Having issues enabling Civ6 workers

OjamaAlabama

Chieftain
Joined
Feb 20, 2025
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Hi everyone, I just wanted to enable the Civ6 workers from the CP mod options, but I cannot get them to work correctly.

First, I enabled the option inside NewCustomModOptions.xml
At first, my workers were unable to improve any tile. Then I figured that the "BuilderStrength" attribute was to be added to my worker units via SQL, done. The workers now start with 3 BuilderStrength (which I'm assuming work as charges)
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However, when I select to build an improvement, the workers continue working on that tile indefinitely, despite it saying it will only take a single turn to finish. Am I doing something wrong with the set up? I can't find any information about this anywhere. I also attempted to fix this by tweaking the DLL, but I have been unsuccessful so far.
 
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You have to add the BuilderCost column to the Builds table and set it for every build (how many charges does it take for each). And then pump the WorkRate of your workers to a large number like 9999.

It's essentially an unfinished feature that's not supported by the UI.
 
You can have a look at this old mod and see how it's implemented.
Download link there is broken so I attach the EUI version here.
 

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i think the game might benefit from some feature that kills workers, sometimes -- idk if i'd want the full civ 6 model however. nonetheless can see how players coming from that game might want some familiarity. pls post in mod repo if anyone ever gets it working, might give it a spin sometime
I attach the EUI version here
is there a no-eui version?
 
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