Nickify
Chieftain
I've lurked on these forums for some time now. I've been using them as a resource to learn about the game and to start the process of making my own civilizations and mods for Civ V. Lately I've tried my hand at making custom civilizations for me and my friends to play with in our custom games. Currently I am working on a custom James K. Polk's USA civilization. I haven't designed any artwork for the civ other than this base pic because I'd like to get the coding out of the way first.
I've added my civ's UA, UU and UB. Because I'm new to this and their trait is 2-parter, I wanted to try and add one part before the other and then test it. I added a custom building to my civ called the Stockpile which provides +1 food from plains. Each city gets that building for free (I took a page out of Carthage's trait for this) upon founding. This works just fine as all plains give me the +1 food I was hoping for. I am unsure of how to code the 2nd part for the trait. It is supposed to grant +1 food per city connected to the capital. Similar to the pantheon belief Messenger of the Gods which grants +2 science in cities connected to the capital. I tried pouring through the game files to find how they coded these beliefs, but wasn't able to find anything. Any help here is appreciated.
The UU should be an easy fix after test playing, so my next focus is regarding the Fort for my civ. I built walls in my test city and upon completion, it bricked my game. Here's my Fire Tuner error code:
I looked into the Database.log and am absolutely clueless as to how to proceed. If you have experience coding this game, I don't mind working out some kind of deal. I do a lot of graphic design work on the side and can possibly design you some artwork for your own stuff as a form of payment for your time. This isn't the only civilization I hope to create, but I'd like to use the experience gained from making this one, in making others. Below are the XML files that I used.
<GameData>
<Units>
<Row>
<Type>UNIT_WAGON_TRAIN</Type>
<Description>TXT_KEY_UNIT_WAGON_TRAIN</Description>
<Civilopedia>TXT_KEY_CIV5_WAGON_TRAIN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_WAGON_TRAIN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_WAGON_TRAIN</Help>
<Requirements></Requirements>
<Combat>20</Combat>
<RangedCombat>0</RangedCombat>
<Cost>180</Cost>
<FaithCost>0</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>4</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_SETTLER</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>0</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>1</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>20</HurryCostModifier>
<AdvancedStartCost>15</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>100</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>2</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_CELT_PICTISH_WARRIOR</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>10</UnitFlagIconOffset>
<PortraitIndex>10</PortraitIndex>
<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>40</Flavor>
</Row>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
</Unit_Flavors>
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_US_POLK</Type>
<Description>TXT_KEY_CIV_US_POLK_DESC</Description>
<Civilopedia></Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_US_POLK</CivilopediaTag>
<Strategy></Strategy>
<Playable>1</Playable>
<AIPlayable>1</AIPlayable>
<ShortDescription>TXT_KEY_CIV_US_POLK_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_US_POLK_ADJECTIVE</Adjective>
<DefaultPlayerColor>PLAYERCOLOR_US_POLK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN</ArtStylePrefix>
<DerivativeCiv></DerivativeCiv>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapAmerica512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_UNITEDSTATES_TEXT</DawnOfManQuote>
<DawnOfManImage>DOM_Washington.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_UNITED_STATES</DawnOfManAudio>
<SoundtrackTag></SoundtrackTag>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType>
<BuildingType>BUILDING_FORT</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_Start_Along_Ocean>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<StartAlongOcean>1</StartAlongOcean>
</Row>
</Civilization_Start_Along_Ocean>
<Civilization_Start_Along_River>
<Row>
<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType>
<StartAlongRiver>1</StartAlongRiver>
</Row>
</Civilization_Start_Along_River>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<RegionType>REGION_PLAINS</RegionType>
</Row>
</Civilization_Start_Region_Priority>
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_US_POLK</Type>
<PrimaryColor>COLOR_PLAYER_US_POLK_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_US_POLK_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>
<Colors>
<Row>
<Type>COLOR_PLAYER_US_POLK_ICON</Type>
<Red>1.0</Red>
<Green>.84</Green>
<Blue>0</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Colors>
