idea. We are at about 86 and counting and will have copper connected soon.

    Astronomy in 3 turns if we pop a Great Scientist. (99%)
     
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  8. sampsa

    sampsa Ghost

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    ToA is not gone? :lol: I think you could try to failgold it then, I mean Colossus probably won't be built in 1000 years.
     
  9. Harv

    Harv Emperor Supporter

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    ToA is still available.

    Colossus in 1000 years? I hope not! I might have Astronomy and obsolete it before it is built. If I get the Great Scientist in the next turn, then Astronomy will be not long after. I have about 85 hammers towards failgold, because I did not understand that I could whip into gold and store the hammers.
     
  10. sampsa

    sampsa Ghost

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    You have also million forests to burn into failgold.
     
  11. Harv

    Harv Emperor Supporter

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    Turn 148

    We now have Astronomy.

    Spoiler :

    Sure enough, we popped the Great Scientist in Memphis.
    upload_2020-3-18_18-31-9.png



    So now it looks like time to make a bunch of deals with the other continent. This should greatly expand our happy and healthy limits and maybe make me look silly for starting a golden age so early.

    There is also that little island to conquer and I have done little to prepare for that. I whipped a couple of units and sent a settler up to meet up with a galleon.
     

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  12. sampsa

    sampsa Ghost

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    Have you thought about how you are planning to win the game? Of course, you can just casually tech ahead and see what happens, but the most efficient thing often is to think "what is the last tech I need to win the game?" Maybe you can conquer everyone with trebs and maces? If not, cannons and rifles? If not, tanks? And so on. You'll learn to see where you are at and make decisions based on that.
     
  13. Harv

    Harv Emperor Supporter

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    I have thought about it much, actually. We seem to be teching fast and there is more land for us to settle, but we might be limited on resources, because we got started on the smaller continent.

    Space Race - This would depend on the resources. For some reason, I think we need uranium.
    Diplomatic - Also modern age. My diplomatic game is not great. Diplomation is more likely.
    Religious - Unlikely. We don't even have a religion yet. We would also need Theology.
    Cultural - Possible, but we should have been working on a third city to culture. Heliopolis would be good.

    Domination or Conquest - Well, I think trebs and maces would be out. We just got astronomy and they are likely to get engineering by the time we get an invasion force. Cannons and rifles might be more doable. Nuking our way on the continent is an option if we have uranium.
     
  14. sampsa

    sampsa Ghost

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    Well, them having engineering definitely doesn't stop trebs+maces, but I understand if you feel a bit uncomfortable fighting overseas at tech parity. It's very doable though, you can outproduce the AI very easily (again, now it's great that you still haven't cut all the wood). I can't give you any tips on space race.. :lol: Rifles and cannons (or even trebs) is pretty straight-forward. Get the techs while building ships and units, perhaps upgrade, move troops and win.
     
  15. Harv

    Harv Emperor Supporter

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    So ends the Golden Age
    to Turn 156

    Turn 149 - We built the Temple of Artemis, because wonderspam
    Turn 150 - Code of Laws
    Turn 153 - Philosophy, and Taoism founded in Memphis
    Turn 154 - Civil Service

    We also started to settle that island and send in Horse Archers.

    Spoiler :

    upload_2020-3-19_20-21-27.png

    upload_2020-3-19_20-21-42.png



    We probably need more ships to deal with all those pirates!

    4 Horse Archers should be enough for 3 Archers defending that barbarian city, but I can bring in a couple more. I don't know how far away from longbows the barbarians are. The island should be ours soon enough. It looks like the sheep will add to our resources.

    Surprise! I met the Russians. I was wrong about Mansa Musa for some reason. I thought he started with 18000 soldiers and that is what I saw on the demographics. I'm not sure what I got wrong. Another surprise. They hate us.

    On the subject of religion, we have two good options. We can go Buddhism and Izzy will like us more. I don't remember how much of a religious nut Zara is, but Izzy is very much so. The other option is Taoism and then everybody will hate us. Those trade routes are probably making us lots of money, so maybe following Izzy is a better option.

    Bonus: Ulundi does not have either religion and is a candidate for a special event (dissident priest) for Egypt that might pop before we get to Printing Press. It would be interesting to see it in action.

    So I lean towards going Buddhist.

    Down the research tree after Engineering.....
    Do we need Guilds?
    Paper might be okay, then think about the Liberalism race.

    On the subject of Maces and Trebs, we are almost there. We just need to build several thousand maces and trebs and galleons. If we go that route, Russia might be a good target. Izzy hates Peter, too. She even warned me about him.

    ADDED: Okay - It looks like Bureaucracy does make a huge difference and I should switch. Any other civics? I probably still have a bit of use left for Slavery, but maybe take a five-turn gambit on something different. I don't think the religious civic matters so much.
     

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    Last edited: Mar 19, 2020
  16. sampsa

    sampsa Ghost

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    Yes, you should be in bureau. I guess you should reload 1T back? Bit of a shame to change civics and adopt a religion right after your GA ended. :)

    If you are planning to attack with trebs and maces, tech is suddenly rather moot. One tactic the forum recently re-discovered is rush buying. Since you have the Mids you could try that (need to be in US). So once you have engineering, just slider to 0% and buy/whip the army and don't stop before you've capitulated all civs.
     
  17. Harv

    Harv Emperor Supporter

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    I’m not sure why you say it’s a shame to change civics after a golden age. Granted, there was a lot of extra production and commerce to be had for two turns. It might be worth a couple hundred gold.

    The buy, whip, draft units seems interesting.
     
  18. sampsa

    sampsa Ghost

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    Because it's free to change civics during a golden age?
     
  19. Harv

    Harv Emperor Supporter

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    Oh, that! Hatty is sbnr. (Spiritual but not religious)
     
  20. sampsa

    sampsa Ghost

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    Ah, forgot you are playing a SPI leader. :lol:
     

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