Hawk03-5CC Persian Astronauts

I sent sk8boardbob an e-mail, and said that I would play on Friday if he doesn't play by then.
 
My grandfather just recently passed away, so I'll need a skip to deal w/family issues.
 
Okay:

Roster:
choxorn: Just Played
sk8boardbob: Skipped
Hawk Chieftain: Skipped
Overseer: UP
Tasslehoff: On Deck
killerkid: On skip until the 30th
 
Sorry to hear that. I can take this sometime this weekend, I am also up in Rat30, which I will play tomorrow.
 
I'm playing, had a few delays. I'm going to be chicken and not start any major wars, we are at the point where a war makes no real sense, unless it would be further smacking around England or Germany. England does have dyes, which would be nice to own. Frankly, I'm scared of the Greeks, we'd need a heck of an army to even dent them(they now have Infantry), and our support costs are killing us now. Egypt is a good source of cash, so I wouldn't attack them either. So call me chicken.
 
I'm done, no time for more than posting the turn-log and the save.
Spoiler :

Pre-flight: CivAssist 2, Word running. Get the save loaded. Look things over.

Non-Combat
Slaves 61
Military units:
Muskets 2
Knights 8
Cavalry 12
Infantry 6
Artillery 3
Immortals 1
Ships:
Ironclads 2
Galleons 1

Hit enter=>

IBT: Egyptian settler pair enters our domain, obviously eying no mans land.
Susa Cavalry=>Cavalry.

Turn 1, 1505 AD: Block settler pair.

IBT: Settler pair backs away.

Turn 2, 1510 AD: Sell Egypt Scientific Method for Printing Press, 15 gpt an 60 gold. Turn tech slider up a notch to 80%, Corporation in 5 @ -8gpt.
Move some Infantry to Greek border.

IBT: Arbela Infantry=>Cavalry.
Antioch Infantry=>Infantry.

Turn 3, 1515 AD: Build some forts on Greek border.

IBT: Egyptians demand Atomic Theory, I refuse, they declare war on us. There’s our war.

Turn 4, 1520 AD: It takes 2 Cavalry to burn (town NW of Kahun), taking 2 slaves.
Lose 1 eKnight killing a Knight sneaking through English territory.
Lose 2 Cavalry attacking Tanis, taking 4 slaves.

IBT: English boot 2 units in their territory.

Turn 5, 1525 AD: Greek cultural expansion steals our gems, so that means war soon there, once Egypt is booted off our borders.

IBT: Egyptians land an Infantry on hill near Arbela.
We get Corporation, next is Sanitation in 9 turns.
Persepolis Factory=>Infantry.
Arbela Cavalry=>Cavalry.
Antioch Cavalry=>Cavalry.

Turn 6, 1530 AD: Bombard and kill Greek Infantry clean.
Lose 1 Cavalry with 2 wins, Arthribis destroyed, 6 slaves taken.
2 Cavalry win, Kahun destroyed, 3 slaves taken.

IBT: Lots of ineffective bombing by Egyptian Ironclads, 1 attack by a Guerilla repelled by a Musket, who becomes elite.
Susa Cavalry=>Cavalry.

Turn 7, 1535 AD: 2 Cavalry win, Edfu destroyed, 3 slaves taken.
Position workers around areas where enemy cities were destroyed to prevent resettlement by any AI tribes.

IBT: Egyptian Ironclads damage some units, 1 tile.
A mace is landed beside Persepolis.
Persepolis Infantry=>Stock Exchange.
Hoover Dam finished in Pasargadae=>Stock Exchange.

Turn 8, 1540 AD: Kill the intruding Mace.

IBT: More Egyptian bombardment, no real damage.
Oxford gets cultural expansion, destroying our Coal colony, this means another war:trouble:
Pollution near Pasargadae.
Susa Cavalry=>Cavalry.
Arbela Cavalry=>Artillery.
Antioch Cavalry=>Artillery.

Turn 9, 1545 AD: 2 Cavalry win, 1 retreat, El-Ashmunien turned to ashes, 1 slave taken.
Dial up England, declare war.
2 Cavalry win, 1 dies, Richmond burned, 7 slaves taken.
3 Cavalry win, Oxford burned, 3 slaves taken.
Re-establish Coal colony, build a Dyes colony.

IBT: Egyptian Ironclad sinks one of ours.
Greeks warn us about intruding troops, send settler to ruins north of Mytilene.
Germans try to get a settler pair into newly vacated English lands.

