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Has Civ6 become 3000 times more difficult?

Discussion in 'Civ6 - General Discussions' started by Horizons, Mar 11, 2017.

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  1. Victoria

    Victoria Regina Supporter

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    I never use advanced setup, its too mamy click to repeat for a restart.

    One thing I have noticed is One civ seems to get ahead a bit more now
     
  2. ThERat

    ThERat Deity

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    I tried the game again as Always War on Emperor (Pangaea map). It does get tough at times as you have to deal with barbarians and the AI. However, if you play barbarians against AI, it does work out. Just take care of barbarians near you as the rest will keep the AI busy.

    And of course, you need to pay attention to details, build the usual slinger -> archer start before producing a builder. That way, you gain experience and can take out barbarians slowly without the fear of being pillaged. Once, you have that part under control, you need to expand or you can't cope for sure.
     
  3. Leyrann

    Leyrann Deity

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    No, you start games by building a warrior and immediately replying to barbarian threats. On Emperor, 2 warriors can hold off a standard barbarian invasion (3 warriors + slinger), and considering they're less agressive on lower difficulty levels, I could see, say, Prince invasions being 2 warriors and a slinger. Also, one warrior can clear out a barbarian outpost, though if it's good terrain the warrior will need to heal for one or two turns, except if he has the +7 strength promotion.

    If you get a horsecamp that spawns a raid before you've cleared them as your first camp though... Yeah, just restart.

    Just curious, how are you playing "Always War"? Afaik that's a manually imposed challenge, as I can't remember such an option from the advanced setup, which means I don't understand how you're keeping war weariness in check (if it was an official option I could see there being changes to war weariness).
     
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  4. ThERat

    ThERat Deity

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    I declare manually on AI's not city states. I do have a MOD with reduced war weariness running. Otherwise it is no fun for sure. Of course, I also do try to eliminate and fight one AI a time to keep war weariness in check. Of course, it is better to eliminate a AI fast so you can make active use of cities.
     
  5. Midori

    Midori Chieftain

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    I find the game still challenging but winnable on Emperor. I've never seen the AI come anywhere close to a domination or religious victory and that hasn't changed a bit. It still incompetently spams spaceports and builds spaceship parts in the most inefficient places, so you have to be playing really poorly or as India to lose to that. The only thing you can count on the AI to succeed at on Emperor is to build Chichen Itza before you even get guilds.
     
  6. Victoria

    Victoria Regina Supporter

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  7. ArdentFire88

    ArdentFire88 Chieftain

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    Raging barbarians after destroying their encampment is my biggest problem. It makes settlement in the early eras harder for me. But other than that, the A.I hasn't been any more different/aggressive.
     
  8. Leyrann

    Leyrann Deity

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    To be fair I've barely noticed that gimmick.
     
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  9. Disgustipated

    Disgustipated Deity

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    Anyone notice the AI is less aggressive in converting your cities with a wave of missionaries? Perhaps on the mid level difficulties they toned down the AI conversion agenda, it's possible they are still crazy on higher levels.
     
  10. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Ha, no. I recently got inundated with a wave of Russian missionaries in the Classical Era right after I founded my religion and sent a missionary off to placate Kongo. I don't think I've ever seen such religious aggression. And I'm playing mid-level difficulty.
     
  11. Disgustipated

    Disgustipated Deity

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    Hmmm, maybe it was my map type and the civilizations that were playing in my most recent games.
     
  12. PendragonWRB

    PendragonWRB Prince

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    I did downshift from Immortal to Emperor with the patch, partly because I don't like the feel of the Immortal games where the AI races ahead in technology. They still race ahead with Writers/Artists/Musicians as I have not figured out how to compete there AND keep up with technology.

    The other reason I downshifted was the AI seems to put up more resistance so it's not a total walk in the park on Emperor like the original version was. As far as the start goes, you just have to forget about economy and make sure you have your area secured before you build anything but some form of military. Building one to three scouts, two slingers and a second warrior (not in that order) should be enough to secure and explore in preparation for expansion.
     
  13. Horizons

    Horizons Needing fed again!

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    lol I have seen that too. No sooner have I got a religion set up, a dozen missionaries from abroad swarm in and preach my religion out of existence. I find it particularly funny when you launch an inquisition, it follows the majority religion in your Holy City and not the official state religion.

    The AI can certainly defend now. All my wars end in Pyrrhic stalemates, with lots of deaths, war weariness and pillaging but no cities taken. I'm really really stuck.
     
  14. Victoria

    Victoria Regina Supporter

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    I like Emporer, its saner than Deity and still a challenge.
    Especially if not going out all aggressive.
    One recommends never forgetting your economy. To me this game plays a lot better when you are looking ahead about 5-10 moves. Thinking OK that slinger will finish at that stage what next, this civic will finish then, what next. It allows more awareness when suddenly a barb pops up in an unexpected place. So on turn 1 I am already thinking Ok money is important, at what stage am I thinking of getting a CZ in place and where.
     
  15. Horizons

    Horizons Needing fed again!

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    Yes I do the same. Several explorers, then slingers / archers, warrior / spearman. Then builder, settler. Don't get round to building a monument in my capital for ages.
     
  16. Horizons

    Horizons Needing fed again!

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    One particularly devastating map setup was a continent me and Japan shared, and there was only one city state between us. They conquered it and we both were at a stalemate for the whole game, stagnating both our economies. Meanwhile Spain on the other continent was expanding massively and won easily. I don't see what else I could have done there, Japan's cities were so well defended I had to wait until flight / artillery to be able to weaken them but by that time they had 10 - 12 cavalry armies lol.
     
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  17. Disgustipated

    Disgustipated Deity

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    Interesting. Just started a new game on island plates map. Same difficulty. Prince. And it's so much more difficult than the True Starting Location Earth map. Anyone else finding the random maps much more difficult than the Earth map? I'm so used to rolling over the AI, but the AI keeps building archer after archer preventing me from attacking the city. It doesn't help I'm playing as Russia which gives me a certain starting location (tundra). I can't even take over one single Kongo city because he's producing archers faster than me. Not sure what to do in this case.

    I've had bad luck with the island plates map in the past, and this is no exception. Lack of production is hurting me badly. I start on a relatively small island, and the AI has a small continent to themselves. Both times I tried this map this has happened. I can only build 2 cities, and the AI already has 3 cities up.
     
  18. Victoria

    Victoria Regina Supporter

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    @Disgustipated I am not a big island map player even though I use a fair amount of fleets but it does sound a little like some poorer maps.
    You cannot play a standard continent game on an island map, you need to be able to get out to sea fast with some scouts/settlers/ships... the water is shallow so do not be scared to dip your toes in.
    Japan excels in island maps

    @Horizons In that situation I would be tempted to go to sea if not too late. The AI just has issues in this area and is a way around a stalemate
     
  19. DWilson

    DWilson Where am I? What turn is it?

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    I think the AI is teching and civicing much better, however they're still really weak to early, naval, or both aggression.
     
  20. HF22

    HF22 Warlord

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    How are you going about attacking cities?

    Unless an AI is an era ahead of your seige units, its usually just a matter of enough melee units to set the Seige / prevent healing, & a couple of seige units to destroy its health (the AI will target seige units, so you do need a couple).

    Field armies can be sent running with a couple of ranged units escorting.
     
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