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Has the game improved much since launch?

Discussion in 'CivBE - General Discussions' started by Leathaface, Dec 30, 2014.

  1. Ryoga

    Ryoga King

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    Oct 12, 2010
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    Apart from what everyone has already said

    Alien aggression decay has been made 4 time slower, which means it is more likely for the aliens to become aggressive. Unfortunately they haven't fixed the issue that allows player to kill aliens with no repercussions. So if you don't want them to get aggressive it is still easily doable anyway.

    Overall I guess the game is a little better but they still left much to be desired (the total annihilation of advanced affinity quests being the worst), T4 affinity units have been nerfed too much, trade route mechanics are wonky, middle game is still just a straight race to the planet wonder and victories come too fast.
     
  2. Halbbruder

    Halbbruder Prince

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    I think the game has improved a fair bit. The following things need work now:
    - AI (stating the obvious)
    - More stability improvements needed for MP. I had a good run hosting some MP games rather fully until some recent instances where I crashed very early.
    - Victory conditions still need to be tweaked, even though it's slightly harder to do harmony victory, and I mean slightly as you can't rush buy the mind stems, reducing victory to just 7 turns.
    - More diplomacy options, maybe this game could do with some more inspiration from Alpha Centauri which I reckon has the most diverse element of diplomacy.
    - More uses for strategic resources
    - Fixes for some building quests that are laughably one-sided, like the electronic fence.

    Any other changes that I haven't mentioned are either very debatable or just optional.
     
  3. Mutineer

    Mutineer Deity

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    personally i believe we already forced to research too many tech to win. I do not want an other civ5. i want different options. I agree with separation peace wins from affinity. something L 7 affinity should be enougth to achieve victory.
     
  4. Halbbruder

    Halbbruder Prince

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    No, that would make this game really quick and easy to beat. Yes, it would mean science becomes less of a priority after affinity level 7 but in SP, you could make heaps of energy per turn by trading the beakers. In MP, the best players would have their victory covered before half of the max turns are up.

    Another thing I should have added to my improvements list is unit upgrades, as like the building quests, some are one-sided, like the level 4 supremacy tank, which gives you the option for ignoring ZoC when level 4 tanks in general already have that.
     
  5. Creamy Goodness

    Creamy Goodness Chieftain

    Joined:
    Nov 10, 2014
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    Location:
    Toronto, Canada
    You cannot be serious. You want the game to end around turn 150? :eek:

    I'm going to chalk that one up to a little too much New Year's "celebrating" on your part. :lol:
     
  6. Ryika

    Ryika Lazy Wannabe Artista

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    That's not what he said and probably not what he meant. ^^

    Separating Affinity from peaceful Victories without making "turn 150"-wins the norm wouldn't be that hard. A requisite of level 7 affinity would be perfectly fine, if they introduced some additional steps to the victory on leaf-techs that don't give affinity. The idea behind that is to separate late-game military from victory progress so that you have to find a balance instead of just getting the military automatically while pushing to victory.
     
  7. Ryoga

    Ryoga King

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    But he said that we are forced to research too many techs to win.

    Personally I'd rather include non-affinity late-game technology prerequisites on top of the level 13 affinity min requirement.
     
  8. bladex

    bladex Emperor

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    not really you still need a crapload of mods to make the game fun
     
  9. Gorbles

    Gorbles Load Balanced

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    Most of my gameplay has been unmodded. Fun is incredibly subjective.
     
  10. Gort

    Gort Emperor

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    Which mods do you recommend?
     
  11. Minor Annoyance

    Minor Annoyance Deity

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  12. Gort

    Gort Emperor

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    How modest of you! :lol:
     
  13. bladex

    bladex Emperor

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    BoogieMan's AI Mod
    Final War
    Later Affinity Victory (not working with current patch though)
    Leader Afinity Randomizer
    True Domination (and more)
    Victories - Automated Exodus Gate

    than as i said tweak the victory values a bit

    in my game it takes 50 settlers settled with 5 max per city.
    10000 troop power.
    100000 power to build beacon.
    and 100 years for mindflower thing.
     
  14. Acken

    Acken Deity

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    You could say the game has improved I guess.

    Whether or not you think it's enough to make the game interesting is subjective. It's not the case for me sadly (and probably won't unless an expansion since I have too many core issues with CBE.
     
  15. Forbiddentwo

    Forbiddentwo Warlord

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    Did they fix that "instantly crash out of multiplayer" bug that requires you to disable dlc?
     
  16. Sherlock

    Sherlock Just one more turn...

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    It's January and there's been what, one patch?

    This game is obviously not a priority for Firaxis.
     
  17. V3N0M

    V3N0M Warlord

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    this game feels like a beta, I'm glad I bought it on sale.
     
  18. bladex

    bladex Emperor

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    i'm afraid it will take a few expansions before this game is addicting
     
  19. Gorbles

    Gorbles Load Balanced

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    There is a difference between you wanting a patch and the game needing a patch.

    There is also a difference between a lack in news and a lack in work on the product. You aren't entitled to Firaxis' inner workings, much less a detailed understanding of them.
     
  20. Autoclave

    Autoclave Warlord

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    The dozens of buildings that add +1 yield to something are still out there. It is borring as hell when you have to go through a big list of such buildings in every damn city. There is no decision making process, you build them all.

    I hate it. It feels like a chore. There is nothing fun in it.
     

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