sTAPler27
Prince
- Joined
- Mar 18, 2018
- Messages
- 444
Terrain variation is one of my favorite new features coming to the game not only for aesthetic reasons but because in my first interaction with the mechanic in Humankind it shook up how combat worked. My main curiosity comes with the fact that civ is known for making a lot of ranged units technically melee units, an archer is a ranged unit yet a rifleman isn't. I understand that its likely for melee units to not be able to attack from cliffs but when it comes to the late game will there be an issue where these "melee" ranged units for no clear reason can't attack a unit on a cliff or while on a cliff themselves? I really hope this isn't the case because otherwise I feel like a lot of the potential complexity elevation adds to combat will be wasted.