<Row>
<Type>COLOR_PLAYER_US_POLK_BACKGROUND</Type>
<Red>.122</Red>
<Green>.2</Green>
<Blue>0.471</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<GameData>
<Buildings>
<Row>
<Type>BUILDING_FORT</Type>
<Description>TXT_KEY_BUILDING_FORT</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_FORT_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
<Help></Help>
<ThemingBonusHelp></ThemingBonusHelp>
<Quote></Quote>
<GoldMaintenance>1</GoldMaintenance>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<TeamShare>0</TeamShare>
<Water>0</Water>
<River>0</River>
<FreshWater>0</FreshWater>
<Mountain>0</Mountain>
<NearbyMountainRequired>0</NearbyMountainRequired>
<Hill>0</Hill>
<Flat>0</Flat>
<FoundsReligion>0</FoundsReligion>
<IsReligious>0</IsReligious>
<BorderObstacle>0</BorderObstacle>
<PlayerBorderObstacle>0</PlayerBorderObstacle>
<Capital>0</Capital>
<GoldenAge>0</GoldenAge>
<MapCentering>0</MapCentering>
<NeverCapture>0</NeverCapture>
<NukeImmune>0</NukeImmune>
<AllowsWaterRoutes>0</AllowsWaterRoutes>
<ExtraLuxuries>0</ExtraLuxuries>
<DiplomaticVoting>0</DiplomaticVoting>
<AffectSpiesNow>0</AffectSpiesNow>
<NullifyInfluenceModifier>0</NullifyInfluenceModifier>
<Cost>150</Cost>
<FaithCost>350</FaithCost>
<LeagueCost>0</LeagueCost>
<UnlockedByBelief>0</UnlockedByBelief>
<UnlockedByLeague>0</UnlockedByLeague>
<HolyCity>0</HolyCity>
<NumCityCostMod>0</NumCityCostMod>
<HurryCostModifier>10</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<CitiesPrereq>0</CitiesPrereq>
<LevelPrereq>0</LevelPrereq>
<CultureRateModifier>0</CultureRateModifier>
<GlobalCultureRateModifier>0</GlobalCultureRateModifier>
<GreatPeopleRateModifier>15</GreatPeopleRateModifier>
<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatPersonExpendGold>0</GreatPersonExpendGold>
<GoldenAgeModifier>0</GoldenAgeModifier>
<UnitUpgradeCostMod>0</UnitUpgradeCostMod>
<Experience>0</Experience>
<GlobalExperience>0</GlobalExperience>
<FoodKept>0</FoodKept>
<Airlift>0</Airlift>
<AirModifier>0</AirModifier>
<NukeModifier>0</NukeModifier>
<NukeExplosionRand>0</NukeExplosionRand>
<HealRateChange>0</HealRateChange>
<Happiness>0</Happiness>
<UnmoddedHappiness>0</UnmoddedHappiness>
<UnhappinessModifier>0</UnhappinessModifier>
<HappinessPerCity>0</HappinessPerCity>
<HappinessPerXPolicies>0</HappinessPerXPolicies>
<CityCountUnhappinessMod>0</CityCountUnhappinessMod>
<NoOccupiedUnhappiness>0</NoOccupiedUnhappiness>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<MilitaryProductionModifier>0</MilitaryProductionModifier>
<SpaceProductionModifier>0</SpaceProductionModifier>
<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
<BuildingProductionModifier>0</BuildingProductionModifier>
<WonderProductionModifier>0</WonderProductionModifier>
<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
<CapturePlunderModifier>0</CapturePlunderModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
<GlobalPopulationChange>0</GlobalPopulationChange>
<TechShare>0</TechShare>
<FreeTechs>0</FreeTechs>
<FreePolicies>0</FreePolicies>
<FreeGreatPeople>0</FreeGreatPeople>
<MedianTechPercentChange>0</MedianTechPercentChange>
<Gold>0</Gold>
<AllowsRangeStrike>0</AllowsRangeStrike>
<Espionage>0</Espionage>
<AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
<AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
<Defense>7</Defense>
<ExtraCityHitPoints>0</ExtraCityHitPoints>
<GlobalDefenseMod>0</GlobalDefenseMod>
<MinorFriendshipChange>0</MinorFriendshipChange>
<VictoryPoints>0</VictoryPoints>
<ExtraMissionarySpreads>0</ExtraMissionarySpreads>
<ReligiousPressureModifier>0</ReligiousPressureModifier>
<EspionageModifier>0</EspionageModifier>
<GlobalEspionageModifier>0</GlobalEspionageModifier>
<ExtraSpies>0</ExtraSpies>
<SpyRankChange>0</SpyRankChange>
<InstantSpyRankChange>0</InstantSpyRankChange>
<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
<TradeRouteTargetBonus>0</TradeRouteTargetBonus>
<NumTradeRouteBonus>0</NumTradeRouteBonus>
<LandmarksTourismPercent>0</LandmarksTourismPercent>
<InstantMilitaryIncrease>0</InstantMilitaryIncrease>
<GreatWorksTourismModifier>0</GreatWorksTourismModifier>
<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
<BuildingClass>BUILDINGCLASS_CASTLE</BuildingClass>
<ArtDefineTag>ART_DEF_BUILDING_CASTLE</ArtDefineTag>
<NearbyTerrainRequired></NearbyTerrainRequired>
<ProhibitedCityTerrain></ProhibitedCityTerrain>
<VictoryPrereq></VictoryPrereq>
<FreeStartEra></FreeStartEra>
<MaxStartEra></MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<EnhancedYieldTech>TECH_RAILROAD</EnhancedYieldTech>
<TechEnhancedTourism>0</TechEnhancedTourism>
<FreeBuilding></FreeBuilding>
<FreeBuildingThisCity></FreeBuildingThisCity>
<FreePromotion></FreePromotion>
<TrainedFreePromotion></TrainedFreePromotion>
<FreePromotionRemoved></FreePromotionRemoved>
<ReplacementBuildingClass></ReplacementBuildingClass>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<PolicyBranchType></PolicyBranchType>
<SpecialistType></SpecialistType>
