... I was working on the other side.Is there a way to attach a penalty to the air platforms? I'm figuring something like -40% against land and sea units, -20% against units in rough terrain, and -30% against bases. It's been a long time since I did any alphax editing though. Any tips? Okay, honestly asking if you can point me to exactly where I would need to make those edits if they are even possible.
Now that is something I have never thought of! So I did a quick scan of the alphax.txt and here are the parameters that effect aircraft (I've got them broken out by their sections so they can be located easier):
#RULES
50, ; Extra percentage cost of prototype AIR unit
1,1, ; Psi combat offense-to-defense ratio (AIR unit defending)
50, ; Combat penalty % -> Air superiority unit vs. ground unit
100, ; Combat % -> Air superiority unit vs. air unit
100, ; Combat % -> AAA bonus vs. air units
#CHASSIS
Needlejet,M1, Penetrator,M1, Interceptor,M1, Tactical,M1, 8, 2, 2, 0, 1, 8, DocAir, Thunderbolt,M1, Sovereign,M1,
Copter,M1, Chopper,M1, Rotor,M1, Lifter,M1, 8, 2, 1, 0, 1, 8, MindMac, Gunship,M1, Warbird,M1,
Gravship,M1, Skybase,M1, Antigrav,M1, Skyfort,M1, 8, 2, 0, 0, 1, 8, Gravity, Deathsphere,M1, Doomwall,M1,
#ABILITIES
Air Superiority, 1, DocAir, SAM, 000000001111, Attacks air units
AAA Tracking, 1, MilAlg, AAA, 000010001011, x2 vs. air attacks
I've got to head out for the day but will give it some thought and see what makes sense in regards to what can be done here. I didn't specifically see what your driving at, but will go more in-depth when I get back.
D