Leathaface
Emperor
How has the first patch polished things up? I got the game the hour it was released but after a couple of sessions I decided to wait for a patch.
trade still weirdly implemented
I get that they don't want new cities to be instantly built up from focused trade, but I think that would be done better with some kind of size based cap on trade.I agree - it feels like the Internal routes are backwards at the moment - small cities feed the large ones.
I get that they don't want new cities to be instantly built up from focused trade, but I think that would be done better with some kind of size based cap on trade.
Isn't that half the point of having a Civ 5-style trade system in the first place - to build up the new cities quickly?
That has always been the case in reality though. When new settlements and colonies were founded, that was usually done to supply the main cities with new goods. That system doesn't really work 1:1 for BE, but I can see the logic behind that.I agree - it feels like the Internal routes are backwards at the moment - small cities feed the large ones.
Games still end hilariously fast, making most of the second half of the tech tree mostly useless - it's still "Get the important early and mid-game techs - then beeline to victory.". You'll basically never see high-tech units if you play for efficiency.
Sure, but the way the victories work do a lot to completely remove the late game. This could for example be fixed by needing more pieces of tech on different branches of the tech tree - that way, victories would take way longer, thus giving more opportunities to squeeze out optional techs. Or they could just move the affinity bonuses to more high-end techs (on other branches of the tree than the actual victory buildings), reduce the bonus affinity you can get a bit and that also makes games longer and allows the decision between getting a new affinity unit or a new level of affinity, thus upgrading the units you already have.Though it's worth pointing out that this problem existed at least as far back as Civ 3. They can either make it impossible to win before turn 450 or not, but if they make it possible to win soon, it must of necessity mean that those who are in it for the fastest victory will miss late-game options and units.
Sure, but the way the victories work do a lot to completely remove the late game. This could for example be fixed by needing more pieces of tech on different branches of the tech tree - that way, victories would take way longer, thus giving more opportunities to squeeze out optional techs. Or they could just move the affinity bonuses to more high-end techs (on other branches of the tree than the actual victory buildings), reduce the bonus affinity you can get a bit and that also makes games longer and allows the decision between getting a new affinity unit or a new level of affinity, thus upgrading the units you already have.
Imho the game would work best if you needed to get 1/3 of the end-game tech tree per affinity with some optional early late-techs available in the other 2/3 that can give you additional bonuses.