<SpecialistCount>0</SpecialistCount>
<GreatWorkSlotType></GreatWorkSlotType>
<FreeGreatWork></FreeGreatWork>
<GreatWorkCount></GreatWorkCount>
<SpecialistExtraCulture>0</SpecialistExtraCulture>
<GreatPeopleRateChange>0</GreatPeopleRateChange>
<ExtraLeagueVotes>0</ExtraLeagueVotes>
<CityWall>0</CityWall>
<DisplayPosition>0</DisplayPosition>
<PortraitIndex>3</PortraitIndex>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas>
<ArtInfoCulturalVariation>0</ArtInfoCulturalVariation>
<ArtInfoEraVariation>0</ArtInfoEraVariation>
<ArtInfoRandomVariation>0</ArtInfoRandomVariation>
</Row>
</Buildings>
<Building_ClassesNeededInCity>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
</Row>
</Building_ClassesNeededInCity>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>25</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>25</Flavor>
</Row>
</Building_Flavors>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
</Building_YieldChanges>
<Building_TechEnhancedYieldChanges>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>2</Yield>
</Row>
</Building_TechEnhancedYieldChanges>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_FORT">
<Text>Fort</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_FORT_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_FORT_STRATEGY">
<Text>The Fort is a Medieval-era building unique to the Americans, replacing the Castle. It increases the city's [ICON_DEFENSE] Defense and provides +2 [ICON_PRODUCTION] Production and +2 [ICON_FOOD] Food after researching Navigation.</Text>
</Row>
</Language_en_US>
</GameData>
<GameData>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_STOCKPILE</Type>
<DefaultBuilding>BUILDING_STOCKPILE</DefaultBuilding>
<Description>TXT_KEY_BUILDING_STOCKPILE</Description>
</Row>
</BuildingClasses>
<Buildings>
<Row>
<Type>BUILDING_STOCKPILE</Type>
<BuildingClass>BUILDINGCLASS_STOCKPILE</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>false</NeverCapture>
<NukeImmune>true</NukeImmune>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_LYN_ATLAS</IconAtlas>
<Description>TXT_KEY_BUILDING_STOCKPILE</Description>
</Row>
</Buildings>
<Building_TerrainYieldChanges>
<Row>
<BuildingType>BUILDING_STOCKPILE</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Building_TerrainYieldChanges>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_STOCKPILE">
<Text>American Ingenuity</Text>
</Row>
</Language_en_US>
</GameData>
<GameData>
<Leaders>
<Row>
<Type>LEADER_POLK</Type>
<Description>TXT_KEY_LEADER_POLK</Description>
<Civilopedia>TXT_KEY_LEADER_POLK_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_POLK</CivilopediaTag>
<ArtDefineTag>Celts_Boudicca_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>3</WonderCompetitiveness>
<MinorCivCompetitiveness>5</MinorCivCompetitiveness>
<Boldness>6</Boldness>
<DiploBalance>4</DiploBalance>
<WarmongerHate>4</WarmongerHate>
<WorkAgainstWillingness>0</WorkAgainstWillingness>
<WorkWithWillingness>0</WorkWithWillingness>
<DenounceWillingness>7</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>4</Loyalty>
<Neediness>4</Neediness>
<Forgiveness>5</Forgiveness>
<Chattiness>5</Chattiness>
<Meanness>7</Meanness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>6</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_USE_NUKE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_ANTIAIR</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_AIR_CARRIER</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_AIRLIFT</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<TraitType>TRAIT_MANIFEST_DESTINY</TraitType>
</Row>
</Leader_Traits>
<Language_en_US>
<Row Tag="TXT_KEY_LEADER_POLK">
<Text>James K. Polk</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_POLK_PEDIA">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_HEADING_2">
<Text>Judgment of History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_LIVED">
<Text>November 2, 1795 – June 15, 1849</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_NAME">
<Text>James K. Polk</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_SUBTITLE">
<Text>Leader of the United States</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_TEXT_1">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_TEXT_2">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_TITLES_1">
<Text>President of the United States</Text>
</Row>
</Language_en_US>
</GameData>
[771823.339] columns StrategicViewType, TileType are not unique
[771823.339] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[771825.227] no such table: IconTextureAtlases
[771825.227] In Query - insert into IconTextureAtlases('Atlas', 'IconSize', 'Filename', 'IconsPerRow', 'IconsPerColumn') values (?, ?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table IconTextureAtlases from file Assets\DLC\Expansion2\Polk USA\XML\PolkAtlas.xml.
[771825.227] no such table: Buildings
[771825.227]
[771825.227] In XMLSerializer while updating table Buildings from file Assets\DLC\Expansion2\Polk USA\XML\PolkBuildings.xml.
