If you want a Spooky as well as Deadly Campfire for your Game, this may be what you are looking for
This Immobile Unit can be pre-placed in a game or "Airdropped" to place after it is built. I made a Drop animation and sound for this purpose so it will "appear" when Airdropped.
Be sure to set this Unit as Immobile. I recommend Zone of Control and extra Hit Points
and you can set enslaves more of its kind for example. Set Airdrop if you want to be able to airdrop it to place during the game.
Credit goes to aaglo for his Ghost Warrior Unit that I adjusted for use in the Haunted Campfire.
I changed several Shades to be more translucent and used selected frames to create the new animations.
Note that all Airdrop directions are on the Drop Flc even though only the SW direction is used for Airdrop in the Game.
You can use the Other directions if you want to make some type of different Flc with them.
Included Files:
Civilopedia HauntedCampfireLarge.pcx and HauntedCampfireSmall.pcx and several Alternates,
CIV Specific Colored HauntedCampfire_units_32.pcx,
Adjusted .ini file,
Animations (flcs): HauntedCampfireDrop, HauntedCampfireDefault, HauntedCampfireFortify,
HauntedCampfireFidget, HauntedCampfireAttack, HauntedCampfireVictory and HauntedCampfireDeath,
Sounds: Created All New Sounds...HauntedCampfireDrop.wav, HauntedCampfireFortify.wav, HauntedCampfireFidget.wav, HauntedCampfireAttack.wav, HauntedCampfireVictory.wav and HauntedCampfireDeath.wav
Game Tested and I believe it looks and works very well.
You can download the File here
The Flag is CIV Specific Colored.
The White smoke is actually very translucent rather than white in game.
The General Preview is much faster than the animations play in game because the Attack needed to be set faster and all general animations are on the same gif file.
The Drop animation shows the Drop and Default at their Normal Game Speed.
Airdrop (Appear) Preview:
General Preview:
This Immobile Unit can be pre-placed in a game or "Airdropped" to place after it is built. I made a Drop animation and sound for this purpose so it will "appear" when Airdropped.
Be sure to set this Unit as Immobile. I recommend Zone of Control and extra Hit Points
and you can set enslaves more of its kind for example. Set Airdrop if you want to be able to airdrop it to place during the game.
Credit goes to aaglo for his Ghost Warrior Unit that I adjusted for use in the Haunted Campfire.
I changed several Shades to be more translucent and used selected frames to create the new animations.
Note that all Airdrop directions are on the Drop Flc even though only the SW direction is used for Airdrop in the Game.
You can use the Other directions if you want to make some type of different Flc with them.
Included Files:
Civilopedia HauntedCampfireLarge.pcx and HauntedCampfireSmall.pcx and several Alternates,
CIV Specific Colored HauntedCampfire_units_32.pcx,
Adjusted .ini file,
Animations (flcs): HauntedCampfireDrop, HauntedCampfireDefault, HauntedCampfireFortify,
HauntedCampfireFidget, HauntedCampfireAttack, HauntedCampfireVictory and HauntedCampfireDeath,
Sounds: Created All New Sounds...HauntedCampfireDrop.wav, HauntedCampfireFortify.wav, HauntedCampfireFidget.wav, HauntedCampfireAttack.wav, HauntedCampfireVictory.wav and HauntedCampfireDeath.wav
Game Tested and I believe it looks and works very well.
You can download the File here
The Flag is CIV Specific Colored.
The White smoke is actually very translucent rather than white in game.
The General Preview is much faster than the animations play in game because the Attack needed to be set faster and all general animations are on the same gif file.
The Drop animation shows the Drop and Default at their Normal Game Speed.
Airdrop (Appear) Preview:
General Preview:
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