Has anyone noticed this? (bombardment damage)

dreadknought

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Has anyone noticed that on units that you set a bombard range of 0 on for defense , no matter what you set the rate of fire at they only dish out 1 point of damage when attacked.
 
I believe that is the case for ALL bombard units on defence, regardless of range.

I have never inflicted, or sufferred, more than 1hp loss to an artillery, BB or other multi-RoF unit when attacking into its stack.

Not tested, just in-game observation and recollection.

edited to add the rather important word 'never' to the second sentence!
 
Originally posted by MadScot
I believe that is the case for ALL bombard units on defence, regardless of range.

I have never inflicted, or sufferred, more than 1hp loss to an artillery, BB or other multi-RoF unit when attacking into its stack.

Not tested, just in-game observation and recollection.

edited to add the rather important word 'never' to the second sentence!

Yes, thats exactly my exp. also.....well that would seem to be a small flaw I would think since I would like some defensive units to pack more of a punch than that.:cry:
 
Originally posted by RegentMan
I've inflicted more than 1hp bombard damage to units using artillery and radar artillery.

When defending???? Or when attacking?

The latter is common.

It's the former
- i.e. the AI attacks your stack of (defender) plus (bombard unit) and (bombard unit) shoots at the (attacker) before resolution of the (attacker) vs (defender) combat -
that is the topic here.
 
Originally posted by MadScot


When defending???? Or when attacking?

The latter is common.

It's the former
- i.e. the AI attacks your stack of (defender) plus (bombard unit) and (bombard unit) shoots at the (attacker) before resolution of the (attacker) vs (defender) combat -
that is the topic here.
Ohhh.... I'm sorry. I thought you meant attacking. Nope, I have also only seen 1hp hits on defense.
 
Rate of Fire has absolutely nothing to do with the ONE Free Shot that any bombard unit may get. The only factors effecting how well the artillery free shot may work will be the ratio of the bombard strength versus the attacking unit's defensive strength plus whether the bombard unit is co-located with at least one unit that has a D-value greater than zero.

You will also notice that no matter how many artillery units may be located in a square, only one of them will be awake enough to sometimes fire a shot to assist in self defense. You can have 40 cannons guarded by a rifleman and 39 of those cannons will sit on their thumbs and watch the battle unfold.
 
Just losing one hit point can still make a great difference.
Using CivLacky's excellent "Combat Calculator", we have the following results:-

Cavalry (attack 6 with 4 HP) v. unfortified Musketmen (def 4 with 4 HP) = success 66%, fail 34%
Cavalry (attack 6 with 4 HP) v. fortified Musketmen (def 5.4 with 4 HP) = success 56%, fail 44%

But if the defending Musketmen have some sort of 'defensive bombardment' unit in their stack:-

Cavalry (attack 6 with 3 HP) v. unfortified Musketmen (def 4 with 4 HP) = success 50%, fail 50%
Cavalry (attack 6 with 3 HP) v. fortified Musketmen (def 5.4 with 4 HP) = success 39%, fail 61%

In effect, assuming that the 'defensive bombardment' unit gains a hit, unfortified Musketmen have a defence as if they WERE fortified.

Still worth having I think. :)
 
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