[771825.227] no such table: Civilizations
[771825.227] In Query - insert into Civilizations('Type', 'Description', 'Civilopedia', 'CivilopediaTag', 'Strategy', 'Playable', 'AIPlayable', 'ShortDescription', 'Adjective', 'DefaultPlayerColor', 'ArtDefineTag', 'ArtStyleType', 'ArtStyleSuffix', 'ArtStylePrefix', 'DerivativeCiv', 'PortraitIndex', 'IconAtlas', 'AlphaIconAtlas', 'MapImage', 'DawnOfManQuote', 'DawnOfManImage', 'DawnOfManAudio', 'SoundtrackTag') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table Civilizations from file Assets\DLC\Expansion2\Polk USA\XML\PolkCivilization.xml.
[771825.227] no such table: Leaders
[771825.227] In Query - insert into Leaders('Type', 'Description', 'Civilopedia', 'CivilopediaTag', 'ArtDefineTag', 'VictoryCompetitiveness', 'WonderCompetitiveness', 'MinorCivCompetitiveness', 'Boldness', 'DiploBalance', 'WarmongerHate', 'WorkAgainstWillingness', 'WorkWithWillingness', 'DenounceWillingness', 'DoFWillingness', 'Loyalty', 'Neediness', 'Forgiveness', 'Chattiness', 'Meanness', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table Leaders from file Assets\DLC\Expansion2\Polk USA\XML\PolkLeader.xml.
[771825.227] no such table: BuildingClasses
[771825.227] In Query - insert into BuildingClasses('Type', 'DefaultBuilding', 'Description') values (?, ?, ?);
[771825.227] In XMLSerializer while updating table BuildingClasses from file Assets\DLC\Expansion2\Polk USA\XML\PolkPlains.xml.
[771825.227] no such table: Traits
[771825.227] In Query - insert into Traits('Type', 'Description', 'ShortDescription', 'FreeBuilding') values (?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table Traits from file Assets\DLC\Expansion2\Polk USA\XML\PolkTrait.xml.
[771825.227] no such table: Units
[771825.227]
[771825.227] In XMLSerializer while updating table Units from file Assets\DLC\Expansion2\Polk USA\XML\PolkUnits.xml.
[771829.205] no such table: ContentPackage.LocalizedText
[771829.205] no such table: ContentPackage.LocalizedText
[771829.205] no such table: ContentPackage.LocalizedText
[771830.531] no such table: ContentPackage.LocalizedText
[771833.120] columns StrategicViewType, TileType are not unique
[771833.120] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[771834.165] no such table: ContentPackage.LocalizedText
[771834.165] no such table: ContentPackage.LocalizedText
[771834.165] no such table: ContentPackage.LocalizedText
[771840.093] column UnitType is not unique
[771840.093] While executing - 'insert into UnitGameplay2DScripts('UnitType', 'SelectionSound', 'FirstSelectionSound') values (?, ?, ?);'
[771840.093] In XMLSerializer while inserting row into table insert into UnitGameplay2DScripts('UnitType', 'SelectionSound', 'FirstSelectionSound') with values (UNIT_CELT_PICTISH_WARRIOR, AS2D_SELECT_SWORDSMAN, AS2D_BIRTH_SWORDSMAN, ).
[771840.093] In XMLSerializer while updating table UnitGameplay2DScripts from file Assets\DLC\Expansion2\Polk USA\XML\PolkUnits.xml.
[771840.093] column UnitType is not unique
[771842.465] Validating Foreign Key Constraints...
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771843.011] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_WAGON_TRAIN" does not exist in Units
[771845.553] Failed Validation.
[771846.193]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6262064 75811472
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5847072 62906592
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[771846.224] Validating Foreign Key Constraints...
[771846.224] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.224] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.224] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.770] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_WAGON_TRAIN" does not exist in Units
[771849.329] Failed Validation.
[771849.953]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6263240 75811472
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5848248 62906592
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[771890.872] no such column: Type
[771890.872] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1

I've added my civ's UA, UU and UB. Because I'm new to this and their trait is 2-parter, I wanted to try and add one part before the other and then test it. I added a custom building to my civ called the Stockpile which provides +1 food from plains. Each city gets that building for free (I took a page out of Carthage's trait for this) upon founding. This works just fine as all plains give me the +1 food I was hoping for. I am unsure of how to code the 2nd part for the trait. It is supposed to grant +1 food per city connected to the capital. Similar to the pantheon belief Messenger of the Gods which grants +2 science in cities connected to the capital. I tried pouring through the game files to find how they coded these beliefs, but wasn't able to find anything. Any help here is appreciated.
The UU should be an easy fix after test playing, so my next focus is regarding the Fort for my civ. I built walls in my test city and upon completion, it bricked my game. Here's my Fire Tuner error code:
Runtime Error: Assets\DLC\Expansion2\UI\InGame\InfoTooltipInclude.lua:277: attempt to compare number with nil
Spoiler Screenshot :

I looked into the Database.log and am absolutely clueless as to how to proceed. If you have experience coding this game, I don't mind working out some kind of deal. I do a lot of graphic design work on the side and can possibly design you some artwork for your own stuff as a form of payment for your time. This isn't the only civilization I hope to create, but I'd like to use the experience gained from making this one, in making others. Below are the XML files that I used.
