Has the AI start positioning system failed?

ice2k4

Emperor
Joined
Feb 28, 2004
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Brooklyn, New York
Started up a Standard Pangaea (Low sea-level, natural shoreline) with Julius of Rome.

Got this as a starting position:

Spoiler :
wierdstartqw5.jpg


Just wanted to know if anyone else has gotten something like this.

Still debating whether to try and wipe out the two scouts with my warrior, or let Russia have a chance (10 turns the city will expand auto-booting them from my lands) and risk Russia settling extremely close to my capitol. The logic thing to do would be to wipe them out and gain an early worker, but I don't see it as being fair.
 
Never seen anything like that. I would let them get booted after the 10 turns otherwise it just seems unfair. They will have lost 10 turns anyway at a critical point in the game. Good GP farm though.
 
Never seen anything like that. I would let them get booted after the 10 turns otherwise it just seems unfair. They will have lost 10 turns anyway at a critical point in the game. Good GP farm though.
I'm reluctant to let them live though, because they'll most likely settle very close to my capitol, and being an imperialistic with mining to begin with, I'm chopping out a settler or two, and I don't need him screwing with my borders.
 
When looking at it again, it would take me 4 or so moves to even reach their starting position. I would only be able to take out one scout. So I let them go peacefully, and as predicted they settled as close as possible. However, because of the land formations I am blocked in.

Spoiler :
wierdstart2fm6.jpg


Looks like an early war is brewing.
 
just warrior rush him:p
 
Just the other day, I had something similar. My starting position was two squares away from an AI player. However, the AI had a warrior. I played a few turns, then started a new game.
 
Yeh, didn't turn out so well. I attacked a little too early and they founded a second city. I had bronze working for a few turns, enough to build 4 or 5 axe, but soon their second city took over the bronze and I was left with just archers. Luckily, after capturing their capitol with axes, and researching iron working, iron popped up near their capitol (a few turns after i hit iron working.) It then turned into a long drawn out battle with my praetorians vs. their archers defending a 50% defense capitol on top of hills. In the end I just gave up and started over. The war lasted to nearly 200 AD (started a little after 3000BC)
 
this look like a lower level start so the ai dont start with defenders. just crank out 2-3 warriors and smash face.
 
In these situations i declare war just as the culture is about to pop so that the enemy wont get booted from my lands. Which means you'll trap him in nicely with a warrior on that hilly plains forest.

Then once you get three warriors, attack, take his settler and enjoy the free worker that you got before it is even possible for the others to build a worker.
 
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