Hatred Released

Postal did it better/first
 
Yeah. I guess. But the violence in Civilization is sanitized (mostly). The violence in Hatred is upfront and personal.

Still, any video game is just a matter of pixels.

While real life is just a matter of blood and guts, and images on the retina.

Hang on, pixels just form images on the retina too, don't they?

If one thought those pixels he killed were human, he would feel what he would if he had killed humans.

I once thought i had caused a person to commit suicide. For a few seconds, anyway. I did feel something very intense as a result.

Don't worry, in reality the other person did not die at all, or come near to dying. I was in late elementary school anyway so i would not be prosecuted even if they could pin it on me- which they couldn't :evil laugh:
Many years later it ended up as one of my first published stories.
 
Yeah. I guess. But the violence in Civilization is sanitized (mostly). The violence in Hatred is upfront and personal.

Still, any video game is just a matter of pixels.

While real life is just a matter of blood and guts, and images on the retina.

Hang on, pixels just form images on the retina too, don't they?

The point that normal human minds can readily separate any collection of video game pixels from meaningful events that occur in "real life" stands. When I watched the man shoot himself in the head and cringed at what I witnessed, those were pixels too because I was watching it on YouTube. But what it portrayed in that case wasn't fabricated/fantasy, it was a real suicide and it was uncomfortable to watch. It appears that I am part of a vast majority that can make that distinction easily and automatically.

Even relatively young children can make this distinction in an instant. When normal people play these games, they know that there is no attachment of consequence to their choices outside the framework of the game itself (except maybe the occasional butthurt teammate/opponent :D).

I do believe it is easier for people who approach games like I do (IE optimize around desired outcomes and completely detach them from reality, such that any immersion comes from the challenge of performing well in the system rather than from pretending I'm one of the characters or something) to make this distinction and not flinch while committing atrocities in-game. I feel bad when I cause non-serious injury to an animal in real life accidentally, but I have absolutely no problem wiping religions from the planet, starting a nuclear winter, or creating quad-digit bodybags in a game.

I wouldn't want to live in one of the Civ worlds I create, but I also wouldn't make the same choices if I had to live in the world I was making them.
 
Media consumption, particularly interactive video game sorts, of antisocial behavior tends to correlate with less of that behavior actually displayed IRL. Games like these are good, I suspect.
 
Have you a link to a study that can support that assertion?

Preferably peer-reviewed and double blind, but... you know...
 
Nope :smug:
 
Have you a link to a study that can support that assertion?

Preferably peer-reviewed and double blind, but... you know...

I'd like to see a study for either side that has credibility.

I would be surprised if it made a significant difference either way.
 
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