Spoiler Trait.xml :
<GameData>
<Traits>
<Row>
<Type>TRAIT_MANIFEST_DESTINY</Type>
<Description>TXT_KEY_TRAIT_MANIFEST_DESTINY</Description>
<ShortDescription>TXT_KEY_TRAIT_MANIFEST_DESTINY_SHORT</ShortDescription>
<FreeBuilding>BUILDING_STOCKPILE</FreeBuilding>
</Row>
</Traits>
<Language_en_US>
<Row Tag="TXT_KEY_TRAIT_MANIFEST_DESTINY">
<Text>+1 [ICON_FOOD] Food per city connected to the [ICON_CAPITAL] capital. Plains provide +1 [ICON_FOOD] Food.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_MANIFEST_DESTINY_SHORT">
<Text>Manifest Destiny</Text>
</Row>
</Language_en_US>
</GameData>
<Traits>
<Row>
<Type>TRAIT_MANIFEST_DESTINY</Type>
<Description>TXT_KEY_TRAIT_MANIFEST_DESTINY</Description>
<ShortDescription>TXT_KEY_TRAIT_MANIFEST_DESTINY_SHORT</ShortDescription>
<FreeBuilding>BUILDING_STOCKPILE</FreeBuilding>
</Row>
</Traits>
<Language_en_US>
<Row Tag="TXT_KEY_TRAIT_MANIFEST_DESTINY">
<Text>+1 [ICON_FOOD] Food per city connected to the [ICON_CAPITAL] capital. Plains provide +1 [ICON_FOOD] Food.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_MANIFEST_DESTINY_SHORT">
<Text>Manifest Destiny</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Units.xml :
<GameData>
<Units>
<Row>
<Type>UNIT_WAGON_TRAIN</Type>
<Description>TXT_KEY_UNIT_WAGON_TRAIN</Description>
<Civilopedia>TXT_KEY_CIV5_WAGON_TRAIN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_WAGON_TRAIN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_WAGON_TRAIN</Help>
<Requirements></Requirements>
<Combat>20</Combat>
<RangedCombat>0</RangedCombat>
<Cost>180</Cost>
<FaithCost>0</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>4</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_SETTLER</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>0</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>1</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>20</HurryCostModifier>
<AdvancedStartCost>15</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>100</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>2</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_CELT_PICTISH_WARRIOR</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>10</UnitFlagIconOffset>
<PortraitIndex>10</PortraitIndex>
<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>40</Flavor>
</Row>
<Row>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
</Unit_Flavors>
Spoiler Civilization.xml :
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_US_POLK</Type>
<Description>TXT_KEY_CIV_US_POLK_DESC</Description>
<Civilopedia></Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_US_POLK</CivilopediaTag>
<Strategy></Strategy>
<Playable>1</Playable>
<AIPlayable>1</AIPlayable>
<ShortDescription>TXT_KEY_CIV_US_POLK_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_US_POLK_ADJECTIVE</Adjective>
<DefaultPlayerColor>PLAYERCOLOR_US_POLK</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN</ArtStylePrefix>
<DerivativeCiv></DerivativeCiv>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapAmerica512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_UNITEDSTATES_TEXT</DawnOfManQuote>
<DawnOfManImage>DOM_Washington.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_UNITED_STATES</DawnOfManAudio>
<SoundtrackTag></SoundtrackTag>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<BuildingClassType>BUILDINGCLASS_CASTLE</BuildingClassType>
<BuildingType>BUILDING_FORT</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitType>UNIT_WAGON_TRAIN</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_Start_Along_Ocean>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<StartAlongOcean>1</StartAlongOcean>
</Row>
</Civilization_Start_Along_Ocean>
<Civilization_Start_Along_River>
<Row>
<CivilizationType>CIVILIZATION_CARTHAGE</CivilizationType>
<StartAlongRiver>1</StartAlongRiver>
</Row>
</Civilization_Start_Along_River>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<RegionType>REGION_PLAINS</RegionType>
</Row>
</Civilization_Start_Region_Priority>
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_US_POLK</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_US_POLK</Type>
<PrimaryColor>COLOR_PLAYER_US_POLK_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_US_POLK_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>
<Colors>
<Row>
<Type>COLOR_PLAYER_US_POLK_ICON</Type>
<Red>1.0</Red>
<Green>.84</Green>
<Blue>0</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Colors>
<Row>
<Type>COLOR_PLAYER_US_POLK_BACKGROUND</Type>
<Red>.122</Red>
<Green>.2</Green>
<Blue>0.471</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
Spoiler Buildings.xml :
<GameData>
<Buildings>
<Row>
<Type>BUILDING_FORT</Type>
<Description>TXT_KEY_BUILDING_FORT</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_FORT_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
<Help></Help>
<ThemingBonusHelp></ThemingBonusHelp>
<Quote></Quote>
