Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,174
I wanted to advocate for a system in Old World to govern situations where two Civs are fighting over a city, and then you make calculations that have your units hold back so that when your units attack, you can take the city in the same turn. Sometimes I'll try to have the AI whittle down the defenses then I swoop in. Other times the AI is smart and hangs back and then I don't want to attack b/c the AI will swoop in.
I have always found this kind city-capture competition situation to be really stupid, not fun, and incongruous with reality (I am not a big believer in making games as realistic as possible at the sacrifice of fun/gameplay) but just on a conceptual level it feels weird. I do get that it was a dog eat dog world back then but the notion of calculating when to attack to steal the city just feels off.
At the same time, is there ANY 4X that has tried to deal with this situation, and if so, have there been any that have done it successfully?
I have always found this kind city-capture competition situation to be really stupid, not fun, and incongruous with reality (I am not a big believer in making games as realistic as possible at the sacrifice of fun/gameplay) but just on a conceptual level it feels weird. I do get that it was a dog eat dog world back then but the notion of calculating when to attack to steal the city just feels off.
At the same time, is there ANY 4X that has tried to deal with this situation, and if so, have there been any that have done it successfully?