Turn 10, 1550 AD: Move troops to a newer Buhen in former Carthage lands.
Trade Atomic Theory to Greeks for Sanitation, Democracy, and Nationalism, WM, and 87 gold. Change Persepolis and Pasargadae to Hospitals, Antioch to Granary.
I want to build settlers or workers in Antioch to grow the other cities into big metros ASAP.

Non-Combat
Slaves 92
Military units:
Muskets 2
Knights 6
Cavalry 17
Infantry 9
Artillery 3
Immortals 1
Ships:
Ironclads 1
Galleons 1
Contacts
Germany- Peace
Carthage- gone
Greece- Peace
England-War, but mission accomplished.
Egypt- War, nearly mission accomplished.
Mongols- War(Phony for now, no worries)
Aztecs- War, phony
Cities
Persepolis, Size 12, growth stalled, Hospital in 1 turn.
Pasargadae, Size 12, growth stalled , Hospital in 1 turn.
Susa, Size 12, grow stalled, Ironclad in 1 turn.
Antioch, Size 12, growth stalled, Granary in 1 turn.
Arbela, Size 11, growth in 13, Artillery in 2 turns.
Sliders
3/7/0, Refining in 15 turns at -18 gpt, 1012 in the bank.


A picture for your enjoyment:

Spoiler :
Hawk-03BigPicture1550AD.jpg


The save:
 
AND STAY OFF, CLEO!

Roster:
Overseer: Just Played
Tasslehoff: UP
killerkid: On skip until the 30th
choxorn: On Deck
sk8boardbob
Hawk Chieftain

So, we're at war with Egypt and England, and soon to be Greece.

You want some fries with that destruction you ordered?
 
The damn Greeks stole our Gems! Though I did grab the English Dyes as consolation. We can make peace with England any time now, and once Buhen burns, the Egyptians can also be made peace with any time. I beefed up the Greek border so that hopefully a war with them will be in their territory, and that war, if engaged in will be a team decision. I'd like to get tanks first, but that may not be possible. If they get demanding, then the war may come sooner than expected. On other subjects, keep the blockade up so that others don't settle the newly cleared lands, I'd hazard to guess that there will be oil in the tundra areas. We will want oil to build tanks, we need them to put a hurt to our enemies, now that everyone has infantry. On the English front, I got what we needed, any further cities destroyed will just strengthen the Greeks, and they are too powerful anyway. I recommend turning it into a cold war and then just make peace as soon as they will talk. Once we get the last Egyptian city on our continent destroyed, the same thing can be done there, cold war, then peace. We eventually will want lots of peace so that the research pace picks up, or this is going to be a late launch, which would spoil dinner...
 
Whoops! Shows what hurrying will get you. Here is the proper save:
 
I only managed 5 turns this time. Sorry. Made peace with both Cleo and Lizzy. Aztecs and Mongols have started sending Ironclads over. Bombard 'em and they go away. I'm afraid Greece might decide to declare or demand soon. The border should continue getting beefed.

Spoiler Turnset :
Turn 0-1550 AD-hit enter.
IBT- Egyptian Bombardment, minor damage only.
Persepolis Hospital->Artillery, MM for growth. Pasargadae Hospital->Cavalry Susa Ironclad->Hospital. Antioch Granary->Settler, following the settler-joining plan.
Gortyn expands, pushing five of our fortresses into Greek territory.
Turn 1- 1555 AD- Bombard ironclads for fun.
Attack Buhen:
Cav retreats without dropping a single Rifle hitpoint.
Cav dies, redlining Rifle, which promotes.
Cav kills Rifle, -1 HP and Buhen is razed.
Mission Accomplished, so I call up Cleo.
Increase Science to 80%. Refining in 12, +3GPT.
IBT-Greece yells at us, and then settles on the edges of Gortyn, pushing our forts further back.
Arbela Arty->Arty. Antioch Settler->Settler.
Turn 2- 1560 AD- Switch Pasargadae to Infantry. Join settler to Persepolis.
IBT-Mongols want peace for AT. Sure! Not. Greece yells at us for walking the Buhen-destroying forces through his territory.
Persepolis Arty->Stock Exchange, Pasargadae Infantry->Stock Exchange. We could use the extra cash. Antioch Settler->Stock Exchange. It needs the time to rebuild it's population.
Turn 3- 1565 AD- Join settler to Pasargadae.
IBT-Mongols land two cavs and a horseman by Persepolis. An english knight appears out of nowhere, overruns an Ivory colony, and kills a worker. Lizzy and Alex have a ROP.
Turn 4- 1570 AD- Knight is killed by elite immortals.
Get units out of Greek territory. Switch Persepolis to Cavalry. Cavs kill Mongol invaders.
IBT- Aztec ship is spotted. Persepolis Cav->Stock Exchange. Susa Hospital->Cav. Arbela Arty->Arty.
Turn 5- 1575 AD- Ironclad sinks Aztec Galleon.
Make peace with Lizzy for all her gold, her world map, and 4GPT.