<GoldMaintenance>1</GoldMaintenance>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<TeamShare>0</TeamShare>
<Water>0</Water>
<River>0</River>
<FreshWater>0</FreshWater>
<Mountain>0</Mountain>
<NearbyMountainRequired>0</NearbyMountainRequired>
<Hill>0</Hill>
<Flat>0</Flat>
<FoundsReligion>0</FoundsReligion>
<IsReligious>0</IsReligious>
<BorderObstacle>0</BorderObstacle>
<PlayerBorderObstacle>0</PlayerBorderObstacle>
<Capital>0</Capital>
<GoldenAge>0</GoldenAge>
<MapCentering>0</MapCentering>
<NeverCapture>0</NeverCapture>
<NukeImmune>0</NukeImmune>
<AllowsWaterRoutes>0</AllowsWaterRoutes>
<ExtraLuxuries>0</ExtraLuxuries>
<DiplomaticVoting>0</DiplomaticVoting>
<AffectSpiesNow>0</AffectSpiesNow>
<NullifyInfluenceModifier>0</NullifyInfluenceModifier>
<Cost>150</Cost>
<FaithCost>350</FaithCost>
<LeagueCost>0</LeagueCost>
<UnlockedByBelief>0</UnlockedByBelief>
<UnlockedByLeague>0</UnlockedByLeague>
<HolyCity>0</HolyCity>
<NumCityCostMod>0</NumCityCostMod>
<HurryCostModifier>10</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<CitiesPrereq>0</CitiesPrereq>
<LevelPrereq>0</LevelPrereq>
<CultureRateModifier>0</CultureRateModifier>
<GlobalCultureRateModifier>0</GlobalCultureRateModifier>
<GreatPeopleRateModifier>15</GreatPeopleRateModifier>
<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatPersonExpendGold>0</GreatPersonExpendGold>
<GoldenAgeModifier>0</GoldenAgeModifier>
<UnitUpgradeCostMod>0</UnitUpgradeCostMod>
<Experience>0</Experience>
<GlobalExperience>0</GlobalExperience>
<FoodKept>0</FoodKept>
<Airlift>0</Airlift>
<AirModifier>0</AirModifier>
<NukeModifier>0</NukeModifier>
<NukeExplosionRand>0</NukeExplosionRand>
<HealRateChange>0</HealRateChange>
<Happiness>0</Happiness>
<UnmoddedHappiness>0</UnmoddedHappiness>
<UnhappinessModifier>0</UnhappinessModifier>
<HappinessPerCity>0</HappinessPerCity>
<HappinessPerXPolicies>0</HappinessPerXPolicies>
<CityCountUnhappinessMod>0</CityCountUnhappinessMod>
<NoOccupiedUnhappiness>0</NoOccupiedUnhappiness>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<MilitaryProductionModifier>0</MilitaryProductionModifier>
<SpaceProductionModifier>0</SpaceProductionModifier>
<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
<BuildingProductionModifier>0</BuildingProductionModifier>
<WonderProductionModifier>0</WonderProductionModifier>
<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
<CapturePlunderModifier>0</CapturePlunderModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
<GlobalPopulationChange>0</GlobalPopulationChange>
<TechShare>0</TechShare>
<FreeTechs>0</FreeTechs>
<FreePolicies>0</FreePolicies>
<FreeGreatPeople>0</FreeGreatPeople>
<MedianTechPercentChange>0</MedianTechPercentChange>
<Gold>0</Gold>
<AllowsRangeStrike>0</AllowsRangeStrike>
<Espionage>0</Espionage>
<AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
<AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
<Defense>7</Defense>
<ExtraCityHitPoints>0</ExtraCityHitPoints>
<GlobalDefenseMod>0</GlobalDefenseMod>
<MinorFriendshipChange>0</MinorFriendshipChange>
<VictoryPoints>0</VictoryPoints>
<ExtraMissionarySpreads>0</ExtraMissionarySpreads>
<ReligiousPressureModifier>0</ReligiousPressureModifier>
<EspionageModifier>0</EspionageModifier>
<GlobalEspionageModifier>0</GlobalEspionageModifier>
<ExtraSpies>0</ExtraSpies>
<SpyRankChange>0</SpyRankChange>
<InstantSpyRankChange>0</InstantSpyRankChange>
<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
<TradeRouteTargetBonus>0</TradeRouteTargetBonus>
<NumTradeRouteBonus>0</NumTradeRouteBonus>
<LandmarksTourismPercent>0</LandmarksTourismPercent>
<InstantMilitaryIncrease>0</InstantMilitaryIncrease>
<GreatWorksTourismModifier>0</GreatWorksTourismModifier>
<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
<BuildingClass>BUILDINGCLASS_CASTLE</BuildingClass>
<ArtDefineTag>ART_DEF_BUILDING_CASTLE</ArtDefineTag>
<NearbyTerrainRequired></NearbyTerrainRequired>
<ProhibitedCityTerrain></ProhibitedCityTerrain>
<VictoryPrereq></VictoryPrereq>
<FreeStartEra></FreeStartEra>
<MaxStartEra></MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<EnhancedYieldTech>TECH_RAILROAD</EnhancedYieldTech>
<TechEnhancedTourism>0</TechEnhancedTourism>
<FreeBuilding></FreeBuilding>
<FreeBuildingThisCity></FreeBuildingThisCity>
<FreePromotion></FreePromotion>
<TrainedFreePromotion></TrainedFreePromotion>
<FreePromotionRemoved></FreePromotionRemoved>
<ReplacementBuildingClass></ReplacementBuildingClass>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<PolicyBranchType></PolicyBranchType>
<SpecialistType></SpecialistType>
<SpecialistCount>0</SpecialistCount>
<GreatWorkSlotType></GreatWorkSlotType>
<FreeGreatWork></FreeGreatWork>
<GreatWorkCount></GreatWorkCount>
<SpecialistExtraCulture>0</SpecialistExtraCulture>
<GreatPeopleRateChange>0</GreatPeopleRateChange>
<ExtraLeagueVotes>0</ExtraLeagueVotes>
<CityWall>0</CityWall>
