kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,871
No, it's a fair question. I think the difference for me was that in the previous game, I didn't really identify as the leader, I identified as the civilization. So I played as America. Historical accuracy was never really an issue as such, I did not have any problem with America being available from 4000 BC or Aztecs surviving into the future era. The whole core of the game for me was that I was leading a civilization and forming an alternative historic path than our world, the leader was just sort of a flavor that represented a certain era of that civilization - and in the cases, where multiple leaders were available, this was a way of highlighting certain aspects and time periods of that civilization.I'm asking this sincerely, so if it comes off cheeky/rude, I apologise; it is a genuine question.
Did you find previous civ games, where Lincoln could enter a war with Kupe and Julius Caesar, to be historically immersive?
All that has been disrupted with the Civ7 game design. I understand the idea of wanting all civs to be relevant when they are in play, it's on paper at least a noble one (I always disliked civs with a strong modern focus, because these civs felt really bland to play). But the cost of this design has been massive in terms of lost immersion imo. I think a much better approach would have been to give each civ a new bonus for each era, or better yet a set of bonuses to choose for from each era, and possibly even a new leader for each era, but obviously the work load associated with such a design would be massive.
