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Hawk03-5CC Persian Astronauts

Discussion in 'Civ3 - Succession Games' started by Hawk Chieftain, Apr 12, 2008.

  1. Hawk Chieftain

    Hawk Chieftain Chieftain

    Joined:
    Dec 8, 2004
    Messages:
    300
    Location:
    Iowa, USA
    This is a strict 5CC Space Race game.
    Level:Monarch
    PTW-1.27f
    Map:Standard
    Continents
    Low Barbs
    Wet conditions
    Warm climate
    4 billion years old
    Here is start # 1:
     

    Attached Files:

  2. Hawk Chieftain

    Hawk Chieftain Chieftain

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    Location:
    Iowa, USA
     

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  3. TheOverseer714

    TheOverseer714 Overseer

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    Location:
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    Hmm, mountains and no river. Might be a challenging area to build 5 super cities that need to be powerful for a long time. Maybe its just a few mountains. The 3 BG's and 2 furs are nice. My fog gazing is a bit suspect, but I think I see jungle. At Monarch it's doable, but a challenge. Do you mind if I roll a few starts?
     
  4. choxorn

    choxorn Watermelon Headcrab

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    Location:
    Seattle
    By 1.21, you mean 1.27, right? ;)

    And yeah, roll up some starts. Usually 5 are rolled up.
     
  5. Hawk Chieftain

    Hawk Chieftain Chieftain

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    Location:
    Iowa, USA
     

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  6. Hawk Chieftain

    Hawk Chieftain Chieftain

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    Choxorn- you're right, it's 1.27f
     
  7. Hawk Chieftain

    Hawk Chieftain Chieftain

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  8. Hawk Chieftain

    Hawk Chieftain Chieftain

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    Location:
    Iowa, USA
     

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  9. TheOverseer714

    TheOverseer714 Overseer

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    Location:
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    Here are 4 I generated, figured on shields and commerce. I have each saved. will upload my save if it is chosen. Here they are:



    I like B. best, but A. is very good also. Of Hawk's 5, I think #3 is best.
     
  10. choxorn

    choxorn Watermelon Headcrab

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    My vote goes to Overseer's A start.
     
  11. Tasslehoff

    Tasslehoff Kender

    Joined:
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    Location:
    Solace, Ansalon, Krynn
    Of Hawk's, only 3 looks strong.

    I like overseer's C. It's got river, many BGs, and we can move 1 NE or 1 SE for the wheat too. I'll vote for that one, with a secondary vote for Overseer's B.
     
  12. Hawk Chieftain

    Hawk Chieftain Chieftain

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    Location:
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    My vote is for my #3, #5, & Overseer's A starts.
     
  13. sk8boardbob2

    sk8boardbob2 Chieftain

    Joined:
    Jan 13, 2005
    Messages:
    113
    I would like to try a succession game. I'm normally a Regent player, mind if I join?
     
  14. TheOverseer714

    TheOverseer714 Overseer

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    Normally an SG can be played 1 to 2 levels above a player's comfort zone, so a Regent-level player should do fine, since there is a whole team to help with decision making and you only play 10 turns at a time. It's up to Chief to accept new players, but I think you will be welcome to join us, we need some fresh blood in this series.
     
  15. killerkid

    killerkid Chieftain

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    Location:
    USA, EST
    @sk8board bob. Welcome. To refresh the rules, we can only have up to 5 cities, we are going for Space Race, and it is in PTW. To see how one is played, check out any of the current SG's or Hawk02, which is what we just finished.

    I like Overseer's A &C starts. On C, if we move NE, we can get a coastal high production city on the coast SW.
     
  16. TheOverseer714

    TheOverseer714 Overseer

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    C. requires a move anyway, to get off of the wheat. A. could be built in place or moved, a move SW grabs the wheat and would make it coastal, which could get us the Colossus and on a river which will mean no need for an aqueduct. We'll want high shields, fast growth, and a big commerce output to boost our science with only 5 cities. A city with Colossus, Copernicus, and Newton's would possibly crank out 100+ beakers by the end of the MA and twice that with other science builds. By the way, Sk8, this will be played as PTW, not Conquests, so hope you remember how to play old school Civ3:lol:
     
  17. killerkid

    killerkid Chieftain

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    I see what you mean Overseer. I'm just a bit worried about the river ending at the mtn in start A. No doubt our capital will be great, but what about the other cities? If there are no other rivers, it will take our cities a while to get fully developed.

    Start A also would give us a 4 turn settler factory (If we chop the Game), which would be useful except for the fact that we're only building 5 cities. :lol:
     
  18. Hawk Chieftain

    Hawk Chieftain Chieftain

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    Sk8boardbob- You're in. Welcome! I only play on Warlord level, but can handle Monarch on a Succession Game.
    Does everyone think that Overseer's A start is the best? If we are in agreement, then I'll set up a roster.
     
  19. TheOverseer714

    TheOverseer714 Overseer

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    I'm good with my A pick, we move 1 west and settle there, build 2 warriors, a settler and then begin the Colossus. The extra food should make for a wealthy fast growing capital. The settler can then make a city which can make the other 3. I will post the save for start A. We can start any time that Hawk is ready. Here is the save:
     
  20. Hawk Chieftain

    Hawk Chieftain Chieftain

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    Location:
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    Turn 1 (4000 BC)-move settler west
    move worker SW on deer
    Turn 2 (3950 BC)-settler Persepolis, start warrior
    -crop deer
    -start Alphabet at 100% (34 turns)
    Turn 3 (3900 BC)-zzzz
    Turn 4 (3850 BC)-zzzz
    Turn 5 (3800 BC)-zzzz
    Turn 6 (3750 BC)- Persepolis- Warrior<Warrior (4 turns)
    Turn 7 (3700 BC)- Persepolis- Warrior<Settler (30 turns)
    Turn 8 (3650 BC)- warrior movement
    Turn 9 (3600 BC)- same as before
    Turn 10 (3550 BC)- same as before
    Turn 11 (3500 BC)- same as before
    - move worker onto wheat
    Turn 12 (3450 BC)- warrior movement
    Turn 13 (3400 BC)- irrigate wheat
    Turn 14 (3350 BC)- zzzz
    Turn 15 (3300 BC)- zzzz
    Turn 16 (3250 BC)- Persepolis riots, increase lux to 50%, Alpha in 23 turns
    Turn 17 (3200 BC)- contact Germany, trade Masonry for Warrior Code & 7 gold
    Turn 18 (3150 BC)-zzzz
    Turn 19 (3100 BC)-zzzz
    Turn 20 (3050 BC)- Persepolis- Settler<Warrior (5 turns)
     

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