<DisplayPosition>0</DisplayPosition>
<PortraitIndex>3</PortraitIndex>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas>
<ArtInfoCulturalVariation>0</ArtInfoCulturalVariation>
<ArtInfoEraVariation>0</ArtInfoEraVariation>
<ArtInfoRandomVariation>0</ArtInfoRandomVariation>
</Row>
</Buildings>
<Building_ClassesNeededInCity>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<BuildingClassType>BUILDINGCLASS_WALLS</BuildingClassType>
</Row>
</Building_ClassesNeededInCity>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>25</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>25</Flavor>
</Row>
</Building_Flavors>
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>2</Yield>
</Row>
</Building_YieldChanges>
<Building_TechEnhancedYieldChanges>
<Row>
<BuildingType>BUILDING_FORT</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>2</Yield>
</Row>
</Building_TechEnhancedYieldChanges>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_FORT">
<Text>Fort</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_FORT_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_FORT_STRATEGY">
<Text>The Fort is a Medieval-era building unique to the Americans, replacing the Castle. It increases the city's [ICON_DEFENSE] Defense and provides +2 [ICON_PRODUCTION] Production and +2 [ICON_FOOD] Food after researching Navigation.</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Plains.xml :
<GameData>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_STOCKPILE</Type>
<DefaultBuilding>BUILDING_STOCKPILE</DefaultBuilding>
<Description>TXT_KEY_BUILDING_STOCKPILE</Description>
</Row>
</BuildingClasses>
<Buildings>
<Row>
<Type>BUILDING_STOCKPILE</Type>
<BuildingClass>BUILDINGCLASS_STOCKPILE</BuildingClass>
<Cost>-1</Cost>
<FaithCost>-1</FaithCost>
<PrereqTech>NULL</PrereqTech>
<MinAreaSize>-1</MinAreaSize>
<NeverCapture>false</NeverCapture>
<NukeImmune>true</NukeImmune>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>CIV_LYN_ATLAS</IconAtlas>
<Description>TXT_KEY_BUILDING_STOCKPILE</Description>
</Row>
</Buildings>
<Building_TerrainYieldChanges>
<Row>
<BuildingType>BUILDING_STOCKPILE</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Building_TerrainYieldChanges>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_STOCKPILE">
<Text>American Ingenuity</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Leader.xml :
<GameData>
<Leaders>
<Row>
<Type>LEADER_POLK</Type>
<Description>TXT_KEY_LEADER_POLK</Description>
<Civilopedia>TXT_KEY_LEADER_POLK_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_POLK</CivilopediaTag>
<ArtDefineTag>Celts_Boudicca_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>5</VictoryCompetitiveness>
<WonderCompetitiveness>3</WonderCompetitiveness>
<MinorCivCompetitiveness>5</MinorCivCompetitiveness>
<Boldness>6</Boldness>
<DiploBalance>4</DiploBalance>
<WarmongerHate>4</WarmongerHate>
<WorkAgainstWillingness>0</WorkAgainstWillingness>
<WorkWithWillingness>0</WorkWithWillingness>
<DenounceWillingness>7</DenounceWillingness>
<DoFWillingness>5</DoFWillingness>
<Loyalty>4</Loyalty>
<Neediness>4</Neediness>
<Forgiveness>5</Forgiveness>
<Chattiness>5</Chattiness>
<Meanness>7</Meanness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>6</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_USE_NUKE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_ANTIAIR</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_AIR_CARRIER</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<FlavorType>FLAVOR_AIRLIFT</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_POLK</LeaderType>
<TraitType>TRAIT_MANIFEST_DESTINY</TraitType>
</Row>
</Leader_Traits>
<Language_en_US>
<Row Tag="TXT_KEY_LEADER_POLK">
<Text>James K. Polk</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_POLK_PEDIA">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_HEADING_2">
<Text>Judgment of History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_LIVED">
<Text>November 2, 1795 – June 15, 1849</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_NAME">
<Text>James K. Polk</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_SUBTITLE">
<Text>Leader of the United States</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_TEXT_1">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_TEXT_2">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_POLK_TITLES_1">
<Text>President of the United States</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Database.log :
[771823.339] columns StrategicViewType, TileType are not unique
[771823.339] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[771825.227] no such table: IconTextureAtlases
[771825.227] In Query - insert into IconTextureAtlases('Atlas', 'IconSize', 'Filename', 'IconsPerRow', 'IconsPerColumn') values (?, ?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table IconTextureAtlases from file Assets\DLC\Expansion2\Polk USA\XML\PolkAtlas.xml.