And, the pic
Spoiler :
picture2ly5.png
 
Got it, shall play soon.

Roster:

Tasslehoff: Just Played
killerkid: On skip until the 30th
choxorn: UP, Got it
sk8boardbob: On Deck
Hawk Chieftain
Overseer
 
And... done. The Greco-Persian War has started, other people are settling the "empty zone", as I've pulled all the troops there away to fight Greece (We lost Coal and Spices, BTW). Also, they have a bunch of guys in our territory. On the bright side, I've burned a few of their cities, and gotten our gems back, despite having absolutely horrible luck with artillery. I guess the RNG only accepts my sacrifice of tacos when I'm using units that can actually kill something.

Pre-Turn (1575 AD):
-Everything looks good, hit enter.

IBT:
-The AI move a bunch of ships around, and Greece unloads a settler and guerrilla within the borders of Tegea (The isolated Greek city). Geez, settling in their own borders is killing us.
-Pasargadae: Stock Exchange->Granary, and I notice that it has enough spt to build Universal Suffrage in ten turns.

Turn 1 (1580 AD):
-Sink a redlined Mongol Ironclad and galleon, and bombard the crap out of a few of their ships. (2-0)

IBT:
-A Mongol Ironclad bombards a railroad to the east of Susa. This will surely spell our doom.
-And, guess what, Alex just came with an attitude:

hawk03greekdemandsb9.jpg


I tell him to stick it up his you-know-what, I'm not giving you Electronics, and, big surprise:

hawk03greekwarvv5.jpg


-Greece proceeds to build the city of Apolyton with the borders of Tegea, but does not attack us.
-Pasargadae: Granary->Cav

Turn 2 (1585 AD):
-A Knight, a Cav, and a worker are all trapped within Apolyton’s borders. So, I send the Cav against the Guerrilla defending the city, and he retreats. I then proceed to attack with the Knight, who wins, and Apolyton is destroyed. (3-0)
-I Proceed to send a Cavalry to Tegea- which is apparently defended by Infantry. So much for taking it. Mytilene is also defended by Infantry. Time to bring out the artillery…
-Which we only have 6 of, and are only helpful in letting me kill a Guerrilla near Mylitene (It was on a mountain, I’m not going to attack it at full strength!). We need more… (4-0)
-I notice that Hannover’s borders have expanded, meaning I have to pull the troops back a bit there.

IBT:
-Egypt and Aztecs sign a trade embargo against us. Didn’t I tell you they were evil?
-Egypt also moves a pike and a settler through Tegea’s borders.
-A Greek Inf makes one of our Cavs retreat.
-Persepolis: Stock Exchange->Artillery
-Pasargadae: Cav->Cav
-Susa: Inf->Inf
-Arbela: Arty->Arty

Turn 3 (1590 AD):
-Bombard an Infantry with 7 artillery, 6 of which miss. God, our artillery our useless.

IBT:
-Monty says the gods have told him to give us a chance to avoid our inevitable doom, for the price of Electricity. Uh, no.
-Mongolia unloads a Pike and 2 maces to the north of Pasargadae.
-I watch with glee as one of our ironclads defeats two attacking Greek Ironclads.  (6-0)
-Pollution strikes Persepolis. Meh, Pollution.
-Pasargadae: Cav->Cav
-Antioch: Stock Exchange->cav

Turn 4 (1595 AD):
-The earlier mentioned Mongolian invasion force has officially been owned. (9-0)
-I shell Apollonia. I then proceed to send in the Cavalry:
-Cav dies on Inf. (9-1)
-Misclick when trying to attack with a second cav :mad:
-Cav kills Inf (10-1)
-Cav dies on Inf (10-2), which promotes to elite
-And another one dies. (10-3)
-The uber-inf is then finally killed, and Apollonia is razed. (11-3)
-I decide to see if the Mongols will finally accept even peace- I ask him, and he’ll even give us 40 gold! I decide to accept, as this war is pointless and we need all of our troops fighting Greece, without a few being needed to fight off Mongolia.

