Has the cancel orders on enemy contact changed

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Phaethon was here
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One thing I think has changed with conquests is if you have a unit heading towards an assigned GOTO, your unit does not stop immediately upon meeting the enemy unit.

Your unit will go right by until it has finished its full movement, in fact; it will actually re-route around the enemy to pass by him.

I think the the unit should stop on meeting the enemy to give you a chance of attacking him. What typically happens is the enemy gets to attack you first.
 
It's been that way for a while. It's why I am careful to avoid long goto's when I can.
 
No need to have 2 threads exactly alike. You already have one in the bug reports forum. Thread closed.
 
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