[771825.227] no such table: Buildings
[771825.227]
[771825.227] In XMLSerializer while updating table Buildings from file Assets\DLC\Expansion2\Polk USA\XML\PolkBuildings.xml.
[771825.227] no such table: Civilizations
[771825.227] In Query - insert into Civilizations('Type', 'Description', 'Civilopedia', 'CivilopediaTag', 'Strategy', 'Playable', 'AIPlayable', 'ShortDescription', 'Adjective', 'DefaultPlayerColor', 'ArtDefineTag', 'ArtStyleType', 'ArtStyleSuffix', 'ArtStylePrefix', 'DerivativeCiv', 'PortraitIndex', 'IconAtlas', 'AlphaIconAtlas', 'MapImage', 'DawnOfManQuote', 'DawnOfManImage', 'DawnOfManAudio', 'SoundtrackTag') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table Civilizations from file Assets\DLC\Expansion2\Polk USA\XML\PolkCivilization.xml.
[771825.227] no such table: Leaders
[771825.227] In Query - insert into Leaders('Type', 'Description', 'Civilopedia', 'CivilopediaTag', 'ArtDefineTag', 'VictoryCompetitiveness', 'WonderCompetitiveness', 'MinorCivCompetitiveness', 'Boldness', 'DiploBalance', 'WarmongerHate', 'WorkAgainstWillingness', 'WorkWithWillingness', 'DenounceWillingness', 'DoFWillingness', 'Loyalty', 'Neediness', 'Forgiveness', 'Chattiness', 'Meanness', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table Leaders from file Assets\DLC\Expansion2\Polk USA\XML\PolkLeader.xml.
[771825.227] no such table: BuildingClasses
[771825.227] In Query - insert into BuildingClasses('Type', 'DefaultBuilding', 'Description') values (?, ?, ?);
[771825.227] In XMLSerializer while updating table BuildingClasses from file Assets\DLC\Expansion2\Polk USA\XML\PolkPlains.xml.
[771825.227] no such table: Traits
[771825.227] In Query - insert into Traits('Type', 'Description', 'ShortDescription', 'FreeBuilding') values (?, ?, ?, ?);
[771825.227] In XMLSerializer while updating table Traits from file Assets\DLC\Expansion2\Polk USA\XML\PolkTrait.xml.
[771825.227] no such table: Units
[771825.227]
[771825.227] In XMLSerializer while updating table Units from file Assets\DLC\Expansion2\Polk USA\XML\PolkUnits.xml.
[771829.205] no such table: ContentPackage.LocalizedText
[771829.205] no such table: ContentPackage.LocalizedText
[771829.205] no such table: ContentPackage.LocalizedText
[771830.531] no such table: ContentPackage.LocalizedText
[771833.120] columns StrategicViewType, TileType are not unique
[771833.120] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[771834.165] no such table: ContentPackage.LocalizedText
[771834.165] no such table: ContentPackage.LocalizedText
[771834.165] no such table: ContentPackage.LocalizedText
[771840.093] column UnitType is not unique
[771840.093] While executing - 'insert into UnitGameplay2DScripts('UnitType', 'SelectionSound', 'FirstSelectionSound') values (?, ?, ?);'
[771840.093] In XMLSerializer while inserting row into table insert into UnitGameplay2DScripts('UnitType', 'SelectionSound', 'FirstSelectionSound') with values (UNIT_CELT_PICTISH_WARRIOR, AS2D_SELECT_SWORDSMAN, AS2D_BIRTH_SWORDSMAN, ).
[771840.093] In XMLSerializer while updating table UnitGameplay2DScripts from file Assets\DLC\Expansion2\Polk USA\XML\PolkUnits.xml.
[771840.093] column UnitType is not unique
[771842.465] Validating Foreign Key Constraints...
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771842.465] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771843.011] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_WAGON_TRAIN" does not exist in Units
[771845.553] Failed Validation.
[771846.193]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6262064 75811472
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5847072 62906592
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[771846.224] Validating Foreign Key Constraints...
[771846.224] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.224] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.224] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.240] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[771846.770] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_WAGON_TRAIN" does not exist in Units
[771849.329] Failed Validation.
[771849.953]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6263240 75811472
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5848248 62906592
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[771890.872] no such column: Type
[771890.872] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1