IBT:
-A Grecian stack of doom containing 18 units appears near Hannover, they capture 2 of our workers, and they found Troy 1S of where Apollonia was.
-Persepolis: Arty->Arty
-Pasargadae: Cav->Cav

Turn 5 (1600 AD):
-Bombard Troy with 8 artillery, only one of which hits. CURSE YOU RNG!!!!!!!!!!
-Being me, I attack anyway, and then decide not to when my first Cav retreats without scratching the defending Infantry. Why, Artillery? Why????
-Reduce sci to 0 and put a scientist in Susa, Refining still in 1.
-I pull all the workers out of the neutral zone, the railroads let Greece move anywhere in it instantly and I don’t want them taking all our workers. As this makes our barricade essentially useless anyway, I move a bunch of units around to defend the colonies and the border with Greece.

IBT:
-In battles, we lose two Knights, but kill a Cav and an Inf. (13-5)
-The Greek units move towards Antioch.
-An Aztec Galleon appears on our east coast.
-England and Germany both move settler pairs, probably towards our “neutral zone”. Germany I can’t stop, but England’s pair mysteriously came from old Carthage, so I can keep them out.
-Egypt builds a city in old Carthage.
-We get Refining. I set research to Steel, which will complete in 10 turns at 80% Science.
-Pollution strikes Persepolis.
-Pasargadae: Cav->Cav
-Susa: Inf->Inf
-Arbela: Arty->Arty
-Antioch: Cav->Cav

Turn 6 (1605 AD):
-I see there are two Oil sources in the southern Tundra- and one is even in our territory!
-I tell Lizzie to get her goddamn settler out, but unfortunately, we don’t get the “Remove or Declare” option.
-I once again bombard Troy, with only 2 out of 9 hits. Geez, RNG, what did I do to deserve this?
-Oh, it has two infantry now, BTW.
-Cav retreats to Hoplite on Mountain
-Cav kills said Hoplite (14-5)
-Immortal fails to even scratch an LBM :mad: (14-6)
-A knight then kills it. (15-6)

IBT:
-The oh-so-considerate Egyptians build a city that destroys our Coal colony. Oh well, at least it blocks Germany’s settler pair.
-Germany and Greece Embargo us.
-A Guerrilla kills a Knight and overruns one of our Ivory colonies. Whatever, so long as one survives. (15-7)
-Greece randomly moves a bunch of units around.
-Pollution, yet again, strikes Persepolis. These guys obviously don’t know how to pick up their trash.
-Persepolis: Arty->Arty
-Pasargadae: Cav->Cav
-Alexandria, Egypt has finished building the Universal Suffrage.

Turn 7 (1610 AD):
-I once again bombard Troy, with 10 artillery, and ALL 10 OF THEM MISS. :gripe:
-After sacrificing whoever it was firing them to the RNG gods, and hiring new people to fire them, I hope that my luck will improve.
-Kill a Cav and a Guerrilla. Oh well, at least our Cavs are better than our artillery. (17-7)
-The game still refuses to give me the “Remove or Declare” button when talking to Lizzie. Oh well, they’re blocked in the east by Susa and an Infantry.

IBT:
-And, An English settler pair appears- bye bye Spice colony.
-Greek Ironclads bombard the crap out of several of our units. Why can’t our artillery do that?
-And, oh joy, Greek MDI’s kill 2 of our cavalry and overrun our Ivory colony. (17-9)
-This is then followed by some amazing luck, with a redlined musket heroically defeating 4 attackers before finally dying, and I think some more assorted Greek units died against weaker foes. In any case, we lost a musket, a cav, and a knight, they lost 7 or 8 units. (25-12)
-Apparently, Germany has an RoP with Egypt because one of their settlers just showed up and built a city.
-Pasargadae: Cav->Cav
-Arbela: Arty->Arty
-Antioch: Cav->Cav

Turn 8 (1615 AD):
-Upon looking at the new German and English cities, I notice something odd: Since Germany and England don’t have Steam Power, the building of their cities didn’t have railroads, and actually destroyed the railroads on the tiles they were built on.
-I try, once again, to bombard Troy…
-And finally, after all the bombardment, a WHOLE THREE ARTILLERY MANAGE TO HIT SOMETHING!!! :woohoo:
-Since, knowing the RNG, this is probably is weak as I’m ever going to get the city, I decide to attack.
-Cav kills inf. (26-12)
-Cav dies on inf. (26-13)
-Cav kills Inf, the siege of Troy is finally over! (27-13)
-I then proceed to kill 3 MDI and Guerrilla, losing 3 Cavalry to the RNG. (31-16)
-And then I lose an Ironclad to an Aztec Galleon. (31-17)
-I rebuild the Ivory colony and make sure it is well defended, but our citizens are still unhappy. I up lux to 10%, solving the problem, for now. We need more luxuries…
-I also turn sci down to 70, adding a turn to Steel but keeping us out of debt.

IBT:
-Lose two cavalry to an MDI and another Cav. (31-19) Greece’s Ironclads are very annoying.
-Germany tells me that our infantry are in his territory and need to leave. Fine, fine.
-Persepolis: Arty->Arty
-Pasargadae: Cav->Cav
-Susa: Inf->Inf

Turn 9 (1620 AD):
-Oh, fabulous, WW has hit us.
-Kill a Cav with a Knight. (32-19)
-Bombard Mylitene, stupid Artillery only know how to hit citizens. Oh, but they do do a fair amount of damage to the Infantry, it seems to be weak enough to attack now.
-Cav retreats.
-Cav dies on Inf. (32-20)
-2 Cavs kill 2 Inf, the city is burned and we have Gems again! (34-20) This helps with happiness, but the lux slider stays at 10 and Susa even needs a taxman (probably due to lack of Cathedral).

IBT:
-Damn, how many settlers do the AI have?
-England and Greece embargo us.
-I watch gleefully as a bunch of Greek Ironclads fail to hit us.
-Pasargadae: Cav->Cav
-Arbela (Where Pollution doth strike): Arty->Arty
-Pollution hits Antioch too.

Turn 10 (1625 AD):
-Bombard the Greeks near Antioch, and kill 2 Cavs and an Inf, taking a settler in the process. (37-20)
-Susa grew, meaning the taxman is now a clown.

Here's our land, increasingly being colonized by Germans, English, and Egyptians:

Spoiler :
hawk031625adsx5.jpg


So, what now? Obviously, we get rid of the Greeks, but how long do we continue this war?

I think we should at least raze Syracuse to get them out of old Carthage, and possibly Gortyn too to make it harder for them to come back in to our "empty zone". I would also like to get rid of Tegea, but with Berlin and Oryx in the way, that could be difficult.

After that, it's time to go remind Germany, England, and Egypt that they aren't welcome there. Perhaps we should also burn Hannover when go after Germany, to make sure our Dyes colonies stay intact.

As for tech, I think we need to research Combustion next. For one thing, we're trapped in the Age of Sails without Coal, but that problem will be solved if we get Destroyers. For another, Greece has a massive amount of Ironclads to bombard us to death with, but last time I checked, Destroyers could turn Ironclads into scrap metal. (And remember, this is PTW- there are no Cruisers, and Ironclads don't upgrade to destroyers)

Pasargadae has enough spt for 1-turn Cavalry, so I have it set to eternally build them. I also have Antioch building Cavalry, Arbela and Persepolis building artillery, and Susa building Infantry. Now, I'm a crappy MM'er, so screw around with this if you want.

And the save:
 

Attachments

Examining the current situation, I'd say another war with Egypt, England, and Germany is inevitable, as soon as we reduce the Greeks to sending small amounts of troops our way each turn. The miserable artillery performance is the game itself, artillery sucks with PTW, especially against cities. Two thirds of hits in PTW do collateral damage, killing citizens and destroying buildings, whereas in Conquests, the hits go towards military first. Looks like our Maginot Line was as ineffective as the RL one was, only they outflanked us with culture and city placement, rather than tanks. Looks like we are in a bit of a pickle.
 
I'm back and can play Sunday. If anyone can play before then, go ahead.

Are we getting any WW with the war with the Greeks? (Just for warring for a long time) Either way, this war shouldn't last much longer.

We do need some good MM, and I'm not the guy to give it to you. I think Overseer might be the best here, so if you want to play first, go ahead.
 
Um, sk8boardbob, you are aware that you're up, right? ;)
 
Upon checking his profile, I notice he hasn't been on in about 3 weeks. Skip him and let's get on with the game.

choxorn: Just Played
sk8boardbob: Skipped due to inactivity
Hawk Chieftain: UP
Overseer: On Deck
Tasslehoff: In the Hole
killerkid: Has Returned!
 
Just got back from a vacation in the Ozarks, so I'll be able to play over the next couple days.
 
I'm still working on my turnset. I should be done by Saturday.
The Greeks are very pesty....
 
Back
Top Bottom